webnovel

gamer around the multiverse

Connor dies by truck kun sending him to a god that gives him a wish and two power roulette spins, Sadly the spins are not that powerful but they are still better than nothing. Connor gets yeeted into another multiverse where there are not yet any omnipotent beings and 2 powerful beings are fighting over the control of the multiverse. The multiverse is special in the sense that everyone be it monster or man has a system. I only own my characters. This is my first novel don't expect too much, the novel will be updated irregularly but i will try to post 1 chap a week. Each chap will be around 1k+ words. The mc has little to no morals and his main goal is to become as powerful as he can get. There are some extra gory parts. Almost every chapter will have the mc's status page at the end of the chapter, i recommend reading the page at time skips or every 5~ chapters. (some tags will make sense in some later chapters)

Lukas_dark · Video Games
Not enough ratings
58 Chs

54 golems and enchantments

(A.n: a large portion of this chapter will be about how connor made his golems.)

(A.n: btw today i had this weird dream where i thought i was like transmigrated as gilgamesh and i was with enkidu on a boat going down a river or lake. Anyway the full dream will be posted on this paragraph.)

"and done" i released a sigh of relief looking at 10th steel golem i just got done making, for the last week and a half i was just training golem making (which was only about making the core, the body of the golem was just considered crafting) and trying out how it worked.

One good thing i found out is that the body can be made out of multiple parts, meaning i could make complex golems for example i could have the golem have detachable limbs, limbs that can slide around the body, while i could just stick a metal limb on the body and have it connected only with mana it would be a pretty weak connection so an enemy could easily just rip it of making the limb useless so i had to make sure that the limb was attached.

The first thing i had to do was create the golem core which was made with a monster core and some sort of item that produces mana (i used the mana charger that rin thought me how to make from the noita wands) that i molded into a cube with 25 cylinder shaped holes that didn't completely go tghourgh the core only to the halfway point (it can be molded into different shapes like a cube or even a fork but most people just make it into a cube or a ball).

Why did i make my golem core have 25 cylinder holes? Well it will be storage for cylinder's that are enchanted to empower the golem core since the golem core is considered to be a body while the outer shell is considered to be more like equipment of the golem core.

Since the golem core is considered to be like a body i managed to give it a magical tattoo that enhanced it's agility and perception.

How does perception work for a golem core? Well it releases a small bit of its mana into the environment and feels it's surrounding with it.

Then came the hardest part the core was infused with my mind mana before i had to "code" in instructions, it was not sentient or anything like that but it could learn up to a certain point, and the better the processing speed of the core the more parts it could move simultaneously.

The upper cap of what it could learn was heavily decided by my mana density and how much mana i made it with, but in the future when my mind magic is strong enough i should also be able to create a complex mind mana construct that would let the golem core learn much more and maybe even have some sort of personality.

Once that was done i created 3 more identical cores which i then duplicated into 8 cores which i fused together with synthesis which left me with a singular core that had the power of 4 cores.

Then i put as many enchanted cylinders as i could into the core sadly it could only handle 5 enchanted cylinders each one doing something different, the first increased its strength, second its vitality, third its agility, forth its perception, and the fifth increased its computing power.

Well each of the cylinders was also created 3 more times, duplicated to 8 and fused to be as strong as 4 of the cylinders before i put it in the core. (Everything about the golem was made 3 more times, dupped and then fused with Connor's perk ability)

The next thing i had to do was create a body of the golem around the core which was the easiest part since i just bought a bunch of large steel blocks from my shop, heated it up with fire magic and molded it into the shape i wanted around the core, the body of the golem core was basically a ball with small ball shaped indentations around it for the perimeter of the ball, then i created the limbs and enchanted everything.

Next thing i made were two weapons that would go below and above the body.

An appendage with a blade that could be disconnected and a double limb that held two noita wands, one with a condensed earth needle spell propelled by a wind spell, the other with an electric javelin spell.

How did i get so many wands with the same spells? Well with my tier 3 observation skill it showed me a rough outline of how to take out and put in new spells, which after some testing i got the hang of it.

I also made a square sheathe that could hold 6 blades that i enchanted with the same enchantment that let's a weapon repair itself but this box repaired things that were sheathed inside it, which i placed and welded to the body of the golem.

Next i created 6 blades that i enchanted with different effects, 4 of them had curses that lowered one different stat (strength, vitality, agility, perception) the fifth one was enchanted with necrotic touch which basically rots flesh and rusts materials, the last one was just enchanted with durability and sharpness so that once an enemy has every curse from the 4 blades this blade or the one with the necrotic touch can be used to finish them off.

I also found out that i can store the golems in my inventory however for some reason when i deploy them back they are not active for about 10 minutes so i checked them with my observation.

[Spider golem:

Description: ...

Debuff: temporal disconnect: due to the magical brain of this golem entering a dimension that does not allow life inside it, the brain has temporarily shut down to prevent complete brain death of the golem. length: 10minutes]

'I'll definitely need one of those wuxia rings with a dimension inside it so i can have an army of golems at my disposal at a moments notice' i thought putting the golems back into my inventory.

I also made 14 more golems but these were much easier to make since i wanted 10 of them to just do mining operations while 4 of them will mostly be for cleaning out the chunks of stone and be additional storage for ores, metals and especially gems since they will be extremely useful in the future.

(pictures of the golem stuff here)

While at it i also made some new enchanted rings that increased my stats they gave me +40 to strength, vitality, agility, intelligence, will and +51 to perception which came to 6 rings each with a different stat.

Which came to a total of 251 additional stats to my status, now you may ask, why didn't i make more rings to make myself stronger? Well it was quite simple, equipment that enhances something about your person usually puts a burden on your body and the maximum burden you can take before you start taking major damage is decided by your base vitality divided by 2 meaning since i have 502 vitality i can have 251 burden points since one stat point has 1 burden point.

Oh and the rings aren't for my fingers since i feel like they wouldn't be secured enough on my fingers, so where did i put these rings?

<Few minutes earlier>

I take all of my clothes off and sit on the ground, morphing my hand to have boney sharp finger tips i dig my fingers under the skin of my chest before i ripped it off exposing my ribcage to suns light.

Next i rip out one of my ribs and put one of the rings on it and put the rib with my ring back inside my ribcage which soon heals the bone (i am stopping the healing of my chest skin but allowing my bones to heal) then i rip out a different rib, put on a ring, let it heal and repeat untill all of my rings are on my ribs.

Now why didn't i put all the rings on a single rib? Well i have two reasons. 1. if someone ripped out one of my ribs and it was the one with all the rings i would loose all of my equipment buffs 2. It just sounded like fun, just imagining the expression of some random person stumbling on me while i was ripping bones out of my body and then asking them something weird like "want a taste?" felt like the funniest thing since the invention of the atom bomb. (A.n: Ignore the last part i just put something random since i am bored)

I showered and dried myself with water and fire magic.

<The present>

I put the golems in my inventory before i asked rin if he knows the location of any undiscovered dungeons that i could destroy without much problems with my current power and i also asked for the dungeon to be in an area that would be good for mining gems.

Rin made me a small list with the locations of possible dungeons i might be interested in, so i read the list and decided i would go to the earth dungeon that specializes in golems.

Going out into the real world i look at my system map and i start going to the golem dungeon and i was there within 2 hours.

I started teleporting inside to get as fast as i can to the core and after some time of just teleporting past boss golems and regular golems i arrive at the final boss room and see a giant golem so i activate my critical perception and all of my offensive skills before creating an explosive electric spell on the tip of my sword before teleporting and piercing the boss golems core and exploding a hole tghourgh it.

I looked around and with my critical perception i saw that there was a wall that was slightly weaker then the others so i started punching it with explosion magic which was a mixture of fire and air magic.

Soon the wall came crashing down and i saw the dungeon core so i instantly cast a gigantic mind scramble spell on it before i started casting more of those simple mind attacks.

After some time of continuing my mind attacks i observed the dungeon core i saw that it was considered half-brain dead so now it can mostly do things based on it's instinct so creating monsters or in this case dungeon golems and trying to expand its dungeon while killing anyone who comes inside.

I deployed all of the mining and storage golems while also deploying 4 battle golems giving them orders to mine out a sizeable storage room and afterwards to just mine deeper for gems and minerals.

(End of chapter)

[name: connor gray]

[Race: special vampiric shapeshifter 99%, adaptable fiend 1%]

[main class: tier 2: game hacker

lvl: 25/100 Exp: 37.2%] (2ep/lvl)

[Sub class: tier 1: death bringer lvl:40/100 Exp: 63.1%] (1ep/lvl)

[Jobs:

Archer 30/100

(2)Advanced actor (2) 35/100

Thrower 27/100

Swordsman 50/100

Hunter 25/100

Brawler 27/100

Assassin 20/100

Miner 1/100

Thief 10/100

Merchant 6/100

Adventurer 1/100

Spearman 30/100

Axeman 30/100

Blunt weapons beginner 30/100

Scythe beginner 30/100

Lancer 30/100

(2)Advanced mage (2) 28/100

(2)Advanced alchemist (2) 15/100

(2)Advanced enchanter (2) 20/100

(2)Advanced scholar (2) 40/100

Gunner 40/100

Telekinesist 80/100

(1)Dungeoneer (2) 1/100

Craftsman 60/100

Researcher 60/100

Necromancer 10/100

Summoner 20/100

Smith 12/100

Teacher 44/100

Hacker 21/100

Coder 15/100

]

‌[Hp: 31500/31500 (vit×10={x+A}•1)

regen: 362.3/s (vit:10={x+A}•2)]

‌[Mp: 72200/72200 (int×10={x+A}•1)

regen: 361.6/s (will:10={x+A}•1)]

‌[Sp: 31600/31600 (vit×10={x+A}•1)

regen: 355.4/s (vit:10={x+A}•2)]

[Status]

(TB=tattoo buff, EB=equipment buff)

[Strength: 285] (TB:X, EB: +40)

[Vitality: 502] (TB:X, EB: +40)

[Agility: 285] (TB: +30 to 45, EB: +40)

[perception: 336] (TB: +20 to 30 EB: +51)

[Intelligence: 580] (TB:X, EB: +40)

[Will power: 396] (TB:X, EB: +40)

[Charisma: 293] (TB:X, EB:X)

[Luck: 279] (TB:X, EB:X)

[Free stats: 0]

[Evo points: 97]

[Adaptation focus: 0/7]

[Potential (unlocked): 0.003%]

[Equipment buffs (251/base vit:2):

+40 to strength, vitality, agility, intelligence, will

+51 to perception

[Permanent buffs:

25% skill exp gain

ignore 10% dmg

perfect motor control with no micro movements

When using consumables retain 20% effects permanently

potion buffs:

Thought speed: +20%

Mana core stabilization: +200%

2/10 of your brain can be regenerated naturally

tattoo buffs:

+ 30 agility, +45 if active,

+ 20 perception, +30 if active,

]

[Mana stats:

Control: 125.9

Density: 30.0 (density=+power,-controllability)

Purity: 70.0 (purity=+controllability)

Formula for controllable mana:

{100×C} ÷ {1×D} × {1×P} = CM

Formula for cast time:

(1×mp) ÷ (10×C) ÷ A ÷ (1 OH)/(2 TH) + (fm) = CT

Formula for dmg:

(1×Mp) × (1×D) × (0.1×PrLvl) × A × (W/R) = dmg

]

[affinities:

‌Fire: 5/100

‌materialisation: 79/100

‌Earth: 18/100

‌Water: 38/100

‌Air: 78/100

‌Ice: 15/100

‌Healing: 75/100

‌Illusion: 74/100

‌Electric: 91/100

‌Light: 55/100

‌Sound: 24/100

‌Shadow: 62/100

‌Enchanting: 93/100

‌Summoning: 37/100

‌Necromancy: 50/100

‌acid: 22/100

‌Death: 99/100

‌sealing: 42/100

‌tattoo: 75/100

‌Information: 44/100

‌Mind: 31/100

‌Soul: 52/100

‌dimensional: 15/100

‌Holy: 60/100

‌Unholy: 1/100 (unlearnable until affinity is 2 or more)

‌curse: 40/100

‌buff: 52/100

]

[Magic proficiency lvl:

(Tier=T)

( Exp bonus: +400% untill T:2: fire, earth, water, air, ice, healing, illusion, electric, light, sound, shadow, necromancy, acid, mind, soul, dimensional, holy, unholy, curse, buff

+500% untill T:3: enchanting, sealing, information

+200% untill T:4: sealing)

(Note: if there are multiple bonuses to exp on one proficiency then only the strongest one will take effect)

‌{Fire magic (T:1): 87/100}

‌{Materialisation magic (T:1): 88/100}

‌{Earth magic (T:1): 82/100}

‌{Water magic (T:1): 75/100}

‌{Air magic (T:1): 90/100}

‌{Ice magic (T:1): 84/100}

‌{Healing magic (T:1): 80/100}

‌{Illusion magic (T:1): 85/100}

‌{Electric magic (T:2): 50/100}

‌{Light magic (T:1): 75/100}

‌{Sound magic (T:1): 85/100}

‌{Shadow magic (T:1): 75/100}

‌{Enchanting (T:2): 32/100}

‌{Summoning (T:1): 75/100}

‌{Necromancy (T:1): 75/100}

‌{Acid (T:1): 75/100}

‌{Sealing (T:1): 75/100}

‌{Tattoo (T:1): 75/100}

‌{Information (T:1): 75/100}

‌{Mind (T:1): 75/100}

‌{Soul (T:1): 75/100}

‌{dimensional (T:1): 75/100}

‌{Holy (T:1): 75/100}

‌{Unholy (T:1): 0/100}

‌{curse(T:1): 75/100}

‌{buff(T:1): 75/100}

]

[Titles:

{reincarnatee: +5 to base luck.}

{The one who met a true god: your mind cannot be read or looked into by skills or items that read minds bellow the rarity of epic.}

{Monster massacre: +10% dmg to monsters.(7,243/10k)}

{humanoid killer (3): 15% more dmg to humanoids (10,693/100k)}

{Fast magus: any spell you cast is done 20% and 6.4 second faster} (0 af)

{vampire: weakness: you're considered undead}

{Archangel slayer:it is 50% more effective to use fear against holy creatures, evil/negative creatures feel 50% more respect towards you}

{copy cat: 100% easier to understand and recreate someone's technique, power or technology}

]

[Perks:

[Heat vision]: let's you see heat

[shadow runner]: you make 50% less noise when running or walking in the cover of shadows.

[Synthesis]: combine 2 or more skills, items, magics or perks into 1 (they have to have some similarities to synthesize) max combined strength: 400% if you combine 8 of the same thing (7af 150 days remaining)

[better magic]: any magic you do is 20% better

[Lier]: all your lies sound a little more convincing, heightened effect when telling half truths (lies sound 20-30% more convincing)

[Armour piercer(2)]: ignore 10% of armour when doing physical dmg

[mana sense]: you can see and feel all types of mana around you my

[all speak]: you can talk with any sentient creature or object and you learn any written languages 20 times faster

[anaerobic]: you don't need oxygen to survive

[summoner]: the beings you summon have 20% higher stats

[Karmic sight]: you can see karmic values of creatures

[level shortcut]: you need 15% less exp to level up main class, sub class and job classes

[fleeing]: when fleeing enemies, you move 50% faster

[Painless]: you don't feel pain

[Life force sight]: you can see life force up to 200meters away

[book of many potion recipes]: all potions are thrice as effective in every way

[Mana conductor]: you can now store mana inside your mana circuitry system, +200% mana capacity, +25 mana control

[Strength limit slightly broken]: 4 times strength (not strength stat)

[Talented psion]: your natural psychic talent is multiplied 5 times, unlocks special options

]

‌[Passive skills:

‌{intermediate MBS (mind, body, soul) adaptation: you adapt to things. Each 10 levels in this skill you get an additional adaptation focus. Each level in this skill adapting to things becomes 0.1% faster than it already was. (multiplicative meaning at lvl 100 it will be 170%~ faster). 51/100 epic+~}

‌{Unarmed combat(T:1): your unarmed attacks are 5% faster and do 5%more DMG per lvl. 70/100 common}

‌{Hiker(T:2): you move 100% faster and 2% faster per lvl when not in danger. 21/100 common}

‌{Archery(T:1): your aim with bows is 10% better and yo do same % more bow DMG per lvl. 40/100 common}

‌{Tracking(T:1):animal tracks become a little bit more easier to see and distinguish. 15/100 common}

‌{Acting(T:2): you act better (includes lying and pretending), your body language and your speech seem more pleasant. 75/100 uncommon}

‌{Throwing(T:1): throw things 5% more accurately and they do same % more DMG per lvl. 35/100 common}

‌{Sneak(T:2): you are less noticeable per lvl. 35/100 common}

‌{Mining(T:1): 5% faster mining speed per lvl. 10/100 common}

‌{swimming (T:1): you swim 1% faster per lvl. 40/100 common}

‌{stealing(T:2): you have an easier time stealing things be it pickpocketing or stealing from a house. 46/100 common}

‌{Mixed martial arts (40 arts) (T:2): better techniques with most types of melee combat be it unarmed or armed combat. 70/100 super rare+}

‌[(Melee) jack of all trades(T:1): 5% faster attack speed and do same percentage more dmg per lvl while using a melee weapon. 95/100 rare]

‌{gaming mastery (438 games)(T:2): playing games is easier. This skill gives you small bonuses. 32/100 uncommon++)

‌{trading(T:1): makes it easier to buy and sell things 17/100 common}

‌{math(T:2): doing math is easier for you. 92/100 common}

‌{super fast reading(T:3): you read faster per lvl. 38/100 rare}

‌{lockpicking: you can unlock locks easier. 1/100 common}

‌{torture: you inflict 2% more pain to others per lvl. 80/100 common}

‌{fast learning(T:2): you learn things 200% faster and 2% faster per lvl. 53/100 rare}

‌{super instincts(T:1): most of your instincts get better per level. 93/100 rare}

‌{Contract defier (T:1): the stronger this skill the less you have to abide to a soul contract and the less severe the consequences for breaking said contract. 15/100 rare}

‌{Block(T:1): your blocks/parries are 5% more defensive per lvl. 30/100 special and common}

‌{better soul(T:1): your soul is better than most making it harder to damage. You can slowly repair your soul. 49/100 epic}

]

‌[Active skills:

‌{Game inventory: an infinite slot inventory. Lvl:max special}

‌{Game world: let's you choose to go into 1 game of 3 randomly selected games. 1 minute trial with 1 hour cooldown. Time dilation: 1/3. lvl:Max special}

‌{Blood sacrifice(T:2): -6.0HP/s, -6.0SP/s for +220 str +110 agi +110 per as long as active. 60/100 rare}

‌{Focused strike(T:2): your melee strike is 10 times stronger for 40sp. 60/100}

‌{Toughen body(T:2): your body hardens to that of mythril, uses 1.0sp/s. 80/100 uncommon}

‌{bloodlust(T:2): an aura reeking of death gushes from you, you can control this aura. 40/100 rare}

‌{eyes of knowledge(T:3): gain in-depth information of items or people just by looking at them, you gain more information per lvl. 8/100 super rare}

‌{mid range teleportation(T:2): teleport up to 560 meter from your location. cooldown 0.1 seconds. 45/100 rare} (10)

‌{recycle: recycle things into their basic components. Cooldown:1min Lvl:max special}

‌{Meditation(T:3): while meditating you become calmer, you are much more concentrated, you have amazing focus and it is easier to fight off mental intrusions 21/100 rare}

‌{External mana manipulation(T:2): you can manipulate mana outside your body. Your control over external mana is decided by your mana control stat plus the level and tier of this skill. 99/100 uncommon}

‌{Alchemy(T:2): the act of making and strengthening potions. 72/100 uncommon+}

‌{possession(T:1): hijack a creatures mind. When successful you can read the creatures mind. Unsuccessful possession will result in a big headache. 70/100 super rare}

‌{soul talent: item duplication: you can duplicate anything unless it is alive, dead/undead or has a conscience, this skill uses mana, duplication time is instant and only depends on your mana reserves and regen. Lvl:max. legendary}

‌{Innate power: shapeshifting eater: you can shapeshift into the creatures you eat either partially or fully. This skill uses mana and stamina. Lvl:max epic}

‌{dominator's control(T:2): move things with your mind power and will. Uses mana. 80/100 rare}

‌{(Organ skill) Speed overdrive(T:2): +68.0% speed while active. 60/100 rare}

‌{research(T:2): you research faster per lvl. 38/100 uncommon}

‌{crafting(T:1): the things you craft get a bit better per lvl and you can craft them faster. 56/100 common}

‌{energic defense(T:2): infuse your body with mana to decrease damage done to you by energy attacks. Lowers all energic dmg by 1000. Costs 12.5mp/s. 50/100 rare}

‌{possessive disorientation(T:1):the person you are trying to possess will get highly disoriented making it easier to possess them. 60/100 rare}

‌{blood manipulation(T:2): you can manipulate your own and others blood. Let's you infuse your blood with mana to make this skill stronger. 33/100 rare}

‌{sword energy(T:1): you can use sword energy to do long ranged attacks or make your swords swing more damaging. Uses sp and/or hp. 35/100 rare}

‌{spell making (T:2): you have an easier time creating new spells and spell components. 17/100 Rare}

‌{Quadruple ghost strike(T:1): when activated your physical attack will have 4 ethereal copies that do 19.0% damage of the real strike. Cost:910sp, 182mp. 10/100 Rare}(0.9,2,10)

‌{eyes of critical perception(T:1): while active you can see the weak points of anything. The area of the weakness will get slightly larger per level and it will be harder to heal/repair said wound. Activation cost: 410mp and 102.5mp/s to keep it active. 60/100 super rare}(10,2.5)

‌{dominate mind(T:1): with the power of your will (and mana) you can dominate a person's mind for them to do what you tell them. 500mp to activate and 25mp/s to keep active. 16/100 super rare+}

‌{Dashing (T:1): your speed is increased by 5% per lvl. 1sp/s per agility stat point to keep active. 40/100 special and common}

‌{aura of death(T:1): you can use this aura to coat your weapons or empower your death related skills/spells. 50/100 epic}

‌{Energy dispersal technique (T:1): disperse energy by making your Qi flow around your body or items. 60/100 super rare}

‌{inner Qi control (T:1): control your inner Qi faster and with higher precision. 80/100 uncommon}

‌{elemental empowerment (mana) (T:2): imbue yourself with elemental mana to empower yourself. 10/100 rare}

‌{Lesser body of aegis (T:1): all defenses are multiplied by 3.0, -46.0% sp,mp regen, -84.0% speed while active. 20/100 epic} (0.1, 0.2, 0.3)

‌{Coding (T:1): how good you can code things. 65/100 uncommon}

‌{hacking (T:1): how good you can hack. 55/100 uncommon}

‌{teaching (T:1): how good you can teach subjects. 60/100 uncommon}

‌{smithing (T:1): smithing ability. 40/100 uncommon}

‌{golem creation (T:1): how good you can make golems. 75/100 rare}

]

‌[Resistance skills:

‌{temperature resistance(T:2): you are more resistant to lower and higher temperatures. 63/100 uncommon}

‌{electric resistance(T:2): resist higher electric voltages. 30/100}

‌{Curse resistance(T:2): curses cast upon you have a lower effect and disappear faster (at higher levels you are imune to weaker curses). 41/100 uncommon}

‌{poison resistance(T:1): resistance to poison, paralysis, venom and drugs. 67/100 common}

‌{Disease resistance(T:1): resistance to diseases and necrosis. 64/100 uncommon}

‌{Sealing resistance(T:2): it is harder to seal you or your power. 5/100 rare}

‌{deafness resistance(T:2): it is harder to make you deaf by natural and unnatural means. 5/100 rare}

‌{blindness resistance(T:2): it is harder to blind you by natural and unnatural means. 2/100 rare}

‌{acid resistance(T:2): it is harder to dissolve you in acid. 12/100 common}

‌{mutation resistance(T:2): it is harder to mutate your body unwillingly 66/100 rare}

‌{Mana syphoning resistance(T:2): it is harder to take mana away from you without your consent. 34/100 rare}

‌{Mind shelter(T:3): makes your mind more deffensive against mental effects/attacks and illusions. 67/100 Super rare}

‌{holy resistance (T:1): resist holy dmg. 1/100 rarity: rare}

‌{polymorphing resistance (T:3): you are harder to polymorph. Complete immunity to tier 2 polymorphing or below. 1/100 super rare}

‌{magic resistance(T:1): nullify 100 magical damage per lvl. 32/100 rare}

‌{physical resistance(T:1): nullify 100 physical damage per lvl. 34/100 rare}

‌{Death energy resistance(T:1): death energy has a harder time damaging you. 88/100 super rare}

‌{potion side effect resistance (T:1): negative potion side effect are easier to deal with. 64/100. Rare}

]