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Experimental Log of the Crazy Lich

This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.

Angry Squirrel · Fantasy
Not enough ratings
841 Chs

Aerial Suppression

Editor: Kurisu

War was probably the only thing about humans that never changed no matter how much time passed. Of course, war itself would change in its form and combat methods as generations passed.

Back in the first generation of Eich, although the power level of those warring on both sides was ridiculously high, everyone fought using the simplest and most direct methods. In fact, many existences on both sides would even fight each other bare-handed. Battles were just like street fights between unarmed hoodlums, with punches and kicks being thrown around everywhere.

But when the eternal Holy War became the main war of the world, the warring species kept changing, and the way of fighting naturally evolved as well. The main fighting forces became infantry, spearmen, shield warriors, witches, curse warlocks, ballistas, and knights' charges. It was an era of cold weapons and magic.