Invincible Heroes 3 e-book guideThe following are some of the key points of Invincible Heroes 3:
[1. Town, Troops, and Hero Selection]
1. ** Town selection **
- The castle was a good choice. The troops in the castle had strong strength at all stages, and the transition was smooth. For example, Sharpshooters could attack twice, Royal Griffins could counterattack indefinitely, and Crusaders could attack twice. They were very useful in the early stages, and there were powerful troops like Archangels that could revive teammates in the later stages.
2. ** Hero Selection **
- Adelo, who was in the castle, was more powerful and had his own diplomatic skills. She could make a preliminary judgment of the opponent's strength. If she fought against an enemy weaker than her, there was a higher chance of summoning the enemy to surrender or letting the enemy join her directly, thus increasing her strength like a snowball. Moreover, she could also learn practical skills such as logistics, earth, fire, and water magic.
- Sir Ram was good at attack acceleration and was also one of the choices of heroes in the castle.
** 2. Skill Selection **
1. ** Skill Ranking **
- Diplomacy = Logistics> Earth Magic> Air Magic> Other Skills. Diplomacy allowed him to continuously expand his strength, while Logistics increased the hero's movement points, so he was tied for first place. Learning earth magic in advance would give him the chance to obtain a strategic spell like the Spacetime Gate. When the earth magic was upgraded to the highest level, he could return to the city at any place. There were air-type spells such as the Dimensional Gate, the Flight Spell, which ignored the terrain, and the Chain Lightning AoE attack spell.
** 3. Map recommendations-Heaven's Order **
1. ** Resource advantage **
- There were many resources and treasure chests in the early stages, and the default town was a castle. It was convenient to follow the previous recommendations to arrange the game layout.
2. ** Hero development advantage **
- Hero Adelo can quickly level up in this map, especially his diplomacy, logistics, and earth magic.
3. ** Other advantages **
- There were a lot of low-level wild monsters, so Adelo could snowball with his diplomatic skills. There was also a mountain fortress that could upgrade troops for free, saving on the cost of building upgrades. There was also a level-4 magic tower that had been built. Earth-type magic heroes had a chance to obtain a space-time gate when they entered. There are two black markets that can be purchased. Support Heroes can buy items that increase mobility to help Adelo move troops. Other than the Hell Faction, the other factions are relatively weak. The Hell Faction's attack will also have a certain degree of difficulty (it will take four weeks).
** 4. Game Concept **
1. First, they attacked the castle above as their base camp, then the tomb city on the left, and then the castle with a grade-4 magic tower above.
2. When passing through the high and deep barrier, strengthen the troops, then attack the underground city in the upper left corner, and then attack the stronghold below the underground city (there is a super strong Lion King Shield treasure around, which can add 4 hero attributes), and finally destroy the Hell faction's nest.
** 5. About the Magic Book (Earth Book and Air Book)**
1. ** Earth Book **
- It was a defensive artifact. It had slow, return (strategic level, better than the dimensional door), spirit gathering, resurrection, thunder, body protection, stone skin, observation, anti-magic, Herculean shield, and other spells. There were basically no useless spells. From a strategic point of view, having a teleport spell was very convenient for defense and gathering troops. In terms of tactics, there was also a set of magic to guarantee the advantage.
2. ** Qi Book **
- It was a divine tool for expansion. There were spells such as acceleration, chain lightning (not as useful as thunder), dimensional door, flight, observation of the sky, counterattack (sometimes useful), and so on. Qi Books could be used to steal things, treasures, and cities. With Qi Books, as long as one could see them, it was also possible to steal a local book.
** 6. Overall Game Concept **
1. ** Resource Collection **
- This was the core of the game. The resources in the game were divided into various mineral veins (such as wood, ores, etc.), gold coins, rare resources (crystals, sulfur, gems, mercury), wild barracks, treasures, and so on. Wood and ores were basic resources in the early stages. Many buildings needed them, so they had to collect as much as possible in the early stages. Different cities needed different rare resources to build high-level magic guilds. For example, crystals were needed for strongholds and strongholds, gemstones were needed for castles and towers, sulfur was needed for underground cities and fortresses, and mercury was needed for hell and elements.
2. ** Hero Attributes and Skills **
- Heroes had four attributes: attack, defense, strength, and intelligence. Strength affects the power of magic, while wisdom determines the magic reserves (every increase in wisdom increases mana by ten times). Every time a hero leveled up, one of these four attributes would increase by one point at random. Heroes nurtured in different cities had their own characteristics. Warrior heroes were more inclined to attack and defense, while Mage heroes were more likely to increase strength and wisdom. Heroes could learn eight different skills, which were divided into three stages: Basic, Intermediate, and Advanced. Each time they leveled up, they could choose to learn or upgrade two of the skills.
3. ** Skill learning priority **
- Logisticians (Sailing is suitable for water maps) have a higher priority because mobility is very important in the game. Among the four elements, the air and earth elements had the highest priority and were on par with each other. The water element was second, and the fire element was last. For Wizard Heroes, although Intelligence was important, the priority of learning it was slightly lower than Logistics. Warrior Heroes 'offensive, defensive, tactical, and defensive skills can be improved after mastering logistics and the four elements of magic. Diplomacy could make it easier for wild creatures to join the party and could even be subdued through bribery.
4. ** Military Type **
- There were a total of nine cities with a total of 64 military types. Each military type had an upgraded form. After upgrading, the military types would be stronger, and some would even undergo qualitative changes. The priority should be to upgrade the qualitative change military types. Other than the town troops, there were also field troops that could be recruited through the field barracks.
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Invincible Heroes 3 Archery Skill GuideArchery was a skill in "Invincible Heroes 3" that could increase the damage of ranged troops. It was divided into three levels:
1. [Beginner Archery]: Increases the damage of ranged troops by 10%. This refers to the basic damage of ranged soldiers. War machines such as ballistae can also enjoy this bonus. Its effect is similar to offensive spells.
2. [Intermediate Archery: Increases the damage of ranged troops by 25%.]
3. [Advanced Archery: Increases the damage of ranged troops by 50%.]
Archery covered all long-range troops and ballistae, but it did not include archer towers and melee attacks. The principle of its effectiveness was the same as the attack, fatal strike, lucky strike, knight's special skill, and other "increase damage" effects. When the attack is greater than the defense, it can increase the basic damage by 50%, and when the attack is less than the defense, it can increase the basic damage by 100%.
However, the practicality of archery in the game was controversial. On one hand, the effect of archery in battle was affected by distance and obstacles. If the long-range troops were too far away from the target or there were obstacles blocking them, the attack bonus would be reduced. Moreover, during the exploration phase, it was not very suitable for some races with weak long-range troops in the early stages. When the level of the army in the early stages of the exploration was low, the damage of archery was limited. Although the high-level army was practical, the number of long-range troops that the hero could bring was limited, and the magic corresponding to the high-level archery was not necessarily 100% accurate in the early stages. On the other hand, archery was suitable for races with more long-range troops, more archery skills, and more ballistae, such as fortresses and castles, to clear the wilderness. It was also very suitable for large-scale battles in the later stages.
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Invincible Heroes 3 Kiting Techniques GuideIn Heroes 3, kiting relied on two basic principles of computer operations.
Principle 1: The computer will prioritize attacking or pursuing the unit that it uses the least number of rounds. It was important to note that many people mistakenly believed that the computer would attack or chase the troops closest to it. In fact, the computer did not calculate the distance, but calculated the number of rounds needed to hit the target, and thus chose the troops that needed the least rounds. However, in some complicated kiting battles, such as when there were troops at different distances, this difference would be obvious. For example, the two groups of Thunderbirds were five squares and six squares away from Nine. Theoretically, Nine should walk towards the Thunderbird at the fifth square according to the closest distance. However, in actual combat, if it took two rounds for both groups of Thunderbirds to walk, the computer would act according to the second principle.
Principle 2: Under the same conditions, the computer will prioritize attacking or pursuing the most valuable troops. In the example above, when two groups of thunderbirds needed two rounds to reach, Nine Heads would go to the group with three thunderbirds, because three thunderbirds were worth more than one thunderbird.
In actual combat, it was easiest for the computer to kite with only one group of minions. It was the most difficult to kite with seven groups of minions (especially the seven groups of double squads. The double squads would block each other and it would be difficult to accurately calculate the computer's position). It would be easier to kite in open terrain, but it would be more difficult if there were more obstacles. If the map designer was careful, they would usually give the players the treasure of the Spirit of Confinement in this kind of battle. This was because the morale of the computer would affect the effect of kiting (it would be difficult to kite if the morale of the computer was low or high). If the map designer did not give the Spirit of Confinement, the map designer would set this kind of battle in the Cursed Land. This was because kiting usually only required a Slow spell and a Blessing spell at most. The Cursed Land could use a Level 1 spell, but it would also prohibit the morale of the computer.
In addition, using the Blue Butterfly, Vampire, and Grand Demon, which had no attack response, could also make use of the speed difference to kite. It was relatively simple, as one only needed to accurately calculate the positioning of the computer.
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Invincible Heroes 3 Doomsday Blade Strategy GuideHeroes 3 Doomsday Blade is a very popular strategy game. Here are some strategy suggestions:
1. Form a strong team: In Doomsday Blade, every character has unique skills and abilities. Therefore, it is necessary to form a strong team composed of multiple characters. Each character has to be selected according to their own game style and goals.
Understanding the map: The map is one of the most important elements in the game. He needed to understand the various locations on the map and which areas were dangerous and which areas could help him obtain resources and treasures.
3. Mastering the rules of the game: Mastering the rules of the game is the key to victory. You need to understand the various skills and items in the game and how to use them to gain an advantage.
4. Use of Resources: Resources are very important in Doomsday Blade. They needed to collect as many resources as possible, such as wood, stones, and metals, and use them to build buildings and upgrade their character's skills.
5. Learn to counterattack: In the game, enemies may use various skills to attack you. It was very important to learn how to counterattack. You could use magic or skills to counterattack the enemy's attacks.
6. Careful Decision-making: Decision-making is very important in Doomsday Blade. He needed to choose his actions carefully and make the right decision based on the current situation and the enemy's reaction.
7 Continuous Evolution: You need to continuously evolve and develop in the game. You can do this by upgrading your characters, buildings, and skills to make your game more powerful and interesting.
I hope these suggestions will help you succeed in Doomsday Blade!
Invincible Hero's opening technique guideHere are some opening techniques for Invincible Heroes:
- ** Race Selection **:
- [Elemental Race: Strong combat ability in the early stages. The advantages of the early stages are obvious. The variety of skills can deal with different battle scenarios and enemy races.] If you were lucky and had enough resources at the start of 200 difficulty, you could choose the Elemental City and Granden. The Firebird would appear in 2 - 3 weeks. In the early stages, if there were butterflies and elements, you could directly snatch the computer resources without building a city.
- [Graveyard Race: Relatively weak in the early stages, but powerful in the later stages.] It required patience and strategy to last until the later stages. After obtaining the key equipment, the Ghost King Cape, one's strength would have a qualitative leap, including attack power, defense power, and vitality.
- ** Based on map size **:
- ** Medium maps and below **: Small territory, intense competition for resources, priority should be given to the development of troops, as soon as possible to increase the level of heroes, recruit powerful creatures to enhance military strength.
- ** Large maps and above **: The land is vast and rich in resources. There is more space and time to develop the economy. You can prioritize building castles, collecting resources, and researching technology to gradually increase your overall strength.
- [Terrain considerations: In a terrain without water or dungeons, there are no additional resources and challenges. The progress of the game is faster. More attention should be paid to the training of troops and the use of tactics to quickly gain an advantage.]
- ** Game idea example **: You can first attack the castle above as the base camp, then the tomb city on the left, then the castle with a level-4 magic tower above, strengthen the troops when passing through the high barrier, then attack the underground city in the upper left corner, and then attack the stronghold below the underground city (there is a super powerful Lion King Shield treasure around, hero attributes +4 points). At the same time, he had to familiarize himself with the town's buildings, the troops, and the hero's attributes and skills. He could slowly figure out his magic in the battle.
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Invincible Heroes 7 Difficult Start Strategy GuideThe following is the strategy for the difficult opening of Invincible Heroes 7:
1. ** Diverging troops to deceive counterattacks **
- Divide the troops into cannon fodder and main force. The number of cannon fodder troops was set to one, and they were divided into five or six teams. The main force was responsible for the damage output. When it is the turn of the troops to move, choose to wait and adjust the order of their actions so that the troops can move at the end of this turn and the beginning of the next turn.
- When choosing targets, they followed the principle of "it is better to cut off one finger than to hurt ten fingers". They prioritized destroying one team of enemy troops, which could effectively reduce the loss rate of cannon fodder troops. This technique was very effective when facing dangerous enemies. It could also increase damage and reduce casualties.
- The high active damage output units could create conditions for the low active cannon fodders to be deceived, and the use of two consecutive movements could reduce long-range damage (most long-range units had a range setting, and the damage from half the distance of the battlefield was halved), and could quickly close in (long-range units had a damage reduction penalty).
2. ** Fire Wall is related to elemental magic **
- Firewalls and elements had certain settings in this generation. They could be used as more conventional and powerful farming methods, but there were limitations.
3. ** Resources and Building Order **
- For example, if the monsters in the tower were weak, they could first develop the council and provide stable resources for the output before raising the wyverns. If the monsters were strong, they could first raise the wyverns before developing the council. Wyverns had high mobility and powerful attack power, and could deal with powerful wild monsters. However, the difficulty of making cows was relatively high. In the early stages, it would be considered after completing the training of the council and Wyverns.
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Invincible Heroes 3: Heaven's Favorite Strategy GuideThe following is the detailed strategy for the Invincible Heroes 3 map:
1. [First week: Seize the field facility at the top right corner of the main city to recruit green dragons.]
2. [Second week: Take 2 green dragons and some other troops and break through the enemy fortress with 12 bone dragons under the castle. Then charge down.] Arrive at the top left corner of the map to visit the green tent and defeat the Ghost Dragon to obtain the Town Portal Scroll. The enemies in this level are not strong, but they can be eliminated quickly. The key is to accumulate phantom dragons (to use the two dragon caves in the middle of the right side of the map and the middle below).
3. [After accumulating 25 Phantom Dragons, go to the Prophet's place on the top right of the main city to exchange for the Saint Grass Shoes.]
4. [After **: Go through the portal to the lower left corner of the map. Hand over the straw sandals and pass through the mission tower. Defeat the 25 Ghost Dragons and other troops guarding the Boots of the Dead. Bring the Boots of the Dead back to the main city to pass the mission.]
There were some important points to note during the game:
1. [Choose a suitable hero and soldier combination: Different heroes and soldiers have different performances in the map.] For example, in the Castle Race, the basic configuration for the initial stage of the exploration could be a spearman and an archer. The standard configuration could be an archer and a knight. The high-end configuration could be an archangel. The basic configuration for the Stronghold Race could be a centaur and an elf. The standard configuration could be an elf and a pegasus. The high-end configuration could be a gold dragon.
2. [Strategy Development: Consider how to fight the enemy, occupy resource points, and complete the mission.] When choosing an enemy, consider their skills and weaknesses in order to exploit them. At the same time, they had to consider their allies and coordinate their actions better.
3. [Know the important locations on the map: For example, castles can store more resources and better control the map. Treasure warehouses can obtain more treasures and weapons for battle. You must be good at using these locations.]
4. * * Use items in the map **: For example, acceleration items can speed up movement, healing items can restore health, magic items can change colors and status, etc.
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Jianghu Inn Guide Guide GuideThe following are some strategies related to Jianghu Inns:
** 1. Combat related (Non-damage farming techniques)**
1. ** Teamwork strategy **
- Arrange for one player to continue attacking from the front, while the other party member will maintain a defensive state from the back and constantly adjust his position. This would reduce the frequency of monster attacks and ensure the safety of the team.
2. ** Attack and defense coordination **
- When a monster used a skill break attack to destroy the defense of the defending teammate, the output player had to immediately use the defensive skill and wait until the defense teammate's frozen state was over before continuing to attack. Defending teammates should pay attention to the monster's attack mode and provide timely assistance.
3. ** Position Selection **
- During the battle, one had to constantly adjust their position. When the monster's position was not good, they would pull it to an open space to ensure that their teammates and the monster were in the same straight line. This would avoid the influence of the monster's attack distance judgment and reduce the risk of being hit.
4. ** Observing and Dealing with Monster Weapons **
- If the monster uses a stick, the teammate should stand far away from the monster; if the monster uses a short sword, the teammate should stand close to the monster to adjust the attack strategy and protect the teammate from damage.
- To be able to deal no damage to all the monsters, he needed to constantly practice with his teammates and flexibly adjust his strategy according to the actual situation.
** 2. Inn Management **
1. ** Quest and Reputation **
- Through completing various quests in the inn, he could increase his reputation and use the map's resources to upgrade his buildings. This would be of great help to the level of crafting items, forging equipment, and cooking dishes.
2. ** Equipment and Item Creation **
- The inn could produce better equipment and items, expand the character limit and warehouse size, and improve the game experience.
3. **NPC interaction **
- Pay attention to NPCs and increase their favorability. You can receive different missions and buy different types of items. The inn could also help players identify equipment and recruit new characters.
** 3. Game environment related (Experience in Jianghu Inn in real life)**
1. ** Food and Entertainment Experience **
- Some of the inns in the real world had wonderful performances, and there were NPCs walking around the streets and alleys that could be interacted with. There were a variety of dishes, such as Zigong crispy, chopped pepper and purple perilla minced fish face, flavored vinegar steamed chicken, roasted pepper beef tender tofu pudding, handmade three delicacies, Jianghu flying cake, etc.
- Some Jianghu inns had voucher promotions. The environment was good, the dishes were fresh, and they didn't make pre-made dishes. There were also open barbeque and on-the-spot barbeque.
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