Dark Souls 1's story has you exploring Lordran. You encounter various bosses like Gwyn, the Lord of Cinder. His actions in the past are related to the state of the world now. In Dark Souls 2, there are different areas like Heide's Tower of Flame. The story unfolds as you interact with the strange characters and face the challenges they present, all while trying to deal with the overarching curse that plagues the land.
In the Dark Souls Souls Story, the main elements are quite a few. Firstly, the various kingdoms and their ruins that dot the landscape tell a story of a once - great civilization that has fallen. The bosses in the game are also a major element as they each have their own backstory and are often tied to the overall decline of the world. Also, the different types of magic and weapons available are related to the lore, as they were created in different eras of the world's history, some during the height of the First Flame and others during the decay.
The stories of Dark Souls 1 and 2 are not directly connected in a simple linear way. However, they share the same overarching theme of the undead curse and the cycle of life and death. In Dark Souls 1, the events are set in Lordran, and in Dark Souls 2, it's in Drangleic. But both worlds face the consequences of the undead problem.
The Dark Souls story is about a world on the brink of destruction due to the waning of the First Flame. The Chosen Undead embarks on a perilous adventure. There are different regions in the game world, each with its own unique lore and challenges. For example, in the undead asylum where the game starts, it sets the tone of the harsh world. As the Chosen Undead progresses, they encounter different factions and characters. Some want to keep the current cycle going by relinking the First Flame, while others may have different ideas. The story is full of mystery and the player discovers more about it as they explore and interact with the game's elements.
The Dark Souls story is complex. At its core, it's about a world on the brink of losing the First Flame. The Chosen Undead emerges in this desolate world. This character has to battle through various regions, from the undead asylum where it all begins to places like Blighttown and Sen's Fortress. The story is told through the environment, item descriptions, and the few characters the player meets. It's a story of survival and purpose. The Chosen Undead must decide whether to continue the cycle by linking the First Flame or let the world descend into darkness. This decision is influenced by the knowledge they gain during their arduous journey, which includes uncovering the past of the Lords of Cinder and the true nature of the Dark Soul.
There's also the Fire Keeper. She plays a crucial part as she is associated with the bonfires and provides guidance to the Ashen One. And then there's the Soul of Cinder, which is a significant entity in the novel's plot. It represents the combined wills of all the Lords of Cinder who have failed in their duties to link the First Flame in the past.
There is a story. But it's not straightforwardly presented. You have to explore, interact, and think to uncover the full narrative of Dark Souls. It's a challenging but rewarding experience for those who enjoy digging into the game's secrets.
A significant theme is the combination of two different universes' cultures. The RWBY universe has its own set of values and aesthetics, and Dark Souls 3 has its very distinct and often dark and gritty style. In the fanfic, we see how these two clash and blend. For example, the concept of the Maidens in RWBY and how it might interact with the Firelink Shrine in Dark Souls 3. Also, friendship and teamwork are themes as the RWBY characters usually rely on each other in their own series, and in the fanfic, they have to do the same in the new and more challenging Dark Souls 3 setting.
One main event is the Ashen One's search for the Lords of Cinder. Another is the battles with bosses like the Dancer of the Boreal Valley. Also, the exploration of Lothric Castle which holds many secrets related to the story.
Then there are the bosses like Ornstein and Smough. While they are antagonists, they are also main characters in a way. The graphic novels could show their origin stories, how they came to be guardians of their respective areas and why they are so feared. Their designs in the graphic novels are likely to be as imposing as they are in the game.