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Death World Menagerie Nightmare

The leaders of Earth have betrayed its people and sold off dissenters into indentured mercenary work. A barrier was purchased and soon after the moon was destroyed by the approaching alien Logos. Through an unholy bargain the people were saved at the cost of those unwilling to follow the leadership. Vincent goes to his family home on the last day before he is to be shipped off. He's already taken his pill and gained a skill tree along with other members of his family. HIs girlfriend broke up with him and sent a video telling him it was truly over. With nothing holding him back he parties with his family until midnight. He's to be shipped off the the death world Menagerie Nightmare. After he completes three challenges he'll be promoted and some of his debts will be paid. All he has to do is survive on a world where every animal and plant wants to kill him.

Ultimatedaywriter · Fantasy
Not enough ratings
23 Chs

CH21: Gotta Catch Them All

"Capture," I called, and golden chains erupted from what little light nearby torches gave off and wrapped around one of the undead.

Roll

Dombie Zog HP 15/15

Resistance Roll Stat: CON 15

2D10 +15 Resistance

Element: Dark 2x weakness to offensive light

MPR(Max Possible Resistance): 35

Vincent Hawk

INT 38

Capture Rolls: 4D10

Element: Light 2x strength to defensive Dark

MPC(Minimum Possible Capture): (42)84

Sweep Snatch!!!

The chains wrapped around the zombie, and I felt them enter the monster with almost no resistance. I and the undead connected; I was suddenly a monster tamer.

"Raise your hands," I ordered.

The undead raised them over its head.

"Hop on one foot."

It shambled to a foot from a downed undead and started jumping on it repeatedly.

"Stop," I ordered, and the undead stopped. The connection wasn't just to the undead but to the worms inside it controlling the dead meat.

"This is completely overpowered; why hasn't anyone done this before," I asked.

"Because when it's abused, the dungeon will target you with assassins immune to your particular capture elemental type. Don't abuse it, and we won't be wiped. We can safely get three more before the dungeon decides we've abused its floor 1 mobs." Zeff said.

I pointed to another mob and auto-captured it. Then I marched the mobs into one another.

"What are you doing?" Hati asked.

"They are basically a collection of worms controlling dead flesh. We aim to win against three bosses, not distract them for a second." I said.

"So what are you doing about it?" Zeff asked.

"I'm going to make a stronger, more intelligent mob. Undead A, add the arms of undead B to your body along with all the muscles and control worms. Undead B merged with the Undead A worm colony." Worms broke out from the skin in wiggling masses as the two nests converged. The other undead's muscles, except for the arms, were stripped to the bone. "Dumb the organs that serve no function to the colony for more useful muscle," I ordered the more intelligent worm colony to obey. I could feel the connections between myself and two distinct entities merge into one. Most of the groundwork had already been completed by the dungeon and the dungeon helpers. The worm colonies were hive minds that grew more intelligent with their size. Slowly the new entity took shape and stood a few inches taller and broader. "Good, now take point and punch out any undead that gets in our way," I said.

"That was disturbing. Was that what the researcher you killed was doing here?" Zeff asked.

"His undead was already finished melding. It seemed like he was trying to make something sapient," I said.

My four-armed monster punched through an undead, which was the last monster I needed.

Gold Fiber

Integration T1 3/5

All stats +0.1 to modifier per Integration lvl.

Spells cooldown time +5% more and have +5% more spell effect with each integration level.

At Integration 1/5 +2 Spell Slots

At Integration 2/5 +2 Ability Slots

At Integration 3/5 +3 Spell Slots

At Integration 4/5 +3 Ability Slots

At Integration 5/5 +5 Spell Slots

Cost:

1. Defeat 1 mana-rich enemy.

2. Defeat 10 mana-rich enemies.

3. Defeat 100 mana-rich enemies.

4. Defeat 1000 mana-rich enemies

5. Defeat 10,000 mana-rich enemies.

Vincent Hawk lvl3

HP 51/51

MP 36/36

SP 35/35

Stats Equip MOD

STR 28 +11 x1.3

CON 32 +19 x1.3

END 25 +10 x1.3

DEX 30 +25 x1.3

PER 18 +10 x1.3

INT 29 +10 x1.3

WIS 25 +10 x1.3

CHA 32 +10 x1.3

LUK 26 +10 x1.3

Free Spell Slots: 4/6

Free Ability Slots: 3/3

Spells

Tier 1: Burst

Tier 1: Capture

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