We typically write user stories in a collaborative environment, like during a planning session. Focus on outlining the user's goal, the actions they'll take, and the expected outcome. It helps to keep them simple and concise.
Basically, start by outlining the user's journey and actions. Use plain English to describe what the user wants to do and how the code should support that. Be specific about the functionality and any constraints.
We write stories because it gives us a platform to communicate ideas, explore different perspectives, and leave a mark. It's a powerful tool to connect with people on a deep level and have an impact on their lives.
Our after-school life is colorful and full of infinite possibilities. Sometimes we would go for a walk in the park to enjoy the beauty of nature; sometimes we would visit the museum to understand the profound history and culture; sometimes we would participate in sports activities to exercise and strengthen our bodies.
We will also think and explore some problems in our after-school life. For example, we would go to the library to borrow some books and read a good book to understand the story and characters in depth; we would consult teachers or classmates to ask questions to constantly improve our knowledge level; we would participate in some public welfare activities to contribute to society and feel the happiness and sense of achievement of volunteers.
After-school life is an important stage of our growth. It gives us the opportunity to enjoy happiness, think, explore and improve ourselves. We should cherish this time and make it a good memory for us.