The 'kochu book story' could be anything really. Maybe it's a story written by someone named Kochu, or it could be a story that features a kochu, which could be a made - up creature or a term in a specific culture. Without more context, it's hard to say for sure.
As someone who loves to read novels, I don't have the ability to get real-time updates on television programs, so I can't provide information on cartoons that were shown on television after 1992. However, I can tell you some of the types and characteristics of cartoons that were shown on television after 1992 to help you better understand these works.
After 1992, there were many popular animated films such as Naruto, One Piece, Conan, Inuyasha, Ultraman, Crayon Shinchan, and so on. These works had highly restored storylines and exquisite production effects, which were deeply loved by the audience.
These works are usually featured by their deep emotional content and cultural background, which can attract the audience's interest. At the same time, they also paid attention to the details of the production and character design to show superb animation skills and creativity. In addition, these works often involved sci-fi, fantasy, adventure, and other topics to satisfy the preferences of different audiences.
All in all, after 1992, there were many animated films on TV that had high artistic value and entertainment value. It was worth the audience to appreciate and explore.
Mythology and superstition play a big role too. There are stories about gods, goddesses, and mythical creatures. These elements add a touch of magic and mystery to the stories. For instance, there could be tales of how a local deity helped a village during a time of crisis, or stories warning about the consequences of angering a particular spirit. These themes not only entertained but also taught moral lessons to the listeners.
The characters in these novels are usually very relatable. The detectives are not just super - intelligent beings but have their own flaws and quirks. They might be influenced by their family upbringing or local beliefs. The villains also have motives that are often related to local issues like property disputes or family feuds which are common in the Malayalam society.
Character development is a key aspect. In novels like 'Chemmeen', the characters are complex and their fates are intertwined with the cultural and social environment. The storylines are usually not just about individual characters but also about the community as a whole. They show how the actions of one person can have an impact on the entire community.
Old Malayalam stories preserve the cultural heritage of Kerala. They are like time capsules that show the traditional values, social norms, and beliefs of the people. For instance, stories often depict caste - based hierarchies, religious practices, and family structures that were prevalent in the past.
Another great work is 'The God of Small Things' by Arundhati Roy which is partly set in Kerala (where Malayalam is spoken) and explores themes of family, caste, and love in a beautifully written way.
One connection is that computers are now used to create old - style cartoons more efficiently. For example, digital software can mimic the traditional hand - drawn look of old cartoons. Another connection could be that old cartoons sometimes feature computers as plot devices, like in the story I mentioned before where a character enters a computer world.
Children were usually the main audience for cartoons because the purpose of animation was to entertain and attract children's attention.
The cartoon usually presented simple plots and language so that children between the ages of 2 and 5 could easily understand it. In addition, cartoons usually used bright colors and vivid characters to attract children's attention.
Animation films usually provide some educational content such as the theme and plot of the story, as well as some knowledge and skills related to children's lives to help children grow better.
Therefore, cartoons were usually suitable for audiences aged 2-5, which could help them obtain both entertainment and educational benefits.