Overall Build
Name: Ambrosius Malphas
Gender: Male
Age: 17
Height: 5'8
Hair Color: Black
Eye Color: Gold
Looks: Ozymandias from Fate
Build: Medium
Body Type: Athlete
Stats
Strength: 4
Endurance: 4
Speed: 4
Dexterity: 4
Appeal: 4
Shape: 4
Sense: 4
Metavore: Retain physically fit body no matter how much or what you eat as long as it's enough to keep from becoming malnourished
Cosmic Warehouse:
Belt O' Tools: Batman graciously seems to have loaned you a belt containing the tools that he'll be using for this adventure. This includes stuff like remotely applied explosives gel capable of bringing down walls (though never seems to kill when blown up near someone's feet), to a cryptographic sequencer able to track signals, hack terminals, and listen to live radio broadcasts. ...How did he know you'd be needing this stuff?
Animal Suit: A high tech set of body armor themed after an animal of your choice (DCAMU Damian Wayne Robin suit). The head piece contains advanced electronics equipment that scans the environment for information and clues relevant to the situation. It can pick up anything from gaseous alcohol molecules that'll lead you to a crooked guard, to traces of tobacco on the ground to lead you to a hostage. You may also import a set of armor you already own to gain these qualities.
Bat Wing: Hmm, seems like you've picked up one of Batman's spare vehicles. The Batwing is a supersonic aircraft faster than many jet fighters, possess advanced stealth systems that make it invisible to radar, and can be operated remotely, or operate autonomously.
Bat Cave: A series of platforms and bridges situated within a small cave. Contains a computer with immense analytical abilities, a landing platform for any aerial vehicles you have, and some workshops for working on gadgets and gizmos. After the jump this can either be attached to the warehouse, or will appear somewhere nearby.
Assistant VI: Top of the line assistant model Virtual Intelligence. Can be stored in an omni-tool and keep track of large amounts of data.
Weapon Locker: Cache of mid to high grade weapons of all types. Enough to outfit a battlelion.
Armor Locker: Cache of mid to high grade armor of all types. Enough to outfit a battlelion.
Conflict Minerals: Massive stash of various rare elements.
Fine Clothes: A very fine and ornate set of clothing. The equivalent of the finest you'd expect to get in your starting region.
Land Deed: A deed to an area of land close by in your chosen region. It will be accepted by all authorities as rightfully yours. This updates each jump but is generally not a particularly large plot of land elsewhere.
Dragonglass Cache: A black cloak with a few obsidian dagger, arrowheads, and spearheads.
Poison: A woman's weapon to be sure, but it can't be beaten for efficiency or for matters of subterfuge.You have a replenishing chest of poisons from around the known world. From vials of the Tears of Lys to Sweetsleep to crystals of the Stranger. There is bound to be one that suits your purpose.
Valyrian Steel Spear: An excellent weapon of your choice made from Valyrian steel. Light and exceptionally sharp. Serves as a symbol of status. Gives an impression of great strength and brings dread to your enemies. (It looks like Gungnir from Thor 2011 movie)
Companions:
Custos - Black panther (can import for free)
Azula (must always import. In exchange can import for free)
Percy Jackson and The Olympians Jump
https://i.4pcdn.org/tg/1507998719652.pdf
1000 cp to spend
Age: 10 (Beginning of adventure instead of beginning of canon like usual)
Origins: Roman Demigod (-100 CP): One of your parents was an ichor-bleeding, mortal-smiting God of the Roman Pantheon. They pride loyalty and teamwork. As the child of a god, you have some of their powers.
Location: Wolf House
Perks
Twice-Blessed (-200 CP for Demigod): A Twice-Blessed Demigod is a child of two gods that for some reason is mortal. While they are almost twice as powerful as a normal demigod, they also have twice the scent. Everything you do is better; you get more out of the same amount of training, and your powers come to you as easily as breathing. Also, kiss your Dyslexia goodbye, because Twice-Blessed Fanon Bullshit. (Parents are Neptune and Bellona)
Items:
Gold Drachmas (-50 CP): A leather pouch containing fifty golden drachma. Replenishes once a week. Think of it as your Godly Parent giving you an allowance.
Hidden Weapon (-50 CP): With the Mist obscuring their senses, it is hard for mortals to realize what is really happening around them. That doesn't mean they don't get the gist of it, and as such you really need to NOT CARRY A SWORD BIGGER THAN YOU ARE, DARNNIT! It may be a sword that turns into a pen, a spear that turns into a can of mace, or shield that turns into a watch. Just know that it is made of Celestial Bronze (or Imperial Gold), and is disguised as a common item. (Applies to Divine Artifact to turn it into a ring.)
Divine Artifact (-600 CP): Somehow, you have obtained a perfect replica of god's Symbol of Power. It could be armor, like Hades' Helm, or it could be a tool like Apollo's Lyre, or it could even be something more abstract like the Flames of the Hearth. This is discounted if it is instead the real item, and you take the "Wanted" drawback for free on the god in question. (The Trident of Poseidon)(https://lh6.googleusercontent.com/-URGnhYSwQXM/UxUfYCWgSdI/AAAAAAAAAy4/VH6CcPcDQRo/w672-h846-no/aquamanorm.jpg)
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Overall Build
Name: Azula
Gender: Female
Age: 16
Height: 5'6
Hair Color: Black
Eye Color: Gold
Build: Medium
Body Type: Athlete
Stats
Strength: 4
Endurance: 4
Speed: 4
Dexterity: 4
Appeal: 4
Shape: 4
Sense: 4
Metavore: Retain a physically fit body no matter how much or what you eat as long as it's enough to keep from becoming malnourished.
Percy Jackson and The Olympians Jump
https://i.4pcdn.org/tg/1507998719652.pdf
1000 cp to spend
Age: 10 (Beginning of adventure instead of beginning of canon like usual)
Origins: Roman Demigod (-100 CP): One of your parents was an ichor-bleeding, mortal-smiting God of the Roman Pantheon. They pride loyalty and teamwork. As the child of a god, you have some of their powers.
Location: Wolf House
Perks
Godly Boon (-100 CP): A God smiles upon you. They have granted you a power related to their domain, but just one. Could be immunity to poisons and illness, could be the ability to shadow-travel. Depends on the god. (Vulcan: immunity to fire)
Twice-Blessed (-200 CP for Demigod): A Twice-Blessed Demigod is a child of two gods that for some reason is mortal. While they are almost twice as powerful as a normal demigod, they also have twice the scent. Everything you do is better; you get more out of the same amount of training, and your powers come to you as easily as breathing. Also, kiss your Dyslexia goodbye, because Twice-Blessed Fanon Bullshit. (Parents are Jupiter and Venus )
Items
Gold Drachmas (-50 CP): A leather pouch containing fifty golden drachma. Replenishes once a week. Think of it as your Godly Parent giving you an allowance.
Hidden Weapon (-50 CP): With the Mist obscuring their senses, it is hard for mortals to realize what is really happening around them. That doesn't mean they don't get the gist of it, and as such you really need to NOT CARRY A SWORD BIGGER THAN YOU ARE, DARNNIT! It may be a sword that turns into a pen, a spear that turns into a can of mace, or shield that turns into a watch. Just know that it is made of Celestial Bronze (or Imperial Gold), and is disguised as a common item. (Ring that turns into a gladius hispaniensis)
Spartan Armor (-50 CP): Basic armor, as worn by Greek warriors. As opposed to the Iron that real Spartans wore, this set is made of Celestial Bronze, making it much more durable.
Spartan Armor (-50 CP): Basic armor, as worn by Greek warriors. As opposed to the Iron that real Spartans wore, this set is made of Celestial Bronze, making it much more durable.
Enchanted Item (-200 CP): A single item that has magical properties. It may be a sword that lights on fire, or a ballcap that makes you invisible. This can apply to the same item as "Hidden Weapon", allowing you to recreate Riptide. (Applies to "Hidden Weapon". Always returns to the owner either by flying to them when called upon or just appearing in their hand.)
Ambrosia and Nectar (-200 CP): A bit of the food and drink of the gods. While it will heal a Demigod faster than usual, too much and they will literally immolate themselves. For mortals, too much means any at all.