The adventurers' guild in the royal capital was a bustling hub of activity. The air was filled with a mixture of excitement, anticipation, and a hint of tension. The large hall was designed with wooden beams and the banners of various adventurer parties that had achieved remarkable feats. The walls echoed with the buzz of conversations as adventurers of different races and classes gathered to receive quests, share tales of their exploits, and discuss the latest news.
The reception desk, manned by the guild receptionists, had a constant flow of adventurers approaching to collect their quests. The wooden floor, polished by the countless footsteps of those seeking fortune and glory, gleamed under the sunlight that filterd trough the windows. Quest boards, displaying a variety of tasks from simple monster hunts to complex rescue missions, lined the walls.