Mid-class wooden figure game play and rules reflection summary and evaluationThe following is a reflection summary and evaluation of the rules and gameplay of the wooden puppet game:
** 1. How to Play **
1. ** Traditional gameplay **
- The child stood in a circle and walked while singing the nursery rhyme. When the last sentence of the nursery rhyme was said, the child's body made various movements and posed in various positions. If anyone moved or laughed, they would be stopped from playing. For example, the game was played in the context of the children's song,"Mountains and mountains, water and water, we are all wooden figures, no talking, no moving, and finally only jumping."
- This kind of play mainly trained the child's self-control ability, allowing the child to gradually enter the game state during the process of reciting the children's songs. At the last sentence, he quickly made an action and remained still, testing the child's reaction speed and physical performance ability.
2. ** Join the Big Bad Wolf's character in the game **
- The teacher could arrange for one or more children to play the role of the big bad wolf and the other children to play the role of the wooden man. At the beginning of the game, the big bad wolf came out to look for food, and the children ran around. When they were about to be caught by the "wolf", they quickly said "wooden man" and posed. The "wolf" could not catch them. The children caught by the "wolf" had to take the initiative to stand in the wolf castle. The others continued the game until the end of the music (if there was music).
- There was also a similar way of playing in a field full of wooden blocks. When the child was about to be caught by the "wolf", he quickly ran to the field to step on a piece of wood or pick up a piece of wood and pose so that the "wolf" could not catch him. This kind of playstyle added chase and dodge elements on the basis of the traditional wooden puppet game, strengthening the children's running, balance and dodging ability, allowing the children to react quickly and make corresponding evasive actions, cultivating the children's self-protection ability and awareness.
3. ** Music and gameplay **
- The child could move according to the rhythm of the music. When the music stopped, the child had to remain in the position of a wooden figure. For example, in the music game lesson plan of the second semester of the small class, the child listened to the first piece of music and did rhythmic exercises. The second piece of music began the game. When there was music, they could do actions in different scenes (such as grass, sea, sky). Once the music stopped, they had to pose. This kind of play method uses the rhythm of music to improve the ability of children to listen to music, and at the same time let children experience the joy of playing in music.
** 2. Rules **
1. ** The Meaning and Effect of the Basic Rules **
- In traditional play, the rules required children to abide by the rule of "no talking, no moving" when saying children's songs and making actions. This helped to cultivate children's self-control and awareness of rules. Children needed to restrain their body movements and the urge to speak and play according to the rules.
- In the game of joining the big bad wolf, the rules stipulated that the children caught by the "wolf" had to stand in the wolf castle, which made the children clear about the consequences of being captured and increased the competitiveness and fun of the game. At the same time, it was stipulated that children could avoid being caught under certain circumstances (such as saying "wooden man" and posing when they were about to be caught, stepping on wooden blocks, or posing with wooden blocks), which also encouraged children to quickly make correct responses in the game.
- In the music coordination game, the rule of stopping the music trained the child's sensitivity to music signals, allowing the child to learn to adjust his behavior according to the rhythm of the music.
2. ** Problems and improvements in the implementation of rules **
- In actual games, there might be situations where children did not understand the rules well. For example, in traditional games, some children might not understand the rule of "only one jump at the end", or in the game of being caught by the big bad wolf, they might not know how close they were to being caught. Teachers need to explain the rules in more detail before the game begins. They can let the children understand better through demonstration and examples.
- In addition, in the process of executing the rules, there may be a phenomenon of individual children not obeying the rules, such as secretly moving when they should remain still. Teachers need to remind and emphasize the importance of the rules in a timely manner. For children who violate the rules many times, they can take appropriate small punishments (such as suspending the game for one round), but they should also pay attention to the methods to avoid hurting the children's enthusiasm for the game.
** 3. Reflection, summary and evaluation **
1. ** From the perspective of early childhood development **
- From the perspective of physical development, these games trained children's ability to walk, run, jump, balance, and so on. In traditional games, children's movements of walking and jumping at the end, running and dodging movements in games with big bad wolves, and various movements in music games according to the rhythm of music all contributed to the development of children's physical coordination and flexibility.
- In terms of cognitive development, children needed to understand the rules in the game and judge whether their behavior complied with the rules, which helped to improve their cognitive ability. For example, the understanding and compliance of various rules in different playstyles could train the child's logical thinking ability.
- In terms of social and emotional development, the interaction in the game, such as playing the traditional wooden puppet game with many people, playing the interaction between the big bad wolf and the wooden puppet, and the common experience in the music game, helped the children develop social skills, learn to cooperate with others, obey the order, and at the same time, they could experience different emotions such as happiness and tension in the game.
2. ** From a teaching perspective **
- The role of the teacher in guiding the game was very important. When introducing the game and rules, the teacher should be concise, vivid and interesting, so as to attract the attention of the children and let them understand better. For example, in the game with the big bad wolf, the teacher could role-play the game more vividly.
- The teacher also had to adjust the difficulty and rules of the game according to the actual situation of the child. If the child has a good grasp of a certain game, the difficulty can be increased appropriately, such as increasing the number of wolves or reducing the range of activities in the game with the big bad wolf. If the child has difficulty understanding the rules, the teacher has to re-explain the rules or simplify the rules to ensure that the game can proceed smoothly.
- In terms of evaluation, teachers should not only pay attention to whether the children abide by the rules, but also pay attention to the performance of the children in the game, such as whether the posture of the children in the traditional play method is creative, whether the children's dodging strategy in the play method with the big bad wolf is ingenious, whether the children's grasp of the music rhythm in the music game is accurate, etc. Through positive evaluation, the children should be encouraged to participate in the game better and improve the quality of the game.
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