We stood in front of the boss run door as ready as possible. The 9ft tall four-armed three-faced wolf undead filled with worms carried a massive war hammer and tower shield, two hands each. It was armored in chainmail and balanced on goat hooves instead of the canine that made up his legs. Wormed wrapped around hard muscle and hide around its fully armored form. It was ready to battle with its mishappen uncommon helmet built for three canine faces.
Four undead captured and in a single body was my limit.
As it turned out, my capture limit was directly related to charisma. There were two ways to gain charisma in the dungeon for me. The first was chatting with my party, and the second was led by mobs. The dungeon also did me a solid and dropped some capture cards. So instead of leaving my obvious undead abomination behind, I could card it. Thanks to the glow from the card, I could use capture through it instead of the torches to immediately store monsters.
It seemed the dungeon liked my idea of combining the monsters into a new amalgam. Dropped armor worked to power the monster up even more. It started out with 60HP and increased with equipment. Its HP increased to 150 with 45DEF. Add the shield to it, and it was a real monster, no doubt about it.
We were ready to kick ass and take names, then get back to grinding out stats on the next floor.
"I'm buffing our movement speed; let the monster take point," Zeff said.
Our arrow had changed. Azizi and I were behind our mob on either side to take care of flanking. Haki was behind Zeff, and the zebra was between us and Haki. The last thing we wanted was for our healer and buffer to get ghosted.
I peeled the duct tape off Double Helix and felt it hum in anticipation. This was going to get good. We had three bosses to poke holes into.
Not to mention my spear had the best damage ever. 50-175 + DEX then add a D10 for every 10 points in DEX. It was a legendary weapon with legendary damage. My DEX with equipment and MOD was 71. That meant my minimum damage was 128, and my maximum was 316 per hit. Then my burst spell was calculated. That was an extra 6D4s in damage at a minimum of 6 light damage which was doubled, and the maximum of 24 doubled against undead making it 48. The most I could deal per hit at one time was 364. I could kill my own boss mob with 2 hits. Of course, that doesn't count damage doubling criticals or the fact I had to hit the enemy.
Bosses weren't quite the same as mobs.
The second we stepped through the doors, a spider made of feet and hooves charged. My mob blocked it with its shield, and the monster dragged it into its center of mass and grappled it with its many legs. Like that, my mob was a nonfactor for the rest of the fight. I ordered it to keep the boss busy and swung my spear at a skeleton of worms and bone. The boss seemed to teleport. I stabbed but failed to activate burst before a skeleton kicked me out of formation. A long sticky tongue shot after me, and I saw a zombie toad the size of an elephant.
The dungeon clearly cheated. I stabbed the ground and pole-vaulted to my feet. A boom shook the chamber as the toad leaped. The skeleton boss shot after Zeff while Azizi struggled to hit it with her mace. A single hit might be deadly, but she had to hit the damn thing. I pointed at the monster and used capture. At that moment, I lost concentration when the toad's tongue hit me from behind.
My feet left the ground as the monster reeled me into its mouth. "Burst," I yelled and aimed a kick at the monster's lip. The blow nearly snapped my legs but gave me the moment I needed to stab the toad with double helix. Coagulated blood and worms erupted from the monster like a geyser. A single blow from my spear had been too much, even for a health pool as chunky as the toads.
The skeleton monster crawled after Zeff after Azizi took the monster's leg out with her mace. I limped forward and stabbed it in the bag with my spear. The damage appeared to be one-fourth of what it should have been because it was a skeleton. But double light damage finished it after Azizi's blow.
"This room would have destroyed us without a mob to take that first hit," Azizi yelled.
"Yea, it's a good thing our mob was on point," I said.
I walked over to the spider and stabbed it. The monster shook before dying, holding my mob even tighter in death. My mob managed to crawl out while the boss was dissolving into goo.
"That was anticlimactic," Hati said.
"I will rape your sister if you don't shut it," Azizi said.
"For the last time, I don't have a sister," Hati said.
"By the dungeon crack already, I want to meet some sweet slutty wolves," Azizi said.
A scroll dropped from each of the bosses with a key and a pair of really nice boots that looked my size. They glowed yellow with their rare value. The spider dropped two yellow glowing items still covered in dissolving goop, giving us 4 rare items and 3 scrolls.
"We have two more floors before we're done, and it's already been four hours since we entered," Zeff said.
We needed Zeff if we wanted to descend at a reasonable pace. His movement speed buff really made us a quick and efficient fighting force. It even worked on my monster. Having that behemoth take point and clear any traps gave them a leg up.
I didn't want to give Zeff more loot, but I couldn't alienate him either. Zeff could be considered the most important member of their party. We couldn't let him walk.
"Time won't be a problem, as you know," Azizi said.
What did that mean?
"Azizi's from a powerful clan, and my parents were adventurers. We know about the time dilation of the lower floors." Hati pointed at his eyes and back at Azizi. "We're going to have a reckoning about that comment," Hati said.
I stepped between them and held my hands up. "Not here; what did you mean by time dilation? Are we talking years in days on the outside or double time per floor?" I asked.
I could grind on the second floor and get really strong in a very short time. I had plenty of endurance. Actually, that should become my most important stat. More time in the dungeons meant more growth in all my stats.
Wait, how did others increase their stats without going into dungeons? That was a mystery no one had seen fit to enlighten me with. I was missing out on a power-up. What did I need to do to get these people to spill their guts?
"I assumed you were all as clueless as the monkey. The next floor is 5 hours in for everyone out. After that, some say it's 50 hours for every hour outside. No one who has been to the fourth floor has spoken of the time dilation, but it's even more extreme. if rumors are true, Supplies have been known to run out quickly on the lower floors, and powerful adventurers die." Zeff said.
"You are a really smart guy; the priesthood taught you well. I'm glad you were banished to our backwater dungeon town instead of to a big fancy place. I'm sure Alayaberg or Alaya Penitentiary would have been happy to have you." Hati said.
"Stop both of you; we need to divide the loot. Someone is going to have to go without. There are four pieces of rare equipment here and three random scrolls. Does anyone want to give up a piece of equipment for a scroll, and will anyone give up a scroll for 2 pieces of equipment?" Azizi asked.
I thought about it, and I could use either well enough.
"Who did the most work they shouldn't have to choose?" Hati said.
"You should give all three scrolls to me; it's not like the rest of you have the training to use their contents," Zeff said.
"You almost ran out of mana with two spells. A third one is more than you can handle. Do we know what classes these scrolls have?" I asked.
Azizi carried them over under everyone's watchful gaze and laid them down. Each scroll had a wax symbol on them. One was fire, another was a skull, and the last was a drop of poison.
"Poison is practically useless against the undead; we might as well sell it in town," Zeff said.
"This won't be our only dungeon. Alaya's dungeon features living beings of fiery destruction. Water and poison spells are some of the only effective weapons against them." Azizi said.
"Maybe Vincent should get the skull scroll for the big guy. I would like our walking tank to have more tricks than to take hits." Hati said.
"Filthy dog, true necromantic spells must be licensed. I will not allow him to learn a single spell from such a scroll." Zeff said.
I wasn't interested in getting licensed, but once I managed to snag a bag of holding, maybe I could start collecting them.
"Let's not worry about the scrolls for now. Besides the fire scroll, non of them will help us now. I think we should save them to be sold or used later. Do I have any objections?"
Zeff seethed and eyed the scrolls greedily. The priest wanted them, but he wasn't about to make a play for them while the others were watching.
"I think you have the right idea; we've wasted too much time on them. That leaves the gear." Hati said.
I grabbed the boots and looked them over while the others searched the other three. After some looking, I traded my boots out successfully.
Fierce Boots lvl2
DEF 12
+6 DEX
+5 STR
Armor Ability Slots: 1/1
Value 25 Credits
Stats Equip MOD
STR 31 +16 x1.3
CON 34 +19 x1.3
END 28 +10 x1.3
DEX 32 +30 x1.3
PER 20 +10 x1.3
INT 31 +10 x1.3
WIS 28 +10 x1.3
CHA 36 +10 x1.3
LUK 30 +10 x1.3
They felt like they were made for me, and my grieves easily tucked into them to help keep my feet dry. I didn't know equipment besides legendary could have ability slots. That was something I had to explore when I found one. While legendary equipment could be leveled, rare couldn't.
Zeff quickly tied a metal-plated scarf around his neck before tying his robe over it. The zebra appeared content with his choice.
Azizi slid a new pair of chainmail over her head, and she looked ready to bulldoze some zombies.
Hati stared at his drop. "Is this a joke?" Hati looked around, but no answer was forthcoming. "How did I happen to find a wolf piece? Why is it so veiny?"
"You don't have to wear it," I said.
"No, the stats are too good to go without."
"Speaking of stats, where do people who never enter dungeons get their stats," I asked.
"Are you testing me? I thought everyone knew about shards?" Hati asked.
I gave the wolfman a look, and he sighed and gave Azizi a pleading look.
She put her hands on her hips and sighed. "Yea, I figured you went without. On the second floor and below, mobs drop an item called a shard. They can be consumed for an increase in a single stat. Rarity determines how many of each you can consume before they stop working. Common has a limit of 10, uncommon 25, and rare is 100. Legendary shards are said to have a limit of 250. But they are too valuable for consumption by adventurers. Besides legendary, the maximum amount of stat points that can be raised with shards is 100." Azizi said.
"Most prostitutes purchase shards with their earnings to increase their charisma and dexterity to improve their business. Some brothels will buy their employees shards as a starting bonus." Zeff said.
I knew exactly what I would spend my shards on. The answer was obviously endurance. Stamina seemed to be the determining factor in dungeons, which were the only way to increase stats. More endurance would make killing 1000 and 10,000 enemies easier to get two more levels in my skill tree.
My party still gave me looks like this poor child never had anything.
"This was good to know, thank you."
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