Follow reincarnator Ace Ketchum as he travels the world of Pokemon in a journey to be the best, and to rise to the occasion as Arceus' champion. Will be a mashup of the numerous Pokemon universes, so there won't be one specific timeline that I'll focus on.
List of Ace and his companions pokemon up to chapter 142.
WILL INCLUDE SPOILERS FOR ANYONE NOT CAUGHT UP!
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ACE KETCHUM
Carry limit: 10
Aura user
Psychic user
Zapdos Blessing
Dragonite blessing
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BADGES
Kanto:
Boulder Badge
Cascade Badge
Thunder Badge
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Johto:
Fog Badge
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MEGA STONES
Lucarionite
Blastoisnite
Charizardite X
Gardevoirite
Metagrossite
Sceptilite
Lopunnite
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TMs
Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt
Shadow Claw
Solar Beam
False Swipe
Earthquake
Hyper Beam
Fire Blast
Fire Fang
Ice Fang
Thunder Fang
Psychic Fangs
Hydro Pump
Ice Beam
Magical Leaf
Hurricane
Sludge Bomb
Thunder
Dragon Claw
Dazzling Gleam
Iron Tail
Metal Claw
Steel Wing
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POKEMON
Lucario
Fighting/Steel type
Abilities:
Inner focus: Prevents the user from flinching and being affected by abilities such as intimidate.
Justified: Strength increases whenever the user is hit by a dark type move.
Moves:
Quick Attack, Rock Smash, Vacuum Wave, Endure, Work Up, Counter, Thunder Punch, Fire Punch, Ice Punch, Shadow Claw, Zen Headbutt, Screech, Detect, High Jump Kick, Force Palm, Bullet Punch, Quick Guard, Swords Dance, Cross Chop, Copy Cat, Reversal, Protect, Agility, Low Sweep, Aerial Ace, Metal Claw, Swift, Bulldoze, Rock Throw, Fling, Dig, Brick Break, Bulk Up, Drain Punch, Rockslide, Poison Jab, Crunch, Close Combat, Final Gambit, Iron Defense, Aura Sphere, Calm Mind, Meteor Mash, Extreme Speed, Life Dew, Coaching.
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Pidgeot
Flying type
Abilities:
Keen Eye: User's accuracy can not be lowered, and evasion boosts by opposing pokemon are ineffective.
Big Pecks: prevents the user's defense from being lowered.
Moves:
Tackle, Sand Attack, Gust, Quick Attack, Whirlwind, Twister, Feather Dance, Agility, Wing Attack, Roost, Tailwind, Aerial Ace, Featherdance, Swagger, Air Slash, Hurricane, Steel Wing, Protect, Double Team, Endure, Giga Impact, Brave Bird.
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Charizard
Fire/Flying type
Abilties:
Blaze: Strengthens the user when low on health.
Flash Fire: Absorbs fire type moves used against the user, strengthening them and their fire.
Moves:
Scratch, Growl, Ember, Smokescreen, Dragon Breath, Fire Fang, Metal Claw, Flamethrower, Slash, Fire Punch, Flame Charge, Scary Face, Air Slash, Fire Spin, Iron Tail, Metal Claw.
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Blastoise
Water type
Abilities:
Torrent: Increases the power of water type moves when the user is low on health.
Rain Dish: Restores the user's health gradually when raining.
Moves:
Tackle, Tail Whip, Bubble, Water Gun, Withdraw, Rain Dance, Mirror Coat, Rapid Spin, Bite, Water Pulse, Protect, Ice Punch, Zen Headbutt, Aqua Jet, Aqua Tail, Skull Bash, Ice Beam, Hydro Pump, Iron Defense, Shell Smash.
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Sharpedo X21
Water/Dark type
Ability:
Rough Skin: Damages those who use physical attacks against the user.
Moves:
Bite, Slash, Night Slash, Focus Energy, Aqua Jet, Ice Fang, Leer, Poison Fang, Screech, Crunch, Ice Beam, Swagger, Agility, Scary Face, Liquidation, Water Pulse, Roar.
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Sceptile
Grass type
Ability:
Overgrow: Powers the user up when low on health.
Moves:
Pound, Leer, Leafage, Quick Attack, Giga Drain, Detect, Quick Guard, Assurance, Slam, Double Team, Energy Ball, Screech, Thunder Punch, Bullet Seed, Magical Leaf, Solar beam, Leaf Blade, Fury Cutter, X-Scissor, False Swipe, Flash, Night Slash, Slash, Synthesis, Dragon Claw, Dragon Tail.
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Exeggutor
Grass/Psychic type
Ability:
Chorophyll: Raises the user's speed when in intense sunlight.
Moves:
Mega Drain, Hypnosis, Reflect, Leech Seed, Confusion, Poison Powder, Stun Spore, Sleep Powder, Psychic, Stomp, Razor Leaf, Seed Bomb, Psyshock, Wood Hammer, Leaf Storm, Synthesis, Bullet Seed, Magical Leaf, Solar Beam, Flash.
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Cranidos
Rock type
Ability:
Mold Breaker: Attacks used by this pokmeon are not affected by the opponents own abilities, such as Levitate or Soundproof.
Moves:
Headbutt, Leer, Focus Energy, Rock Polish, Take Down, Rock Smash, Rock Slide, Stomp, Thrash, Slam, Zen Headbutt, Screech.
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Nidoking
Poison/Ground type
Abilities:
Poison Point: Physical contact with the user may poison the opponent.
Rivalry: The user deals more damage against opponents of the same gender.
Moves:
Poison Sting, Leer, Peck, Focus Energy, Fury Attack, Double Kick, Toxic Spikes, Horn Attack, Helping Hand, Toxic, Poison Jab, Take Down, Earthquake.
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Nidoqueen.
Poison/Ground type
Ability:
Poison Point: Physical contact with the user may poison the target.
Moves:
Growl, Poison Sting, Scratch, Tail Whip, Fury Swipes, Toxic Spikes, Double Kick, Bite, Toxic, Helping Hand, Flatter, Crunch, Poison Jab, Earthquake.
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Crobat
Poison/Flying type
Ability:
Inner Focus: User does not flinch, and is not affected by abilities such as Intimidate.
Moves:
Absorb, Supersonic, Leech Life, Astonish, Mean Look, Poison Fang, Bite, Gust, Wing Attack, Hypnosis, Air Cutter, Cross Poison, Sludge Bomb, Venoshock, Tailwind.
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Parasect
Grass/Bug type
Abilities:
Effect Spore: Inflicts the opponent with status conditions upon physical contact due to the spores covering it's body.
Dry Skin: The user is healed by water type moves, but takes more damage from fire type attacks.
Moves:
Scratch, Stun Spore, Poison Powder, Spore, Cross Poison, Fury Cutter, Bullet Seed, Giga Drain, Slash, Growth, Aromatherapy, Rage Powder, X-Scissor, Dragon Breath, Dig, Brick Break, Sludge Bomb, False Swipe.
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Tyrunt
Rock/Dragon type
Abilities:
Sturdy: Prevents the user from feinting after a single hit
Strong Jaw: Empowers biting moves
Moves: Tail Whip, Tackle, Bite Roar, Ancient Power, Charm, Dragon Tail, Thunder Fang, Fire Fang, Ice Fang, Poison Fang, Iron Tail, Dragon Claw.
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Gyarados X3
Water/Flying type
Ability:
Intimidate: Makes the opposing pokemon more unwilling to fight.
Moves: Splash, Tackle, Leer, Bite, Twister, Flail, Whirlpool, Ice Fang, Aqua Tail, Surf, Water Pulse, Ice Beam, Hydro Pump.
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Milotic X2
Water type
Abilities:
Marvel Scale: Boosts defense when user has a status condition.
Cute Charm: Physical contact with user may trigger infatuation.
Moves: Splash, Tackle, Flail, Wrap, Water Gun, Water Pulse, Disarming Voice, Twister, Aqua Ring, Attract, Ice Beam, Hydro Pump, Scald.
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Raticate X3
Normal type.
Abilities:
Run Away: Heightens the chances of escaping pursuit.
Guts: Increases physical strength if the user has a status condition.
Moves: Tackle, Tail Whip, Quick Attack, Focus Energy, Bite, Laser Focus, Take Down, Crunch, Sucker Punch, Super Fang, Iron Tail, Double Team, Dig, Sludge Bomb, Ice Beam, Thief.
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Meowth X2
Normal Type
Ability:
Pickup: Allows the user to find lost or discarded items.
Moves: Growl, Fake Out, Feint, Scratch, Pay Day, Bite, Taunt, Fury Swipes, Screech, Slash, Charm, Fake Tears, Agility, Play Rough, Helping Hand, Metal Claw, False Swipe.
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Persian
Normal type
Ability:
Limber: Makes the user immune to paralysis
Moves: Growl, Fake Out, Feint, Scratch, Pay Day, Bite, Taunt, Fury Swipes, Screech, Slash, Charm, Fake Tears, Agility, Play Rough, Helping Hand, Metal Claw, False Swipe, Power Gem.
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Ampharos X2
Electric type
Ability:
Static: Physical contact with the user may result in paralysis.
Moves: Growl, Tackle, Thunder wave, Thunder Shock, Cotton Spore, Thunder Punch, Zap Cannon, Fire Punch, Dragon Pulse, Charge, Take Down, Power Gem, Agility, Thunder, Ice Punch, Dazzling Gleam.
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Magneton
Electric/Steel type
Magnet Pull: Draws steel type pokemon towards it.
Sturdy: Prevents the user from being defeated in a single hit.
Moves: Tackle, Supersonic, Thunder Shock, Thunder Wave, Mirror Coat, Tri Attack, Electro Ball, Gyro Ball, Spark, Screech, Magnet Rise, Flash Cannon, Metal Sound, Light Screen, Lock-On, Zap Cannon, Iron Defense, Thunder, Hyper Beam.
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Golem
Rock/Ground type
Abilities:
Rock Head: Prevents the user from receiving recoil damage.
Sturdy: Prevents the user from being defeated in a single hit.
Moves: TAckle, Defense Curl, Rock Polish, Rollout, Heavy Slam, Rock Throw, Smack Down, Bulldoze, Stealth Rock, Rock Blast, Earthquake, Double Edge, Stone Edge, Iron Defense, Fire Punch, Thunder Punch, Rock Slide.
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Floatzel
Water type
Abilities:
Swift Swim: Boosts the user's speed in the rain.
Water Veil: Prevents the user from receiving Burns.
Moves: Growl, Tackle, Quick Attack, Water Gun, Soak, Bite, Swift, Aqua Jet, Double Hit, Aqua Tail, Agility, Ice Fang, Hydro Pump, Ice Beam, Iron Tail.
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Grotle
Grass type
Abilities:
Overgrow: Strengthens the user's grass type attacks after taking sufficient damage.
Shell Armor: Protects the user from critical hits.
Moves: Tackle, Mega Drain, Withdraw, Razor leaf, Bite, Curse, Synthesis, Crunch, Solar Beam, Magical Leaf, Take Down, Mud Slap, Leaf Storm, Zen Headbutt, Seed Bomb.
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Tangrowth
Grass type
Abilities:
Chlorophyll: Increases user's speed in sunlight.
Leaf Guard: Prevents status conditions while in sunlight.
Moves: Bind, Giga Drain, Growth, Stun Spore, Poison Powder, Sleep Powder, Vine Whip, Acid Spray, Double Hit, Ingrain, Energy Ball, Ancient Power, Sludge Bomb, Power Whip, Earthquake, Flash, Poison Jab.
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Weaville
Dark/Ice type
Abilities:
Pressure: Forces the opposing pokemon to use more energy in their attacks.
Pickpocket: Can steal items from opposing pokemon.
Moves: Scratch, Leer, Quick Attack, Taunt, Assurance, Beat Up, Agility, Slash, Ice Shard, Metal Claw, Icy Wind, Fury Swipes, Hone Claws, Night Slash, Dark Pulse, Ice Beam, Hyper Beam, False Swipe, Shadow Claw, Ice Punch, Poison Jab, Swords Dance.
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Mightyena
Dark type
Ability:
Intimidate: Makes the opposing pokemon more unwilling to fight.
Moves: Sand Attack, Tackle, Bite, Thief, Crunch, Snarl, Fire Fang, Thunder fang, Ice Fang, Howl, Leer, Roar, Swagger, taunt, Sucker Punch, Mud Slap, Scary Face, Dig, Psychic Fangs.
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Houndoom:
Dark/Fire type
Abilities:
Flash Fire: Strengthens the user's fire type attacks if it is hit by fire itself.
Moves: Leer, Eber, Smog, Howl, Nasty Plot, Fire fang, Thunder Fang, Roar, Bite, Incinerate, Foul Play, Flamethrower, Crunch, Fire Blast, Solar Beam, Psychic Fangs,
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Lickitung
Normal type
Abilities:
Own Tempo: Prevents the user from becoming confused.
Oblivious: Prevents the user from becoming infatuated or falling for taunts.
Moves: Tackle, Rest, Lick, Zen Headbutt,Slam, Stomp, Double Edge, Rollout, Earthquake.
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Cubone
Ground type
Rock Head: Protects the user from recoil damage.
Lightning Rod: All ranged electric attacks are drawn directly to the user.
Moves: Growl, Mud Slap, Tail Whip, False Swipe, Headbutt, Bonemerang, Bone Rush, Dig.
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Gastly
Ghost/Poison type
Abilities:
///
Moves: Confuse Ray, Lick, Hypnosis, Mean Look, Payback, Spite, Curse, Hex, Night Shade, Shadow Ball, Dream Eater, Sludge Bomb, Dazzling Gleam.
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Honedge
Steel/Ghost type
No Guard: Ensures that all attacks by and at the user hit.
Moves: Slash, Screech, Fury Cutter, Shadow Sneak, Night Slash, Aerial Ace, Shadow Claw, Swords Dance.
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Electabuzz
ELectric type
Ability:
Static: paralyzes opponents upon contact.
Moves: Leer, Thunder Shock, Quick Attack,Swift, Charge, Swift, Shock Wave, Thunder wave, Screech, Thunder Punch, Low Kick, Thunderbolt, Light Screen, Thunder, Fire Punch, Ice Punch.
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Onix
Rock/Ground type
Rock Head: Prevents recoil damage.
Sturdy: cannot be defeated in one hit.
Moves: Bind, Tackle, Rock Throw, Harden, Smack Down, Rock Polish, Dragon Breath, Rock Slide, Slam, Sand Tomb, Rock Tomb, Sandstorm, Dig, Iron Tail, Stone Edge, Double Edge, Earthquake.
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Machop
Fighting type
Abilities:
Guts: Increases the users strength if inflicted with a status effect.
No Guard: All Attacks from and at the user do not miss.
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Snorlax
Normal type
Abilties:
Immunity: User is immune to being poisoned.
Thick Fat: User takes less damage from ice and fire type attacks.
Moves: Tackle, Defense Curl, Metronome, Lick, Stockpile, Swallow, Flail, Yawn, Rest,Snore, Sleep Talk, Cunch, Body Slam, Heavy Slam, High Horsepower, Hammer Arm, Belly Drum, Belch, Giga Impact, Take Down, Zen Headbutt, Fire Punch, Thunder Punch, Ice Punch.
..
Absol
Dark type
Ability:
Super Luck: Increases the liklihood of the user dealing critical hits.
Moves: Leer, Quick Attack, Double Team, Knock Off, Detect, Taunt, Slash, Night Slash.
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Eevee
Normal type
Abilities:
Adaptability: Powers up moves of the same type as the user.
Anticipation: Can sense when an opposing pokemon has dangerous moves.
Moves: Tackle, Tail Whip, Growl, Helping Hand, Covet, Sand Attack, Quick Attack.
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Dratini
Dragon type
Ability:
Shed Skin: The user sheds their skin to heal themseves of status conditions.
Moves: Wrap, Leer, Twister.
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Diglett X2
Ground type
Ability:
Sand Veil: User is harder to attack during a sandstorm.
Moves: Scratch, Dig, Sand Attack, Growl, Astonish, Mud Slap, Bulldoze.
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Dugtrio X2
Ground type
Abilities:
Sand Viel: User is harder to attack during a sandstorm.
Sand Force: Moves are Strengthened during a sandstorm.
Moves: Scratch, Dig, Sand Attack, Growl, Astonish, Mud Slap, Bulldoze, Sand Tomb, Sandstorm, Earth Power.
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Bulbasaur
Grass/Poison type
Abilities:
Overgrow: Strengthens user's grass type moves after taking a certain amount of damage.
Chlorophyll: Boosts the user's speed in the sunlight.
Moves: Tackle, Growl, Vine Whip, Growth, Leech Seed, Razor Leaf, Poison Powder, Sleep Powder, Acid Spray, Sludge Bomb, Toxic, Venoshock, Sludge Wave.
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Grimer
Poison type
Abilities:
Stench: User radiates a horrific stench that could make the opponent recoil.
Sticky Hold: Items the user is holding cannot be stolen from them.
Poison Touch: Physical contact with the user could result in poisoning.
Moves: Pound, Poison Gas, Harden, Mud Slap, Disable, Sludge, Mud Shot, Minimize, Toxic.
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Alolan Muk
Poison/Dark type
Ability:
Poison Touch: Physical contact with user may result in poisoning.
Moves: Pound, Poison Gas, Harden, Mud Slap, Disable, Sludge, Mud Shot, Minimize, Toxic, Bite, Acid Spray, Poison Fang.
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Tinkatink
Fairy/Steel type
Ability:
Own Tempo: User cannot become confused
Moves: Astonish, Fairy Wind, Baby-Doll Eyes, Metal Claw.
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Rolycoly
Rock type.
Abilities:
Steam Engine: Boosts speed when user is hit with fire or water type moves.
Heatproof: Weakens the power of fire type moves.
Moves: Tackle, Smokescreen, Rapid Spin, Smack Down.
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Rookidee
Flying type
Ability:
Keen Eye: Prevents the user's accuracy from being lowered.
Moves: Peck, Leer, Power Trip, Hone Claws.
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Whismur
Normal type
Abilities:
Sound Proof: grants user full immunity to sound based attacks.
Rattled: Increases speed if user is scared.
Moves: Pound, Astonish, Echoed Voice, Howl.
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Croagunk
Poison/Fighting type
Abilities:
Anticipation: Senses when the opponent possesses dangerous moves.
Dry Skin: User takes damage when it is hot, but is healed in water.
Moves: Poison Sting, Mud Slap, Astonish, Taunt, FLatter, Low Kick, Poison Jab.
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Snover
Grass/Ice type
Ability:
Snow Warning: Occasionally conjures a hailstorm upon entering battle.
Moves: Leer, Powder Snow, Leafage, Mist.
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Gardevoir
Psychic/Fairy type
Abilities
Telepathy: Allows the user to communicate with others through their minds.
Trace: The user can use the same ability as their opponents.
Moves: Growl, Confusion, Teleport, Double Team, Healing Wish, Heal Pulse, Disarming Voice, Misty Terrain, Dazzling Gleam, Charm, Mystical Fire, Hypnosis, Draining Kiss, Psybeam, Psychic, Moonblast.
...
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BREEDER POKEMON
Miltank
Normal type
Ability:
Thick Fat: Reduces damage taken from fire and ice type moves.
Moves: Tackle, Growl, Rollout, Defense Curl, Stomp, Heal Bell, Headbutt, Zen Headbutt, Milk Drink, Body Slam, Play Rough, Charm, High Horsepower, Iron Tail, Hyper Beam.
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Vespiquen
Bug/Flying type
Ability:
Pressure: Forces the oppoennt to put more enrgy into their attacks.
Moves: Gust, Bug Bite, Struggle Bug, Aerial Ace, Poison Sting, Toxic, Confuse Ray, Fury Swipes, Slash, Desinty Bond, Swagger, Fury Cutter, Sweet Scent, Air Slash, Power Gem, Attack Order, Defend Order, Hurricane, X-Scissor, Hyper Beam.
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Chansey
Normal type
Abilities:
Natural Cure: Heals any status effects when resting.
Serene Grace: Increases the chances of a move having a secondary effect.
Friend Guard: Reduces the damage ally pokemon receive by up to 25%.
Healer: Increases the power of all healing moves.
Moves: Pound, Charm, Gravity, Heal Bell, Helping Hand, Metronome, Present, Heal Pulse, Echoed Voice, Disarming Voice, Copycat, Tail Whip, Life Dew, Sing, Take Down, Light Screen, Double-Edge, Soft-Boiled, Healing Wish, Dazzling Gleam, Iron Tail, Hyper Beam.
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Tauros
Normal type
Abilities:
Intimidate: Lowers the opponent's will to fight.
Anger Point: Increases the user's strength as high as possible after taking a critical hit.
Moves: Tackle, Tail Whip, Work Up, Payback, Assurance, Horn Attack, Scary Face, Headbutt, Zen Headbutt, Take Down, Swagger, Rest, Raging Bull, Thrash, Double-Edge, Giga Impact, Hyper Beam.
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Ditto X14
Normal type
Abilities:
Limber: Prevents paralysis
Trace: The user can use the same ability as it's opponent.
Move: Transform.
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Ralts
Psychic/Fairy type
Ability:
Telepathy: Allows the user to communicate with others through their minds.
Moves: Growl, Confusion, Telport, Double team.
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Misty Williams
Carry limit- 8
Starmie
Seaking
Psyduck
Horsea
Kingler
Poliwhirl
Sharpedo
Vaporeon
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May Birch
Carry limit- 8
Blaziken
Tropius
Spheal
Baltoy
Delkatty
Swablu
Metapod
Raichu
Shuppet
Kangaskhan
Umbreon
Spearow X4
Parasect X4
Grimer X4
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Dawn
Carry limit- 8
Prinplup
Luxio
Chatot
Beautifly
Glameow
Rosalia
Litwick
Glaceon
Spearow X4
Parasect X4
Grimer X4
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Chloe Cerise
Carry limit- 6
Yamper
***
Joy
Carry limit- 6
Chansey
Ditto
Eevee
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Ash Ketchum
Carry limit- 6
Pikachu
Fearow
Riolu
Weedle
Charmander
Bulbasaur
Squirtle
Eevee
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Tracey
Carry limit- 6
Venonat
Marill
Eevee