This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
In this war of mythical proportions, which was known by the later generations as "The War of Shameless Betrayal", the alliance formed by four Elven kingdoms from the Northlands, unexpectedly, was the first to launch an assault, just as the snow fell.
Indeed, the first ones who broke the deadlock were not the most aggressive Beastmen who favoured war, nor the Humans who were protecting their homeland, but the Elves who were eager to express their stance towards a certain existence.
It was six at dawn, and without any prior declaration of war, the Elves sent their greetings through their crossbow arrows and magic attacks. The Human alliance then dispatched their main forces into the battle. The Alliance of seven countries (excluding East Mist and including San Antonio) had gathered more than 500,000 troops, with 400,000 of them engaged in the war.