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the sovereign protocol play

the sovereign protocol play

Gacha Sovereign

Gacha Sovereign

Alexander Sirius’ life has hit rock bottom, his parents hate him, he lives under the shadow of his genius sister, and even his own girlfriend cheats on him, all this changed when he gets another chance. Transported to Another World? Cultivation World? A Modern World? How about all of them? From countless planets in the Universe, Each planet has its own technology, culture, and civilization. In another world, carrying all the traumas with him, would he manage to reform himself and become the sovereign of his life? [Host has Gacha System] "Okay, what can you do?" [I am a Gacha System, so I only have Gacha] "Only Gacha? How about godly pills or overpower techniques?" [Everything can be acquired with Gacha because Gacha is all you need] "Gacha usually is only a complement for the Main System such as RPG System. You are not useless, right?" [THERE IS NO USELESS SYSTEM, ONLY USELESS HOST] Join this 'Loser" with his 'Useless System' As they start their journey. ******EXTREME CAUTION****** If you are searching for MC with a strong mentality and high intelligence or Independent and Strong Heroines from the start, this is not your thing. This is going to be a 'very slow' pace development in MC Character, the same applies to the Heroines. So rather than Giving bad reviews, I advise you to 'Not' read it rather than complaining about it later Discord: https://discord.gg/yFvfjxRQag --------- Other works: 1. I Can Read People's Comments 2. Oil Tycoon: Let's Find Oil in a Martial World 3. God of Tricksters (Completed) 4. The Magician of Sound (Completed) 5. Reincarnated to Bonk in Another World (Completed) ---------
Fantasy
1201 Chs
New Eden: Live to Play, Play to Live

New Eden: Live to Play, Play to Live

In a world of constant competition, one man aims for the top. In this new genre VRMMORPG, he plans on becoming the strongest at all costs. The classes, the races, the starting zones, everything is a mystery in 'New Eden'. This game is coming out without a shred of details. The only thing that was promoted was the freedom of skill choosing. Our protagonist Alexander, gamer tag Astaroth, has always dreamt of becoming an E-Sports athlete. His parents supported his dream, but they are no longer of this world. He fully intends on making it in this new game, if not for him, then at least to honor their memory. With no idea how he wants to play his character, Alexander chooses the most mysterious starting race. Will this be his road to success or his downfall? The game assistant certainly thought the latter. "Do as you wish, young adventurer. I only wish to add this. Do not come back with complaints when you realize you have made the wrong choice," the elf said, looking at him with clear hatred. "We will see about that," Alexander flatly replied. "I love challenges," he added. "Very well!" the elf harrumphed. "Have the adventure of your lifetime, as short as it will last," he sarcastically added. Ahead of him lies an uncertain path, filled with trials and hardships. But one thing is clear in his eyes. He will become the strongest player in the game, even if he must step over mountains of corpses to do so. Over are his days of working hard for nothing, it's make or break now! I now have a discord where you can talk with other readers and me. There are also channels to discuss new weapons; characters; classes; or monsters that you might want to design and see incorporated in the story. I will always give credit to the person that created said thing, rest assured. The link is https://discord.gg/68kPqbSFrN
Games
1142 Chs
Rejected Beauty Practices the Villain Play

Rejected Beauty Practices the Villain Play

Fengyu loved gold, silver, and jewels more than anything. Her greatest dream was to eat, drink, and enjoy life as a salted fish. Her fiancé was the third-ranked scholar in the imperial exams, handsome as the legendary Pan An. Her salted fish life was perfectly complete. Her husband was poor? No problem, she was rich! But who would have thought that the winds of fate would shift, causing her soul to transmigrate into the body of Xie Xun, a dashing and rebellious young marquis, even making him lose a leg due to her. To survive on the battlefield, the salted fish had to turn over and rise, learning horseback riding, archery, and military strategy. The young marquis, bearing her face, caused chaos everywhere. Her fiancé, deeming her wild and foolish, broke off their engagement. She got engaged, and he reneged. She made money, and he squandered it. Her mountains of gold and silver were all emptied by him, and the two became locked in a love-hate relationship. Gradually, the plot started to go off the rails. The ex-fiancé, after breaking off the engagement, regretted it and confessed his deep love. Fengyu: I've already fallen for someone else. A scheming girl at the archery range tried to kill her, only for Fengyu to stab herself instead. Fengyu: What to do now? It looks like you've committed murder. Her parents, who had defended the borders for decades, returned home only to say, "Daughter, go follow the young marquis and start a rebellion!" How did the originally carefree salted fish storyline turn into one of a villain rising? In the end… Raising a husband turned out to be a money pit, but the husband was certainly worth it! A sickly schemer hiding their true nature (Fengyu) vs. A dashing but cunning strategist (Xie Xun)
History
1010 Chs
Principles of gbt protocol and sl protocol
GGN (N-step Backward Agreement): - The sender's theory: - The sender uses the pipeline technology to allow multiple packets to be sent without waiting for acknowledgment, but it is limited by the number of unacknowledged packets in the pipeline cannot exceed the maximum number N. When the upper layer calls the send function (rdt_send ()), the sender first checks whether the send window is full (i.e., whether there are N sent but unacknowledged packets). If the window is not full, a packet is generated and sent, and the relevant variables are updated at the same time. If the window is full, the sender can choose to return the data to the upper layer (in reality, it is more likely to buffer the data or use a synchronization mechanism. The upper layer is only allowed to call the send function when the window is full). - The receiver acknowledges the packet with the sequence number n in a cumulative manner, indicating that the receiver has correctly received all the packets before and including the sequence number n. - If there is a time out (the timer is used to detect the loss of data or acknowledgment packets), the sender will resend all the packets that have been sent but not acknowledged. - Principle of the receiver: The receiver receives the packets and uses the cumulative confirmation method to feedback the situation of the correctly received packets to the sender. PR (select the replay protocol): - The sender and receiver had their own windows. The sender sends the packet without knowing the position of the receiver's window, and the receiver receives the packet without knowing the position of the sender's window. The two windows are not synchronized. - The problem was that if the size of the sequence number space and the window size did not meet a certain condition (for example, a scenario where the size of the sequence number space was 4 and the window size was 6 would be problematic), the receiver might not be able to distinguish between different situations. For example, the receiver might mistake the retransmitted packet as a new packet and receive it incorrectly. Different from the GGN protocol, the ACK (n) and TimeOut (n) in the GGN protocol would cause a lot of resources to be retransmitted, resulting in a waste of resources. The SSR protocol was more selective in dealing with situations such as retransmissions. "Choose" was equally exciting. Everyone was welcome to read it!
1 answer
2026-09-02 05:20
Continuous arq protocol and sliding window protocol
In the continuous ARQ protocol, the sender maintained a sending window of a certain size, and the packets within the window could be sent continuously without waiting for the other party's acknowledgment. The sender would slide the sending window forward by one packet every time it received an acknowledgment. The receiver usually uses the method of accumulating acknowledgement, that is, after receiving several packets, it sends an acknowledgement to the last packet that arrives in order, indicating that all the packets up to this packet have been received correctly. However, this method has shortcomings. For example, when the middle packet is lost, the sender cannot know the situation of the subsequent packets, and may need to re-transmit more packets. The sliding window protocol involves a sending window and a receiving window. The transmit window is the range of sequence numbers of the frames that have been sent but have not been acknowledged, and the receive window is the range of sequence numbers of the frames that are expected to be received. When the default window size is 1, you can operate according to the specific sending process. The sliding window protocol could improve the channel utilization and was a reliable transmission mechanism for data communication. The continuous ARQ protocol can be seen as a specific application form of the sliding window protocol under certain conditions (such as the cumulative acknowledgment method). They are all protocol mechanisms that exist to achieve effective and reliable data transmission in the network. "Choose" was equally exciting. Everyone was welcome to read it!
1 answer
2026-06-20 04:44
Is the select replay protocol a sliding window protocol?
Yes, the selective replay protocol was based on the sliding window flow control technology. It was a sliding window protocol. " Choose " was equally exciting. Everyone was welcome to read it!
1 answer
2026-09-04 17:29
The difference between the gmn protocol and the sl protocol
Both GGN (Fallback N-frame protocol) and SSR (Random Repeat protocol) were sliding window protocol under the reliable data transmission protocol in computer networks. There were the following differences between the two: 1. ** Receiving window size ** - ** GGN protocol **: Receiving window <br>(W = 1 <br>), which means that the receiver can only receive the data packets that arrive correctly in order. If an error occurs in a data packet, it will cause the subsequent packets to be discarded because they cannot be received in order by the receiver, even if these packets are not error-free and out of order. - ** PR protocol **: If the receiving window size is greater than 1, the receiver can receive packets out of order. 2. ** Confirm Method ** - ** GGN protocol **: uses cumulative acknowledgment. The receiver acknowledges the last frame of a group of frames that arrive in order, indicating that all the frames before this frame have been received. For example, if the sender sends four frames 1, 2, 3, and 4, and the receiver acknowledges frame 4, it means that the four frames 1, 2, 3, and 4 have been received. The previous frames 1, 2, and 3 are no longer separately acknowledged. - ** PR protocol **: Each packet has a separate confirmation mechanism. The receiver can confirm each correctly received packet separately, and the sender can selectively re-transmit the incorrectly received packet according to the confirmation information of the receiver. 3. ** Retransmission mechanism ** - ** GGN protocol **: When the sender receives an acknowledgment for a frame, the sending window will be moved forward. If there is a packet loss or a long delay (such as a timer exceeding), the sender needs to resend all the packets that have been sent but have not been acknowledged. For example, if the sender sends six frames, frame 1, 2, 3, 4, 5, and 6, the receiver will confirm frame 3, and the sender will think that frame 1, 2, and 3 have been sent correctly. If there is a problem later, frame 4, 5, and 6 will need to be retransmitted. - ** PR protocol **: The sender only re-sends the packet that the receiver did not receive correctly, instead of re-transmitting all the sent frames after the acknowledgment frame like the GGN protocol. 4. ** Resource utilization and wastage ** - ** GGN protocol **: Due to the method of accumulating acknowledgement and returning N frames of retransmissions, the error of one packet may lead to the retransmissions of multiple packets, even if these packets themselves are error-free. This causes a waste of resources to a certain extent, especially when the window is large and the bit error rate is high. A large number of unnecessary packets may be frequently retransmitted. - ** SP protocol **: Compared to the GGN protocol, it is more resource-saving because it only reforwards the packets that the receiver did not receive correctly, avoiding unnecessary packet retransmissions and thus improving the channel utilization. However, there were some problems with the SSR protocol. For example, the receiver and sender windows were not synchronized, which could cause errors. "Choose" was equally exciting. Everyone was welcome to read it!
1 answer
2026-08-28 08:28
ARP protocol
The Address Resolution Protocol was a network layer protocol. It was between the data link layer and the network layer. It played a vital role in network communication, just like the address translator in the network. Its main function was to convert the IP address of the network layer to the data link layer's IP address. This was because in network communication, although the IP address was used to identify the host at the network layer, it was forwarded through the IP address at the data link layer (such as the ether network). The host or the layer 3 network device would maintain an ARP-table to store the IP address and the MAC-address map. The ARP-table entries included dynamic and static ARP-table entries. The working process was as follows: When host A needed to communicate with host B, it first determined the forwarded IP address according to the route table, and then checked the local ARP-buffer. If there was no matching address, it would broadcast an ARP-request frame in the network. All hosts in the same broadcast domain will receive this request. For example, after receiving the request, host C will find that the destination address is not its own, and then it will buffer the address of host A into its own ARP-table, and then discard the packet. After receiving the request, host B will find that the destination address is its own, and then it will buffer the address of host A and give a response. Then it will package its own address in the response ARP-packet and send it to host A. After receiving the response, host A will update its own ARP-buffer. There were two ways to obtain the ARPs: static and dynamic. The static acquisition was equivalent to manually configuration of the address map in the ARP-table. If the physical address changed, it would need to be manually changed, which was more troublesome. The dynamic acquisition was to obtain and update the address map by the host through the protocol, which was relatively convenient. In addition, there was also a free ARP-type message that was used to detect whether there was an IP address conflict. It would send a broadcast message with the same source and destination IP. Under normal circumstances, it was not expected to receive a response. If a response was received, it meant that there was an address conflict. In the Windows system, there were related ARP-commands. For example, ARP-a could check the ARP-buffer table, and ARP-d could delete the ARP-buffer table. However, due to network communication requirements, the buffer table might be regenerated immediately. In November 1982, the Internet Engineering Task Force (IetF) published the Internet Packet Packet Interface Problem (ARPG) 826. It was an indispensable protocol for the Internet Packet Interface Version 4, which was the most widely used version of the Internet protocol.(The Internet Packet Interface Version 6 was still in the early stages of deployment.) The role of the ARP-protocol in the car's ether network was the same as that of the traditional ether network. "Choose" was equally exciting. Everyone was welcome to read it!
1 answer
2026-06-20 04:56
protocol translation
The price quoted for contractual translation was usually affected by many factors: 1. ** Language pair **: Common ones such as Chinese-English translation may cost 200 - 400 yuan per 1,000 words; translation between minor languages and Chinese may cost 300 - 500 yuan per 1,000 words. 2. ** The complexity of the agreement **: For general agreements, the terms are relatively common and simple, and the fee is relatively low, about 200 - 300 yuan/1,000 words; for agreements involving complicated legal terms, professional terms, and strict format requirements, the fee may be 350 - 500 yuan/1,000 words. 3. ** Delivery Time **: During the normal delivery period, the above standard charges will be applied. If the customer requests urgent delivery, an additional fee may be added. 4. ** Translator's Quality Requirement **: Standard quality, able to accurately convey the content of the agreement, moderate fee; High quality, accurate language, compliance with legal documents, high fee. In general, the price of the contract translation was about 200 - 500 yuan per thousand words. The specific price still needed to be confirmed in detail. In addition, the word "protocol" has different meanings in different scenarios. In the Internet industry, it has the meaning of "protocol"(for example, the full name of the IP address is Internet Protocol Address). In the political context, it is inclined to reach a political consensus, rule, or speech technique (such as political protocol). In the diplomatic context, it means a set of rules or etiquette (such as diplomatic protocol). When translating the protocol, you need to accurately understand the meaning of these words in different context. "Choose" was equally exciting. Everyone was welcome to read it!
1 answer
2026-04-20 03:49
Srt protocol
The secure real-time transport protocol (SARFT) was a protocol defined on the basis of the real-time transport protocol. Its main purpose is to provide encryption, message authentication, integrity assurance, and replay protection for the ATM data in unicasting and multicasting applications. In the WebRTong communication scenario, the negotiation of MasterKey and MasterSalt was completed through the negotiation of the NTLS, and then the exchanged keys were used to perform encryption on the Realm Transfer Function (Realm Transfer Function) and the Realm Transfer Function (Realm Transfer Function) to achieve secure transmission. Because the protocol itself does not protect the load data, it may cause the attacker to directly play the audio and video stream after capturing the packet, and the SARFT solved this problem. From a structural point of view, the encrypted portion of the SARFT structure is composed of the following components: the reload, the imprinting, and the pad count (usually only the reload data is encrypted). The verified Portion is composed of the header, the Header extension, and the encrypted Portion. The encrypted portion in the structure of the STCP is the part after the RCP Header. The E-flag explicitly indicates whether the RCP packet is encrypted. The STCP index indicates the serial number of the RCP packet to prevent replay attacks. The part to be verified, the Genuine Portion, is composed of the RCP Header and the encrypted portion. In the protocol, the two-element set < Each stream's Cryptographic Context contains parameters such as SSRC, Cipher, Authentication, and Anti-Replay Data. The Session Key in these parameters is derived by using the Key Derivation Function on the Master Key. Before encryption, both parties need to negotiate the encryption algorithm and the secret key. For example, the negotiation method of sip can be used. In sip, add: a = crypto field to store the encryption type and the secret key, and the secret key also needs to be encrypted. "Choose" was equally exciting. Everyone was welcome to read it!
1 answer
2026-09-07 06:18
Backward n frame protocol and selective repeat protocol
Go-back- N (GGN): - In the stop-and-wait protocol, the sender can only send one frame at a time, and the channel utilization rate is low. However, the backward N-frame protocol uses a sliding window method, and the sender maintains a set of sending windows, and can send multiple data frames at a time. The receiver uses the method of cumulative confirmation, and the sender moves the sending window forward after receiving the confirmation. When there was a problem (such as frame loss or long delay), the sender used the method of retreating N frames to re-transmit. The timer here was used to recover data frames or confirm the loss of frames, similar to the timer in the pause protocol. Choosing the Repeat protocol: - Different from the N-frame backward protocol, when the receiver receives an out-of-order frame, it will not discard all subsequent frames like the N-frame backward protocol. Instead, it will buffer the correctly received out-of-order frame. When the sender found that a frame was lost, it only retransmitted the lost frame, instead of retransmitting the subsequent N frames from the lost frame like the backward N frames protocol. This could avoid unnecessary data retransmissions and improve transmission efficiency, especially in a poor network environment with a high packet loss rate. Both of these two types of protocol were designed to deal with the loss of frames and the disorder of order during data transmission to improve the reliability and efficiency of data transmission. However, the specific ways in which they dealt with the problem were different. "Choose" was equally exciting. Everyone was welcome to read it!
1 answer
2026-04-18 19:38
Ipsec-esp protocol
An architecture that was designed to provide security services in a hybrid application of both the IPv4 and IPv6 networks. It provides confidentiality and integrity by encryption of the data to be protected and placing the encrypted data in its data portion. It uses a symmetrical key encryption algorithm to provide data integrity verification, data source verification, and anti-replay attack services. Depending on the user's security requirements, it can be used to encrypted the transmission layer (such as IP, IP, IGMP), or it can be used to encrypted the entire IP packet. Encapsulated protected data was necessary to provide confidentiality for the entire raw data report. The EP header can be placed after the IP header, before the upper layer protocol header (in the transport layer mode), or before the encapsulated IP header (in the tunnel mode). The protocol value assigned by Ivana to the EP header is 50. The protocol header before the EP header will contain the value 50 in the "next head" field of the IP version 6 or the "protocol" field of the IP version 4. The ESP contains a non-encrypted protocol header followed by encrypted data. The encrypted data covers the protected ESP header field and protected user data. The user data can be the entire IP datagrams or the upper layer protocol frame of the IP (for example, the protocol of a protocol such as a protocol or a protocol such as a protocol. In addition, the set of services provided by the EP is determined by the options selected and the arrangement of the implementation when the secure connection (Sa) is established. The confidentiality option is independent of other services, but using the confidentiality service without the integrity/authentication service (in the EP or in AH alone) may cause the transmission to be subject to some form of attack and destroy the confidentiality service. Data source verification and integrity of the non-connection are related services, provided to the user in combination with confidentiality (option). The anti-replay service can only be selected when the data source verification is selected, and the receiver can decide the choice of the anti-replay service alone. The novel "Dream of Silk Fate" is equally exciting. Everyone is welcome to click and read it!
1 answer
2026-07-06 22:58
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