Play in the amusement park every dayPlay Together was a casual game with an exquisite style. The game had beautiful graphics, a variety of scenarios to choose from, and freedom of play.
The players in the game could choose different missions to complete, and they could also make all kinds of delicacies to play the game world. The game had the following features:
- Players can freely explore the world and use various decorations to create devices.
- By completing missions, one could obtain gold coins and diamonds to unlock more new items.
- There were fewer restrictions in the game world, and players could freely play.
- 8 locations and nearly 40 new characters to unlock.
In the square of the game, players could eat, drink, have fun, go shopping, exercise, etc. They could also buy cars for a ride. The types of cars included luxury cars, retro sports cars, bumper cars, etc.
There were school-related scenes and gameplay in the game, such as school updates and school-related activities. The school had made some changes. The zombies in the school at night had been replaced by interacting elements. The branded system had been updated, and new characters and props for interacting with specific identities had been added. There were also new NPCs. Players who helped them solve their problems could obtain items and "school coins." The "school coins" could be exchanged for school-style rewards in the event store, as well as a sign-in board event.
In addition, Sushi Pets will soon appear in the game. Players can go to the KAia Workshop to make them. Various Sushi Pets will randomly appear in the Sushi Eggs according to a certain probability. Adding special materials may make the desired Sushi Pet.
This was a mobile games with a fairytale-style virtual world called "KAia Island" as the background. Players could make friends with players from all over the world and play various mini-games together, such as fishing, going for a ride, camping, and so on, to experience a leisurely island life. At the same time, the game provided a personal house system. Players could decorate their houses and invite friends to hold parties at home.
Different versions of Everyday Playground had different capacity, version number, and other information. For example, the Chinese version of Android on 2024 - 05 - 30 was 828.63M, version number v2.03.0; the latest version of Android on 2022 - 04 - 29 was 95.65M, version number v1.38.0; and the official version of Android on 2024 - 05 - 07 was 812.45M, version number v2.02.0. The game was born global, and there was a global Social networks. There was no zone lock, and the first login automatically recognized the player's language environment to provide the corresponding language service. The towns in the game were divided according to the language. Players in the China region were assigned to the Global Town by default, and they could also switch to the Traditional Chinese Town. There was a simple face-pinching system in the early stages of the game, and as the game progressed, there were a large number of personalised outfits. Moreover, the upper level of the game was a social activity area, with supermarkets, department stores, schools, game halls, etc. The lower level was a residential area. Players would initially have a "box room" where they could buy furniture to decorate. The game did not have a UGC system in the strict sense, but there was a "Everyday TV" section that displayed excellent original videos uploaded by players to Youtube, and there was a separate camera system. In terms of the currency system, players could get cash (the base currency) and a small amount of diamonds by watching advertisements or working. Diamonds and gold were mainly purchased through top-up and used to purchase advanced items.
Translated as: Palace of Pleasure, the novel is equally exciting. Everyone is welcome to click and read it!