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From Mortal to Divinity

Dying and meeting a ROB was interesting. However like Dumbledore said, "After all, to the well-organized mind, death is but the next great adventure." And for me that was literally the truth. CYOA, SI, Jumpchain If you guys see the same fic on FF.net, spacebattles, sufficient velocity and wattpad, then it's not stolen, it's me. Picture does not belong to me. You can reach me on my discord: https://discord.gg/QMSCfBS

Servant_Ambrosius · Anime & Comics
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169 Chs

Avatar: The Last Airbender Character Sheet

Overall Build 4

Name: Ambrosius Malphas

Gender: Male

Age: 17

Height: 5'8

Hair Color: Black

Eye Color: Gold

Looks: Ozymandias from Fate

Build: Medium

Body Type: Athlete

Stats

Strength: 1→ 2→ 4

Endurance: 1→ 2→ 4

Speed: 2→ 4

Dexterity:2→ 4

Appeal: 0→ 2→ 4

Shape: 0→ 2→ 4

Sense:2→ 4

Metavore: Retain physically fit body no matter how much or what you eat as long as it's enough to keep from becoming malnourished

Cosmic Warehouse:

Belt O' Tools: Batman graciously seems to have loaned you a belt containing the tools that he'll be using for this adventure. This includes stuff like remotely applied explosives gel capable of bringing down walls (though never seems to kill when blown up near someone's feet), to a cryptographic sequencer able to track signals, hack terminals, and listen to live radio broadcasts. ...How did he know you'd be needing this stuff?

Animal Suit: A high tech set of body armor themed after an animal of your choice (DCAMU Damian Wayne Robin suit). The head piece contains advanced electronics equipment that scans the environment for information and clues relevant to the situation. It can pick up anything from gaseous alcohol molecules that'll lead you to a crooked guard, to traces of tobacco on the ground to lead you to a hostage. You may also import a set of armor you already own to gain these qualities.

Bat Wing: Hmm, seems like you've picked up one of Batman's spare vehicles. The Batwing is a supersonic aircraft faster than many jet fighters, possess advanced stealth systems that make it invisible to radar, and can be operated remotely, or operate autonomously.

Bat Cave: A series of platforms and bridges situated within a small cave. Contains a computer with immense analytical abilities, a landing platform for any aerial vehicles you have, and some workshops for working on gadgets and gizmos. After the jump this can either be attached to the warehouse, or will appear somewhere nearby.

Assistant VI: Top of the line assistant model Virtual Intelligence. Can be stored in an omni-tool and keep track of large amounts of data.

Weapon Locker: Cache of mid to high grade weapons of all types. Enough to outfit a battlelion.

Armor Locker: Cache of mid to high grade armor of all types. Enough to outfit a battlelion.

Conflict Minerals: Massive stash of various rare elements.

Fine Clothes: A very fine and ornate set of clothing. The equivalent of the finest you'd expect to get in your starting region.

Land Deed: A deed to an area of land close by in your chosen region. It will be accepted by all authorities as rightfully yours. This updates each jump but is generally not a particularly large plot of land elsewhere.

Dragonglass Cache: A black cloak with a few obsidian dagger, arrowheads, and spearheads.

Poison: A woman's weapon to be sure, but it can't be beaten for efficiency or for matters of subterfuge.You have a replenishing chest of poisons from around the known world. From vials of the Tears of Lys to Sweetsleep to crystals of the Stranger. There is bound to be one that suits your purpose.

Valyrian Steel Spear: An excellent weapon of your choice made from Valyrian steel. Light and exceptionally sharp. Serves as a symbol of status. Gives an impression of great strength and brings dread to your enemies. (It looks like Gungnir from Thor 2011 movie)

Companions:

Custos - Black panther (can import for free)

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Avatar The Last Airbender Jump

https://imgur.com/a/qR7w8

1000 cp to spend

Age: 17

Background: Warrior, Fire Nation - Warrior (-100 CP) Trained from childhood to fight and die for your country, you're a talented young warrior who managed to catch the eye of your higher-ups. Your military background means that you tend to look at things with a military mindset, making it hard to relate to civilians or those of a different Nation, but if you prove yourself you could go quite far.

Before joining the Fire Nation army Kagutsuchi was just another impoverished street rat. Unwilling to spend the rest of his life in such a state, Kagutsuchi set about to join the army at the tender age of 10. Being only 10 years of age, it was only natural for him to be rejected. However no matter how many times that he was rejected, Kagutsuchi always returned the next week to enlist again. Eventually the recruiting agent challenged him to an Agni Kai to show him why he was rejected. The agent did not expect Kagutsuchi to manage to land a hit on him. At a loss on what to do he sent word to his superior officers for advice. Unwilling to let such talents pass them by, the Army accepted him. Under Fire Lord Azulon's orders they began training him in all fields pertaining to battle to see if they could create a warrior who could undertake any mission by himself and succeed. Not only did Kagutsuchi pass, he also exceeded expectations.Graduating from 4 years of brutal training Kagutsuchi set about completing any and all missions assigned to him with a success rate of 100%. For 3 years he decimated the forces of the Earth Kingdom from, assassinating important figures to single handedly destroying platoons. He was such a success that his name was whispered in fear and earned him the moniker of Ryu, meaning dragon. It's 112 years after the Avatar vanished and Kagutsuchi is being called home for the first time in 3 years.

Location at the beginning of canon : National Capital

Abilities:

Chi Mastery (-600 CP) - All living organisms share the same roots - the same flow of cosmic life energy, focused through the Chakras of the body. With this perk, the flow of that energy is as apparent to you as your own breath, both within yourself and within others. Such knowledge comes with amazing benefits, ranging from the ability to enhance your own chi, greatly boosting any abilities which require it, to quickly diagnosing any abnormalities - such as wounds or disease - to learning exactly which spots in the body to strike to disable the chi of others, incapacitating them or disabling their Bending.

Trained Soldier (Free Warrior) - There's a war going on, and you're ready to fight in it. Pick a single area of military specialization, ranging from rank-and-file soldier to naval officer to commando - you gain a lifetime of experience in that field, understanding it as if you enlisted as soon as you could walk. Regardless of your specialty, you also gain military-level combat experience, sufficient to easily defeat an entire gang of armed rabble without similar training.

Idea And Complaining Guy (-150 CP) - Plans are your forte. Once you have an objective in mind, you can quickly understand the best way - or even ways - to achieve it utilizing your resources available, while minimizing any risks and consequences to your side. You're also very quick to understand plans that others have come up with, and by mulling them over, can easily determine what flaws they have, and how you might better achieve the same objectives.

Art of War (-300 CP) - Creativity, versatility, intelligence - those are the traits which define a great warrior, and you have them in spades. At a glance, you take in the world around you, instantly understanding the lay of the land and how to make it do the work for you. Any weaknesses your opponents have become readily apparent, and you can quickly figure out how to take advantage of them, while shoring up your own. Any weapon you hold becomes an extension of your own body, your mind open to the endless possibilities for its use. Just work on your technique, and soon, you'll take on armies single handedly.

Bending Arts (-100 CP) - You were born with the ability to manipulate the element of your nation, and have been trained in its use. The Bending Arts differ from element to element, but always involve a combination of physical movements designed to evoke that element, focused with the will of the Bender. Bending an element provides substantial control over it, allowing you to move it, shape it, and direct it, though the exact nature of each depends on the individual element. It should be noted, however, that you cannot actually create an element - though Firebenders can transform their body heat into a raging inferno and Airbenders can make the breath from their lungs into a gale, Waterbenders and Earthbenders must have a source of their element to Bend.

Maneuverable Bender (-200 CP) - You have a natural aptitude for using Bending to enhance your movements. Though each element has its specialties, all of them provide a variety of ways to increase your speed, agility, and acrobatic prowess, as well as give you unique methods of movement. Whether you're leaping gorges with gusts of flame or wind, gliding across a lake on a slab of ice, or crawling across a ceiling with rock shoes and gloves, where you go few others could hope to follow. You are also able to better use your Bending art on the go, adapting your forms to take advantage of your natural stride.

Combat Bender (-100 CP) - Since time immemorial, Bending has served as mankind's sword and shield - and now it's yours. You are unusually skilled in using your Bending in combat - shaping your element into lethal or non-lethal strikes, deflecting or countering others, even controlling a battlefield's terrain all come naturally to you. You are even able to adapt your forms into martial techniques, allowing you to use them in close combat even without your element. This runs both ways - should you know any other forms of martial arts, you can adapt your bending forms to them, letting you strike with your element.

Drawback

Marked (+100 CP) - Whether the extensive tattoos of an Airbending Master or a gruesome burn scar across your face, you've been marked in an obvious way which serves to easily identify you unless you take significant steps to conceal it; casual clothing won't be enough. While this does not come with any notoriety per se, if you accumulate your own you'll need to conceal yourself to have any chance of blending in, and people may get suspicious if you wander around looking like you have something to hide.

"My Cabbages!" (+200 CP) - Sometimes, you wonder if the Spirits cursed you. Any time there's trouble, it's heading straight for you - if a building gets burned, it'll be the one you're in, and if the police are chasing a fugitive, you're the one they're crashing into. Worse yet, trouble seems to spring up in even the most peaceful places aimed directly at you; somehow, the sleepy town you spend the night in will wind up raided by the Fire Nation, or flooded by a vengeful freedom fighter. This also extends to any possessions you may have; items you bought with CP are safe, but anything else probably won't last 10 years.

The Perfect Face (+300 CP) - There's something there, just out of the corner of your eye. Something about your face calls to it, and now it haunts you, safe in the Spirit World where you cannot reach it. Not always, but often enough, it lurks behind you, waiting for you to show any hint of emotion. A smile, a frown, even a tear - anything is enough for it to tear the face from your body, leaving nothing but blank flesh. Blind and senseless, you'll be given one last choice - abandon your face and peacefully pass away in your sleep, or hunt it down, hoping to catch it before ten years pass and you're trapped here forever.