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Experimental Log of the Crazy Lich

This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.

Angry Squirrel · Fantasy
Not enough ratings
841 Chs

Time Passing By

Editor: Pranav

Time didn't pause in its tracks while Roland acted ridiculously in the Bardi capital.

In the west, the Auland Empire obtained their first ever victory against the Sea Tribe in their 68th assault wave. Much of it was thanks to Diana who had utilized her newfound power, draining the underwater base of all water and causing the battle to tilt in their favor. Auland's use of their Fleet of Death, without caring about losses, was also a deciding factor. Amid the counterattacks of the Sea Tribe royalty which came in great numbers, Auland relentlessly and steadfastly persisted in their defence.

It was only when the sun rose on the second day that the Auland humans finally retreated. More than 20 hours had passed—plenty of time for Auland's engineers to empty out everything in that underground base. Perhaps the Auland Empire's pride, their aerial fleet, would be arriving far earlier than in the game's history.