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kisti에서 제공하는 vr ar 콘텐츠 개발 관련 정보는 어디서 찾을 수 있나요

kisti에서 제공하는 vr ar 콘텐츠 개발 관련 정보는 어디서 찾을 수 있나요

오늘도 욱 사장은 아내를 되찾을 수 있을까

오늘도 욱 사장은 아내를 되찾을 수 있을까

우청은 귀족 사회에서 모르는 이가 없는 최고의 명문가의 아가씨로, 고귀하고 오만하며 미모는 견줄 데가 없어, 요성의 수많은 남자들 마음속의 여신으로 불렸다. 그러나 하루아침에 가문이 파산하고, 아버지가 수감되면서, 여신은 먼지처럼 몰락했다. 모든 사람들이 차가운 눈으로 그녀를 비웃을 때, 그녀는 조용히 자취를 감추어, 아무도 그녀의 행방을 찾을 수 없었다. 사람들의 기억에서 잊어갈 무렵, 그녀는 연예계에 조용히 모습을 드러냈다, 마치 아침의 장미처럼 여전히 눈부시게 빛났다. 소문에 따르면, 그녀는 감독을 무릎 꿇게 하고 톱배우의 감정을 가지고 놀았다고 한다. 심지어 친동생까지 무정하게 짓밟았다고 한다. 그리고 또... 그녀는 요성에서 유명한 욱 사장을 유혹하려다, 사람들 앞에서 쫓겨났다는 소문까지— 한편 회사에서, 욱언심은 컴퓨터의 뉴스를 보며, 조용히 담배에 불을 붙이고, 차갑고 담담한 눈매로 우청에게 전화를 걸었다. "청, 내가 잘못했어. 앞으로는 밤에 멋대로 나가지 마. 네가 없으면 난 잠을 못 자." 요성의 욱언심은 여자를 가까이하지 않고, 위험하면서도 신비로운 사람으로, 수많은 여성들 마음속의 백마탄 왕자다. 그의 눈에 비친 우청은 언제나 애교 넘치는 어린 소녀였다.
도시
571 Chs
가치를 매길 수 없는 의녀, 냉왕의 신비한 귀비

가치를 매길 수 없는 의녀, 냉왕의 신비한 귀비

그녀는 의술과 독술이 세상에 비할 데 없으며, 영왕의 손에서 사업을 빼앗는 것을 좋아하여, 귀수독의라 불린다. 의도치 않게 죽었다가 다시 깨어났을 때, 누군가에 의해 관과 혼인 의식을 치르게 되는데... 장면 1: "당월, 네 역할에 충실해라. 그렇지 않으면 본왕이 직접 네 목숨을 끝낼 것이다." 큰 손이 그녀의 옥 같은 목을 오가며, 살짝만 눌러도 그녀는 연기처럼 사라질 것이다. 당월이 요염하게 웃으며, "날 죽이면 두 사람을 죽이는 거야. 차마 그럴 수 있겠어?" 목에 있던 손의 힘이 조금 느슨해지고, 남자는 본능적으로 그녀의 배를 바라보았다. 그 순간, 당월은 재빨리 몸을 뒤집어 남자를 누르고 은침 하나를 남자의 목에 대었다. "일에는 한계가 있어. 내가 널 관에서 구해낼 수 있다면, 당연히 다시 그곳으로 돌려보낼 수도 있지!" 장면 2: "엄마, 문 밖에 줄을 서지 않고 들어오려는 아저씨가 있어요." 침을 놓고 있던 당월이 손을 멈추고 눈을 가늘게 뜨며 문 앞에 서 있는 어린아이를 바라보았다. "새치기 비용은?" "은자 열 냥이요." "열 냥에 엄마를 팔아버리네!" 당월이 한 손으로 은침을 내리쳤고, 순간 돼지 잡는 것 같은 비명이 울려 퍼졌다. 어떤 아이가 약하게 자신의 귀를 막으며, "하지만 그는 저랑 같게 생겼고, 죽을 것 같아 보였어요..." "이 녀석, 왜 진작 말하지 않았어!" 당월이 하던 일을 던져두고, 말이 끝나기도 전에 자취를 감췄다. 어떤 아이가 작은 주먹을 쥐고 조용히 기도했다. "아빠, 제가 여기까지만 도울 수 있어요. 약속한 강산을 잊지 마세요."
역사
580 Chs
Races: Online ( VR Smartphone App )

Races: Online ( VR Smartphone App )

What happens when a young man with bad luck receives the opportunity of a lifetime? After receiving a strange email to beta-test a game for $1000, will you venture into the world of Races: Online and meet multiple Fantasy Races? Will you embark onto the path of becoming one of the future Heroes and Adventurers by enrolling in the Kraelonia Academy? Will you seek to build your village or perhaps aim for the crown instead? See the world through the lenses of the main protagonist and other characters: Han Jing - a twenty-something young man who receives the email and becomes a Player. Live as a Student at Kraelonia Academy by night, but return to the real world by day and discover the world one lives in has its own secrets lingering beneath its surface. Timothy Cook - an NPC (?) from Rockfall Village who also travels with 'Han' to Kraelonia Academy. A young man with a fiery personality and the [ Firestarter ] Skill to match, after losing his mother during the Demon Lord's attack, does he have anything left to do? The allure of magic calls to him, but what if he sinks deeper than he could possibly go? A world of Classes, Levels, Swords and Sorcery... hop into the Races: Online server and start your quest today! Or maybe meet up with the other Players offline? "This Demon Lord would really like to have a word with you without the safety net of the game rules." -—-—- WARNING: SLOW-PACED, MULTI-PERSPECTIVE SERIES. -—-—- Support the Author: Discord: https://discord.gg/NNU4emZ Ko-Fi: https://ko-fi.com/cheldv Patreon: https://patreon.com/rachel_ruth Undergoing edits.
Games
381 Chs
What is the difference between VR and AR?
There were many differences between VR (Virtual Reality) and AR (Augmented Reality): 1. ** Concepts and Core Techniques ** - **VR**: A three-dimensional virtual environment generated by computer technology. The user is completely immersed and interacted with it by wearing a head-mounted display device (such as a VR helmet). Its core technology was to rely on computer generated 3D graphics, spatial positioning, motion capture, etc., to completely surround the user's vision, hearing, and even touch through a fully enclosed display device, isolating the perception of the real world. - **AR**: On the basis of the real world, the user's perception of the real world is enhanced by superimposing digital information (such as images, videos, audio, etc.) through devices (such as mobile phones and AR glasses). It used cameras, sensors, displays, and other devices to capture real-world scenes, and then superimposed virtual content on real-world images. 2. ** Experience and Immersion ** - **VR**: It focuses on full immersion. When users use VR devices, they enter a new virtual world and are completely isolated from the outside world. This immersive experience can be used in games, simulation training, virtual tourism, and other scenarios. - **AR**: The user is still in the real world, but they can use the device to obtain more digital information to enhance their perception of reality. For example, when using AR navigation, they can see real streets and buildings, and at the same time, they can see superimposed navigation routes and tips. 3. ** Usage scenario ** - **VR**: Mainly used in games, movies, virtual tourism, simulation training (flight simulation, surgery simulation), architectural design, social platforms and other scenarios to create a completely virtual environment for user experience and interaction. - **AR**: It is widely used in the fields of education, medical care, retail, navigation, entertainment, maintenance, etc. It can add useful information or virtual objects in the real world, such as superimposing 3D scans of patients during medical operations and previewing the effects of furniture in the home when shopping. 4. ** Equipment and hardware requirements ** - **VR**: Usually requires a dedicated head-mounted display device (such as a VR helmet). Sometimes, it also needs to be equipped with auxiliary hardware such as a controller and motion capture device. In order to ensure a smooth experience, it requires a high computing performance. - **AR**: Mainly through smart phones, tablets, or specialized AR glasses (such as the MicrosoftHololens). The hardware requirements are relatively low. As long as the device has a camera and display, you can experience it. 5. ** Interactivity and user engagement ** - **VR**: The interaction between the user and the virtual environment is achieved through the controller or motion capture device. The interaction is strong and the experience is completely immersive. The interaction process is completely isolated from reality. - **AR**: The interaction between users and the real world is achieved through the enhancement of virtual information, such as clicking or dragging virtual objects on the screen to interact with the real environment. This kind of interaction combines reality and virtual.
1 answer
2026-07-05 01:41
Glacier VR
According to the reference materials, there was a mention of the VR panoramic starry sky of the Renlongba Glacier in Xizang, which involved the use of iQOO mobile phones to design VR content related to glaciers; There was also the Beijing U2GO immersive VR special exhibition that could teleport people to the glacier world in Antarctica in one second through virtual reality technology; In addition, Kezhou Glacier Park was a place with magnificent glacier scenery, but there was no mention of direct connection with VR. In addition, Glacier Network made it clear that its current products did not involve VR games. The novel " Dream Chaser's Half Dream Residence " is equally exciting. Everyone is welcome to click and read it!
1 answer
2026-01-28 20:55
AR Glasses Game
The AR glasses were a device that could enhance the reality experience. They could be connected to a gamepad via Bluetooth to play popular triple-A games such as Hogwarts Legacy, Old Man Ring, and God of War. In addition, Capcom would also host the Monster Hunter 20th Annual Hunting Exhibition to support the live experience of the AR glasses. The comfort of the AR glasses was also an important consideration. The lighter the weight, the material of the temple and the comfort of the nose pad would affect the wearing experience. However, there was no information about the specific game recommendations and usage of the AR glasses.
1 answer
2025-01-06 02:32
Introduction to ar globe
The AR globe was a globe that incorporated AR (Augmented Reality) technology. It broke the traditional manufacturing model of the globe and had many functions and characteristics. In terms of functions, it could display various astronomical and geographical knowledge through 3D animation, such as binding models, pictures, and voices to the globe. When the device recognized the globe, it could load the content at the corresponding location. The user could click on different buttons on the globe to trigger different interactions, including rich 3D animations and voice explanations. It also allowed the user to see dinosaurs, animal world, constellation games, world architecture, countries, the solar system, the structure of the earth, weather phenomena, and many other content. It could show the mysteries of the earth, the earth, and beyond the earth. Some AR globes had 22 learning sections, covering more than 12,000 knowledge points, including animals, plants, oceans, continents, aerospace, aviation, and so on. There was also a panoramic view of the world function. From the perspective of the applicable population, the Beidou AR globe was suitable for people aged 3 - 18. For children, it could not only broaden their horizons but also learn knowledge. It was a treasure house of knowledge from the age of 3 to 18. From the appearance design and production process, some AR globe had 3D embossed technology, which could truly restore the appearance of the earth and follow the shape of the real earth. Some brands made separate designs of the sphere and the base. In addition, some AR globe also had a night light function, and it was printed in English and Chinese in high definition. In terms of brands, there were brands such as Funglobe. Pengchen was a high-end globe brand that specialized in R & D, production, processing, assembly, and sales of globes. It had been specializing in the production of globes for 47 years. Its brand was awarded the "China 3.15 Honest Enterprise" and won the "Quality Pioneer Exhibition" certificate. For many years in a row, it won the "China Stationeries·Top 10 of the Year","Cultural Creation Function Design Award" and other honorary awards. Pu Fang and many other brands had cooperated. There were also Beidou and other brands of AR globe that were also very popular.
1 answer
2026-07-05 23:30
What is the ar world
The AR world was an experience built with augmented reality (AR) technology. AR technology was a technology that superimposed computer generated images, sounds, videos, and other information into the real world. It used the camera to capture the real environment, and then through real-time processing and analysis of these images, it accurately integrated the virtual elements. In the AR world, digital elements were combined with the real world, superimposing computer generated graphics or information in the user's field of view of the actual environment. The user usually interacted with the world through devices such as a smartphone, tablet, or helmet. The camera of the device captured the real environment and then superimposed the digital content on the real-time video displayed on the screen or the user's field of view. The digital elements in the AR world could be in the form of 3D object animations, text, images, or videos. They looked as if they were integrated into the user's real environment, and these virtual objects could also respond to the user's input or actions. For example, in the AR world, virtual characters could be seen walking in the living room, or manipulating and moving virtual objects. It could also achieve real-time translation of text, display navigation directions, display product information, or add virtual decorations in the room, thereby creating an immersive and interacting environment that enhanced the user's understanding and participation in the surrounding physical space.
1 answer
2026-07-07 00:02
AR Intelligent Robot
The AR smart robot was a robotic system that combined artificial intelligence (AI) and augmented reality (AR) technology. It had the ability to perceive the environment, make decisions, and carry out tasks. In terms of application, it was widely used. In the field of education, it can be used as an interaction learning tool to provide students with more intuitive and vivid learning scenes; in the medical field, it can play the role of a doctor's assistant to provide real-time diagnosis and treatment suggestions; in the industrial field, it can replace manual labor to complete heavy and dangerous tasks, thereby improving work efficiency and safety. In addition, there was also the Bionic Wife Robot, an AR intelligent robot that had emotional support capabilities. It could relieve people's stress and anxiety through chatting and listening, helping people adjust their emotions and improve their mental health. "A Short History of the Future: Legends of the Intelligent Era" was equally exciting. Everyone was welcome to click and read it!
1 answer
2026-03-31 14:33
ar student globe
The AR globe was a learning tool that was both interesting and knowledgeable for students. Some AR globes were suitable for students aged 3 - 18, such as the Beidou AR globe. It could achieve all-round interaction through voice, video, and 4D animation, vividly demonstrating the mysteries inside and outside the Earth, allowing students to travel around the world and explore the universe at home. There were also some AR globe that had unique functions. For example, some of them had 3D embossed technology, which could truly restore the appearance of the Earth. They included 22 learning sections with 12,000 knowledge points. The content was presented in 3D dynamic images with voice broadcasts. They could explain a variety of knowledge content such as animals, plants, oceans, continents, aerospace, aviation, and so on. They could also see the world in a panoramic view. The Tianyu Macaron Universal AR Smart Globe was also suitable for students. It had a macaron-colored appearance and contained 15 scientific knowledge systems. Combining AR and 3D technology, it presented a vivid world of the earth, showing weather phenomena, the operation of the universe, and representative animals and plants in different regions. It also came with Chinese and English explanations and real people's voices. The globe was equipped with an APP that included 15 (14 for ios) AR knowledge modules, geography puzzles, geography questions and answers, and encyclopedia classes. It allowed students to understand the geography knowledge of more than 190 countries and was more suitable as a geography enlightenment tool.
1 answer
2026-04-01 11:40
AR technology essay
"AR Technology: Opening a New Era of Reality and Virtual Integration" In today's era of rapid technological development, AR (Augmented Reality) technology was undoubtedly a bright star that was gradually changing all aspects of our lives. The essence of AR technology was to use computer technology to apply virtual information to the real world and realize the interaction between virtual and reality. This kind of interaction has many interesting manifestations in our daily lives. For example, in the Five Blessings Collection event, one could use the AR function of the mobile phone to scan the Fu character to obtain the Fu card. Whether it was the Spring Festival couplet Fu character on the door or the Fu character handwritten by oneself, it could become the medium to trigger the AR effect. This event allowed the public to experience the convenience and magic of AR technology. It was like a magic wand hidden in a mobile phone. With a gentle wave, it could connect the virtual Fuka with the real Fuka. In the field of education, AR technology showed great potential. Taking anatomy as an example, traditional two-dimensional pictures were difficult for students to fully understand the complex three-dimensional structure of human organs. For organs like the vocal cords, which contained many small and irregularly shaped components, the learning effect of two-dimensional pictures was limited. AR technology could suspend the anatomical model in the air in the form of a three-dimensional view. Students could view it from different angles by approaching or moving away. They could rotate the model by walking around. This learning method was more intuitive, allowing students to deeply understand the spatial concept of the three-dimensional model, greatly improving the efficiency and effectiveness of learning. In the consumer field, AR technology also brought users an unprecedented experience. For example, in the Ikea application, users could use AR-enabled devices to see the effects of various furniture in their homes without leaving their homes. According to the actual layout of the room, the user could place the virtual furniture in various positions in the room to check whether the size of the furniture was suitable, whether the style matched, etc. This not only saved the user's time and energy, but also improved the fun of shopping. AR technology had even set off a revolution in the field of games. Take Pokémon's AR mode as an example. Unlike traditional mobile games, players could place Pokémon in the real world. No matter how the phone moved, Pokémon seemed to exist in the real world. The experience of interacting with game characters in the real world gave players a new sense of immersion and immersion, greatly increasing the fun and appeal of the game. However, although AR technology had achieved significant results, it was still in the stage of continuous development and exploration. Its usage scenarios were still expanding, and there was still a lot of room for improvement in terms of technical accuracy, stability, and the popularity of the equipment. With the continuous advancement of technology, AR technology was expected to play an important role in more fields, bringing more surprises and changes to human life. We can expect that AR technology will be integrated into every corner of life and become an indispensable part of people's lives. Hurry up and click on the link below to return to the super classic "Lord of the Mysteries"!
1 answer
2026-07-28 23:42
About AR technology
"AR Technology: Opening a New Era of Integration of Reality and Virtual Reality" In today's era of rapid technological development, AR (Augmented Reality) technology is gradually emerging and becoming a powerful force that changes our lives, entertainment, learning, and work. The core of AR technology was its ability to integrate virtual information with the real world. For example, in the field of games, it brought players an unprecedented sense of immersion. For example, the AR mode of Pokémon allowed players to place Pokémon in the real world. Players could interact with the virtual Pokémon in the real world. This experience was fundamentally different from playing games on the screen of a traditional mobile phone. Traditional gamers only interacted with the screen, while AR games made virtual elements a part of the real world. No matter how the player moved the phone, the virtual Pokémon seemed to exist in that space. In terms of commercial marketing, AR technology also had a unique application. For example, in the Fortune Collection event of AliPay, using AR technology, users could scan pictures or text with the word "Fu" on their phones to obtain a Fortune Card. This event cleverly combined the traditional Chinese New Year gathering custom with modern AR technology, not only increasing the fun of the event, but also letting more people understand AR technology. The education and training fields also benefited from AR technology. It could provide students and professionals with a more immersive and more dynamic learning experience. For example, the development of virtual reality education applications, training simulations, and virtual laboratories, etc., made the students feel as if they were in a real learning scene, greatly improving the efficiency and effectiveness of learning. In the real estate and construction industries, AR technology provided customers with virtual field visits, interior design, and renovation experiences. Buyers didn't need to go to the site of the unbuilt house in person. They could roam in the virtual environment through AR technology and intuitively feel the layout and space of the house. AR technology was also widely used in the healthcare field, including surgery simulation, rehabilitation, mental health support, and pain management. By developing relevant healthcare applications and devices, medical institutions, doctors, and patients could all benefit. However, the development of AR technology also faced some challenges. For example, on the technical level, in order to achieve a more accurate integration of virtual reality and reality, it was necessary to continuously improve the algorithm and improve the hardware performance. In terms of application promotion, how to make more people accept and use AR technology was also a problem that needed to be solved. All in all, AR technology, as an emerging technological force, had shown great potential in many fields. Despite the challenges, with the continuous development and improvement of technology, AR technology will play a more important role in future life, further promoting the deep integration of reality and virtual reality, bringing more convenience and innovative experiences to humans. Hurry up and click on the link below to return to the super classic "Lord of the Mysteries"!
1 answer
2026-07-30 22:06
AR Writing Essays
AR technology provided new possibilities for essay writing. In terms of presentation, it could make text, pictures, and videos more intuitively integrate with the real world, allowing readers to have a more intuitive reading experience, such as the reappearance of historical stories, visualization of scientific knowledge, and three-dimensional display of literary works. For news and self-media writers, AR creation essays could restore the scene of news events, allowing readers to experience the full picture of the event through AR equipment. Self-media creators could also use this to achieve more vivid and three-dimensional content display, increasing the appeal and fun. In the field of education and science, AR composition was also very useful. The content of the teaching materials could be presented to the students more vividly, making the knowledge transmission more intuitive and effective, and the popular science knowledge could be more interesting to the readers. However, there were still some challenges facing AR composition creation, such as technical costs, user experience and other issues that needed to be resolved. However, with the continuous maturity of technology and the popularity of hardware devices, AR composition had broad application prospects. Hurry up and click on the link below to return to the super classic " Lord of the Mysteries "!
1 answer
2026-08-04 20:47
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