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A Gunslinger’s System in a World of Magic

A reputation as ‘The Most Feared Gunslinger In the West’, and the Law hot on his heels, Henry Morgan had lived a full life. So when it all ended with a gunshot to the back of his head, he was quite ready. He embraced death… He embraced his end. Except it wasn’t the end… Some mysterious [Powerful Forces that be] wrenched him out of the world he knew and deposited him into the body of a version of himself in a Parallel world. A world where something as ‘impossible’ as Magic apparently exists. These [Powerful Forces that be] went a step further by granting Henry a System and issuing him strange prompts and Quests that send him down a road of Adventure and bloodshed all so he can etch his name in history and show this world and its many ‘wonders’ just how deadly a Gunslinger can be…

Nate_Quinn · Fantasy
Not enough ratings
249 Chs

Y’Nth and An History Lesson Of Sorts

Henry frowned at Gareth's expression. It unsettled him but at that time, the ongoing imprint at the back of his left hand was completed and the holographic screen describing the spell he just gained appeared in front of him. 

[Spell: Witch's Hold

At the cost of Mana, unleash a Telekinetic force from your hand to summon an object into your hold. 

Note: This spell only works on Inanimate objects and the heavier the object is in proportion to your body's strength stat, the more difficult it will be to summon. 

Costs: 5 Mana Points for 10 seconds of continuous activation.]

Witch's Hold!

Activating the spell was as easy as activating any of the other two spells Henry currently had imprinted on his Arcane Tapestry. His hand became coated in Mana and he could feel it itching to attract something.