6-axis animation operationThere are two ways to create a 6-axis animation:
** 1. Operations in Solid Works Composer **
1. Choose 1 axis and set it as the parent level.
2. He changed the link type in the 1-axis attribute card to rigid (meaning fixed).
3. Choose the 2 axis and link the 2 axis to the 1 axis (similar to the mating operation).
4. Change the 2-axis link type to Pivot.
5. Turn on DOF (Show/Hide Degree of Freedom) and change the axis of rotation by setting the pivot and link axis. After repeating similar steps to complete the relevant settings, open the motion mechanism-mode and free motion, and you can drag the six-axis robot to perform the interplanetary motion and view the animation.
** 2. Manipulation of a 6-DOF robotic arm (similar to a 6-axis animation concept)(another case)**
1. When establishing the model, confirm the joints. Since the six-degree-of-freedom robotic arm had six joints that could rotate, it was necessary to provide six degrees of freedom and find these six joints when binding the constraints.
2. To add joint constraints, you need to add six angle constraints. It is recommended to add the angle constraints between the surfaces. For example, take the base as an example, find two surfaces that can describe the rotation relationship.
3. If you want to manage these six constraints in one place, you can add a fit controller (position: insert- > fit controller), use the fit controller to collect fits, and then add a few desired position points.
- Manual drag: click the motion lock in the coordination controller to make the coordination in the driven state, and you can manually drag the position.
- Directly change the angle by dragging the corner.
- [Make the end reach a specific location: Requires coordination. For example, if you want to reach point B from point A in the map, first, in the coordination controller, let all coordination be in the activated state to establish coordination. Check the box for positioning only, and then add the current location in the coordination controller.]
4. At the bottom of the controller, click the calculate animation button (with a small gear) to view the current animation. Then, click the animation wizard and select the controller to generate the animation.
<a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
3D animation analysis of the human body's bone structure3D animation could be used to analyze the bone structure of the human body. A normal adult had a total of 206 bones, and the entire body was made up of bones to form a human frame. When doing various sports, 3D animation could demonstrate how the human skeleton moved. For example, in character animation, there was a hierarchical structure of bones, like the relationship between father and son. In terms of human legs, the parent of the thigh was the buttocks, the calf was the child of the thigh, and the foot was the child of the calf. Through 3D animation, these bone structures and their relationships could be shown from different angles, helping people better understand the human skeleton in different states such as motion and stillness.
<a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
Basic operation of making animation with psBased on context alone
The following are the basic operations for creating an animation using Adobe Photoshop:
** One, frame animation production **
1. ** Create a document **
- He opened up Photoshop, created a new document (ctrl-n), and set the size, resolution, and other parameters according to the animation requirements. For example, if you were making web animations, a resolution of 72dpi was usually enough, and the size was based on the final display platform of the animation (such as web banners, social media, etc.).
2. ** Prepare Layers **
- Create or import the required layers for animation in the Layers panel. Each layer could be an element of the animation, such as a character on one layer and the background on another.
3. ** Open the Timeline panel **
- In the menu bar, he chose "Window""Timeline" and opened the Timeline panel. Then, he chose "Create frame animation" from the drop-down menu in the Timeline panel.
4. ** Create frame **
- In the Timeline panel, click the "New frame" button to create multiple frames. Each frame represented an instant in the animation.
5. ** Setting frame content **
- Change the content of each frame by showing or hiding different layers in the Layers panel. For example, the first frame displayed the initial posture of the character, and the next frame changed the display state of the layer corresponding to the character's posture, making it appear to be moving.
6. ** Setting frame delay time **
- At the bottom of each frame on the Timeline panel, the delay time of the frame could be set, which was the length of the display of the frame. You can choose from the default time values, such as 0.1 seconds, 0.2 seconds, etc.
7. ** Loop option setting **
- In the bottom-left corner of the Timeline panel, there was a loop option. You could choose "Once"(the animation will only be played once),"Forever"(the animation will be played in an infinite loop), or "Other"(the number of times it can be played can be specified).
8. ** Previewing and export animation **
- The animation effect could be previewed by clicking the "Play" button in the Timeline panel. If you are satisfied, you can choose "file">"save as Web format", and choose an animation format (such as GIF) to export in the pop-up dialog box.
** 2. Creating a Timeline animation (based on keyframes)**
1. ** Create a document and prepare a layer **
- Similar to the first and second steps of frame animation production, create a new document and prepare the relevant layers.
2. ** Open the Timeline panel (keyframe animation)**
- In the menu bar, choose "Window""Timeline" to open the Timeline panel. Then, in the Timeline panel's drop-down menu, choose "Create Video Timeline."
3. ** Transform to a smart object (option)**
- If you want to perform complex animation operations on a layer, such as transformation, filter animation, etc., it is recommended to convert the layer to a smart object. Right-click on the layer and choose "Transform to Smart Object".
4. ** Create Keyframe **
- Find the track corresponding to the layer you want to animate on the Timeline, move the playhead (the red vertical line on the Timeline) to the time point where you want to create a keyframe, and then click the "Keyframe" icon in front of the layer track to create a keyframe. For example, to animate an object moving from left to right, create a keyframe at the starting time to represent the object's initial position.
5. ** Setting Keyframe Attributes **
- After creating keyframes at different points in time, change the properties of the corresponding layer to create an animation effect. These attributes could be position (change the position of the layer in the image through the movement tool), size (adjust the size of the layer through the transformation tool), Opacity (adjust the layer's Opacity in the Layers panel), style (such as adding filter effects and changing filter parameters), and so on. For example, setting the object on the left side of the screen at the start key frame and moving the object to the right side of the screen at the later key frames could create an animation effect of object translation.
6. ** Adjusts the animation curve (option)**
- For animations with certain attributes (such as position, size, etc.), you can right-click the line segment between the key frames on the Timeline and select options such as "Key frame interception" or "Speed curve" to adjust the speed and change of the animation to make the animation more natural and smooth.
7. ** Previewing and export animation **
- He clicked the "Play" button in the Timeline panel to view the animation effect. If you want to export an animation, you can choose "file">"export">"render video" and set the video format, coding, resolution, and other parameters to export according to your needs.
<a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The operation method of the specific gravity cup and the animation videoThe specific gravity cup can be used to measure the specific gravity of liquids and powders. The operation method is as follows:
1. ** Liquid measurement **
- Before the test, wash the specific gravity cup, pour the water dry (no need to shake it), place the specific gravity cup (including the lid) on the electronic scale, and press the "peel" button.
- Then, fill the specific gravity cup with the liquid, gently rotate the lid, and completely wipe the liquid that overflows from the hole on the surface. Then, weigh it, and divide the reading by 100 to obtain the specific gravity value. Be careful to cover the lid slowly to avoid errors caused by air pressure.
2. ** Powder measurement **
- There was no need to use a lid to measure the specific gravity of the powder. First, peel the specific gravity cup, then fill it with the powder, gently scrape it flat, weigh it, and divide the electronic scale reading by 100 to obtain the specific gravity value. Since the specific gravity cup was mainly designed to measure the specific gravity of the liquid, the volume was 100ml after the lid was closed. The above method would have errors. If it was only compared with the usual data, it was enough to meet the requirements. If he wanted a more accurate value, he could use pure water to correct it and measure the correction value.
Sorry, according to the information retrieved, there was no animation video of the operation method of the specific gravity cup.
<a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The Rainbow of the Human BodyThe rainbow of the human body was a mysterious creature that possessed a seven-colored spectrum that could produce unique color changes within the body. According to legend, this creature lived in ancient times and once caused great harm to humans. Later, it was destroyed by a mysterious mage. However, the rainbow of the human body did not exist in reality. It only existed in novels.
The human body is a universeFrom many perspectives, the human body could be seen as a universe after being enlarged.
At the microscopic level, when we use a microscope to gradually enlarge the skin of the hand, from the pores to the skin tissue, cells, nuclei, and then to see the mitochondria with a higher power microscope, and finally to the nano level, the human body presents a structure like the universe. There were about 100 trillion cells in the human body, which was more than 1000 times more than the stars in the Milky Way. There were complex signal transmissions and interactions between cells, just like the complex gravity and mutual influence between the substances in the universe. Each cell could be seen as an independent planet. The organs were like complex galaxies, composed of countless cell planets. The various systems were like vast star fields, composed of multiple organ galaxies. They were interconnected to maintain the balance and stability of the body.
From the perspective of the cell structure itself, after a cell was enlarged many times, the molecular and atomic structures of the cells were very well-coordinated, like a small universe. This was the result of natural evolution over billions of years.
In addition, the Cosmic Cell Theory, which had a big imagination, believed that if a human cell was magnified by N times, the cell would be a real universe. The universe might even be just a cell of a super-large creature. This view subverted traditional cognition and made us realize that perhaps due to the limitations of our horizons, our understanding of the relationship between the universe and the size of the human body may have a new perspective.
Traditional Chinese medicine also closely linked the human body with the universe. It believed that the human body itself constituted a small universe and connected with the universe to form a system of the unity of heaven and man.
Dissection of the Human BodyHe recommended a few novels. " The Guide to the Salted Fish in the Heavens of Movies and Television " was a so-called infinite novel. The male protagonist, Gu Jing, was a salted fish. Even with the system, he did not change his laziness. He relied on his face to live and occasionally used his brain to take shortcuts so that he could be lazy. The courtyard house had been completed, and it involved many tentative worlds.
" I Have Countless Puppets in the Godly Tycoon's Life " was an urban novel written by sofa number one. Li Jue had the puppet system. In the beginning, 100,000 puppets could like, comment, work, and so on. He only needed to spend money to produce puppets. There were many characters, and there were also different female leads. It was an upgraded version of God's Grand Literature.
" Dingpan Star " was a fantasy novel written by the sword dance show. The protagonist's situation was complicated. His master was a transmigrator and the world's number one expert. The story revolved around protecting the world. The protagonist was a little mischievous. It was written by the author to realize his dream of crossdressing.
" City Doctor God " was a novel written by a useless quack doctor. In the city, the ability doctor's medical skills, abilities, and appearance were all super powerful. The battle scene was hot blooded.
" Flowers on the Medical Road " was an ancient romance novel written by Thousand Mirrors and Eight Desolates. A Chinese doctor traveled through another world to save the dying and heal the wounded. The female protagonist was naive. The book list was not bad.
<a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
Portrait of the human bodyThe proportions of the characters in the cartoon version were different from those in the normal anime. The ratio of the normal anime characters was usually 7 heads, while the proportions of the characters in the cartoon version were usually 2 heads, 2.5 heads, or 3 heads. Different characters had different characteristics:
- 4. Q version of the head and body: The finger structure can be clearly seen. The head structure is close to normal proportions. There is an obvious neck, the body is longer, and the muscles of the legs are undulating.
- 3. Q version of the head and body: the neck is shorter but still visible, the finger structure is simplified but recognizable, the body proportion is moderate, and the leg lines are not obvious.
- [2-head Q-version: No neck, completely simplified hands, almost cylindrical legs, and almost cylindrical body.]
When drawing the body of a character, you can draw the body into a shape such as A, a round, or a water droplet. You have to pay attention to the roundness and ignore the joints. Take the 2.5 head and body of the Q character as an example. The head was 1, the chest was 0.5, and the crotch was 1. The ratio could be adjusted according to personal preference. Under normal circumstances, the ratio of fingers was 1:1, but in the Q version, it would become 1:3. The hand structure could be simplified or directly drawn into the shape of a bun. The legs should not be simply drawn in the shape of a stick. It was necessary to consciously draw a little knee structure, and the feet could have the appearance of toes. In addition, the body ratio of the cartoon character was more special. The ratio of the head to the body was about 1:1.
The animation of the resurrection of the main bodyThe following were some anime plots that involved the resurrection of characters:
- In << Swallowing Space >>, Xu Xin was revived with the help of Eternal Love, Luo Feng's original human body was destroyed and he took over the Golden Horned Beast's body, giving birth to a new human body could also be considered a special form of " resurrection ".
- In the Magical Numbers Circus, Pamney was magically resurrected by Archangel Kane.
- In "Douluo Continent", Xiao Wu had many revival related scenes, like because of the Yearning Heartbroken Red her main body survived, and because of the Crystal Blood Dragon Ginseng resurrecting her corporeal body, etc.
- Although there was no mention of the resurrection plot in anime such as Naruto, Uchiha Weasel was ranked among the most wanted anime characters in the Japanese online poll. This also reflected the expectation of resurrection after the character died in the anime.
<a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>