The answer is: "OST song" refers to the song in the OST. OST referred to the original music in movies, TV series, and other film and television works, and the song part was the OST song. According to the search results, some OSTs of movies and television works included some songs, such as the theme song of the TV series OST of " A Thought of Passing Mountains," many of Zhou Shen's OST songs, and Yu Kewei's Top Ten Classic OSTs. Therefore, an OST song referred to the song part of the original music in a film or television work.
Yes, in a sense. Telltale Games share some characteristics with visual novels. They often have strong narrative elements, where the story progresses through dialogue and choices, much like visual novels. However, they also incorporate more gameplay mechanics such as quick - time events and exploration, which set them apart from traditional visual novels.
The OST lineup for the second season of Celebrating Years had already been announced. Among them, Li Jian sang the theme song " In My Lifetime," Zhou Shen sang the ending song " Excuse me," Liang Long, Liu Duanduan, Zhang Haowei, and Guo Zifan performed the promotional song " Aiya." These songs would bring more musical elements to the second season of " Celebrating Years," adding more emotions and atmosphere to the plot.
Yes, Telltale has made games that can be considered visual novels. Their games often feature branching storylines, character interactions, and decision - making, which are key elements of visual novels. For example, some of their adventure games have a strong narrative focus and use a lot of text and dialogue to drive the story forward, much like traditional visual novels.
One of the top stories could be from 'The Walking Dead' series. It's known for its intense character development and moral choices that players have to make. For example, decisions about who to save in a zombie - infested area.
Yes, Telltale has produced some games that could be classified as visual novels, though they often incorporate elements of adventure and choice-driven gameplay.