This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
"The Seal of Unlimited Courage."
It was terribly named, but this seal had left a significant mark on history, if only because it was Karwenz's Soul Imprint.
"As long as you resolutely believe you won't lose, you'll become stronger? Are you the hot-blooded main character type? Also, what's with this terrible naming sense of yours that sounds like it was plagiarized from somewhere? Should I help you come up with a new name?"
"No need; All precedents indicate that if you come up with a name, it'll definitely be a forever humiliating one. I'm not that foolish."
Back then, Karwenz had answered me like that, but from a certain perspective, I wasn't wrong. This ability was indeed just like one that belonged to the main character of a legendary story.