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Experimental Log of the Crazy Lich

This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.

Angry Squirrel · Fantasy
Not enough ratings
841 Chs

Overture

Translator: StarveCleric

In the view of most humans, the Highland Beastmen were deprived of spellcasters. However, to the armies guarding the Northern Lands, such a saying was obviously far from the truth. The Shamans and Witch Doctors of the Beastmen were spellcasters which left people with headaches.

The former was skilled with connecting with the Elemental Spirits to induce all kinds of natural phenomenon to attack their enemies or to support their comrades. Not only was the consumption rate for their spells low, the effects of their spells were also apparent. Their offensive abilities were in no way inferior to Mages, and their support ability was comparable to Priests and Holy Knights.

Even more so, the Shamans were skilled at working with one another, and as such, they had a natural advantage in creating strategic-level magic spells. Their Earthquake Spell was an incredible weapon for raiding cities.