"Capture," I called, and golden chains erupted from what little light nearby torches gave off and wrapped around one of the undead.
Roll
Dombie Zog HP 15/15
Resistance Roll Stat: CON 15
2D10 +15 Resistance
Element: Dark 2x weakness to offensive light
MPR(Max Possible Resistance): 35
Vincent Hawk
INT 38
Capture Rolls: 4D10
Element: Light 2x strength to defensive Dark
MPC(Minimum Possible Capture): (42)84
Sweep Snatch!!!
The chains wrapped around the zombie, and I felt them enter the monster with almost no resistance. I and the undead connected; I was suddenly a monster tamer.
"Raise your hands," I ordered.
The undead raised them over its head.
"Hop on one foot."
It shambled to a foot from a downed undead and started jumping on it repeatedly.
"Stop," I ordered, and the undead stopped. The connection wasn't just to the undead but to the worms inside it controlling the dead meat.
"This is completely overpowered; why hasn't anyone done this before," I asked.
"Because when it's abused, the dungeon will target you with assassins immune to your particular capture elemental type. Don't abuse it, and we won't be wiped. We can safely get three more before the dungeon decides we've abused its floor 1 mobs." Zeff said.
I pointed to another mob and auto-captured it. Then I marched the mobs into one another.
"What are you doing?" Hati asked.
"They are basically a collection of worms controlling dead flesh. We aim to win against three bosses, not distract them for a second." I said.
"So what are you doing about it?" Zeff asked.
"I'm going to make a stronger, more intelligent mob. Undead A, add the arms of undead B to your body along with all the muscles and control worms. Undead B merged with the Undead A worm colony." Worms broke out from the skin in wiggling masses as the two nests converged. The other undead's muscles, except for the arms, were stripped to the bone. "Dumb the organs that serve no function to the colony for more useful muscle," I ordered the more intelligent worm colony to obey. I could feel the connections between myself and two distinct entities merge into one. Most of the groundwork had already been completed by the dungeon and the dungeon helpers. The worm colonies were hive minds that grew more intelligent with their size. Slowly the new entity took shape and stood a few inches taller and broader. "Good, now take point and punch out any undead that gets in our way," I said.
"That was disturbing. Was that what the researcher you killed was doing here?" Zeff asked.
"His undead was already finished melding. It seemed like he was trying to make something sapient," I said.
My four-armed monster punched through an undead, which was the last monster I needed.
Gold Fiber
Integration T1 3/5
All stats +0.1 to modifier per Integration lvl.
Spells cooldown time +5% more and have +5% more spell effect with each integration level.
At Integration 1/5 +2 Spell Slots
At Integration 2/5 +2 Ability Slots
At Integration 3/5 +3 Spell Slots
At Integration 4/5 +3 Ability Slots
At Integration 5/5 +5 Spell Slots
Cost:
1. Defeat 1 mana-rich enemy.
2. Defeat 10 mana-rich enemies.
3. Defeat 100 mana-rich enemies.
4. Defeat 1000 mana-rich enemies
5. Defeat 10,000 mana-rich enemies.
Vincent Hawk lvl3
HP 51/51
MP 36/36
SP 35/35
Stats Equip MOD
STR 28 +11 x1.3
CON 32 +19 x1.3
END 25 +10 x1.3
DEX 30 +25 x1.3
PER 18 +10 x1.3
INT 29 +10 x1.3
WIS 25 +10 x1.3
CHA 32 +10 x1.3
LUK 26 +10 x1.3
Free Spell Slots: 4/6
Free Ability Slots: 3/3
Spells
Tier 1: Burst
Tier 1: Capture
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