Guarding the country's invincible novel recommendation" Invincible Defender " was an urban hot-blooded novel written by Luo Xiaoshuai. It told the story of Ye Wuxie and Qin Shiyun's twists and turns. The main character in the story was the guardian of the country outside, but at home, he was a full-time nanny who doted on his wife like his life. The plot of this novel is fascinating and highly recommended.
Guarding the lonely city alone, invincible in the world"Guarding the Lonely City Alone, Invincible in the World" was a work by an online writer. This novel was based on the Tang Dynasty's Anxi Army as the background. After the An Lushan Rebellion, the Great Tang collapsed, and the Heavenly Dao changed drastically. The city remained alone in the Western Regions for sixty years. The city was covered in white hair, but it never surrendered or was captured. The protagonist, Gu Chang 'an, was born and raised here. He killed enemies at the age of ten, and when he was twenty, he was the only one left on the city wall. Although he was exhausted and desperate, he could not fall down. The news that had been delayed for more than 60 years finally reached Chang 'an. The Central Plains was shocked, and the empress shed tears. Gu Chang 'an had single-handedly guarded Qiuci, the last city of the Great Tang in the Western Regions, protecting the elderly and children in the city. The main character in the book was an enemy of ten thousand people. Although the novel was not long and even had a bad ending, and the ending was different from history (in history, the Anxi army was wrapped in a horse's leather, but in the novel, the Tang cavalry was expected), it still showed the heroic blood of the Chinese people to protect their territory and country in despair and loneliness with strong emotions and excellent writing.
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A globeEarth-shaped, extremely flat. The equator was long, more than 40,000. 510 million, surface area, 6371, average radius. Earth model globe, scaled down. The earth's axis was an imaginary axis that passed through the center of the earth and intersected two points: the North Pole pointed to Polaris, and the opposite point was called the South Pole. Weft circle, pointing east and west. The equator is long and has two poles. The equator is divided into north and south at zero degrees. South latitude S, north latitude N. Meridian, to the north and south. It's a semicircle, equal in length. Originally zero degrees, east and west are divided. West meridian W, east meridian E. The two opposite lines form a circle, and the degrees add up to 180. 20°W, 160°E, the hemisphere boundary must be remembered. Latitude Net, position.
Invincible Heroes 3 e-book guideThe following are some of the key points of Invincible Heroes 3:
[1. Town, Troops, and Hero Selection]
1. ** Town selection **
- The castle was a good choice. The troops in the castle had strong strength at all stages, and the transition was smooth. For example, Sharpshooters could attack twice, Royal Griffins could counterattack indefinitely, and Crusaders could attack twice. They were very useful in the early stages, and there were powerful troops like Archangels that could revive teammates in the later stages.
2. ** Hero Selection **
- Adelo, who was in the castle, was more powerful and had his own diplomatic skills. She could make a preliminary judgment of the opponent's strength. If she fought against an enemy weaker than her, there was a higher chance of summoning the enemy to surrender or letting the enemy join her directly, thus increasing her strength like a snowball. Moreover, she could also learn practical skills such as logistics, earth, fire, and water magic.
- Sir Ram was good at attack acceleration and was also one of the choices of heroes in the castle.
** 2. Skill Selection **
1. ** Skill Ranking **
- Diplomacy = Logistics> Earth Magic> Air Magic> Other Skills. Diplomacy allowed him to continuously expand his strength, while Logistics increased the hero's movement points, so he was tied for first place. Learning earth magic in advance would give him the chance to obtain a strategic spell like the Spacetime Gate. When the earth magic was upgraded to the highest level, he could return to the city at any place. There were air-type spells such as the Dimensional Gate, the Flight Spell, which ignored the terrain, and the Chain Lightning AoE attack spell.
** 3. Map recommendations-Heaven's Order **
1. ** Resource advantage **
- There were many resources and treasure chests in the early stages, and the default town was a castle. It was convenient to follow the previous recommendations to arrange the game layout.
2. ** Hero development advantage **
- Hero Adelo can quickly level up in this map, especially his diplomacy, logistics, and earth magic.
3. ** Other advantages **
- There were a lot of low-level wild monsters, so Adelo could snowball with his diplomatic skills. There was also a mountain fortress that could upgrade troops for free, saving on the cost of building upgrades. There was also a level-4 magic tower that had been built. Earth-type magic heroes had a chance to obtain a space-time gate when they entered. There are two black markets that can be purchased. Support Heroes can buy items that increase mobility to help Adelo move troops. Other than the Hell Faction, the other factions are relatively weak. The Hell Faction's attack will also have a certain degree of difficulty (it will take four weeks).
** 4. Game Concept **
1. First, they attacked the castle above as their base camp, then the tomb city on the left, and then the castle with a grade-4 magic tower above.
2. When passing through the high and deep barrier, strengthen the troops, then attack the underground city in the upper left corner, and then attack the stronghold below the underground city (there is a super strong Lion King Shield treasure around, which can add 4 hero attributes), and finally destroy the Hell faction's nest.
** 5. About the Magic Book (Earth Book and Air Book)**
1. ** Earth Book **
- It was a defensive artifact. It had slow, return (strategic level, better than the dimensional door), spirit gathering, resurrection, thunder, body protection, stone skin, observation, anti-magic, Herculean shield, and other spells. There were basically no useless spells. From a strategic point of view, having a teleport spell was very convenient for defense and gathering troops. In terms of tactics, there was also a set of magic to guarantee the advantage.
2. ** Qi Book **
- It was a divine tool for expansion. There were spells such as acceleration, chain lightning (not as useful as thunder), dimensional door, flight, observation of the sky, counterattack (sometimes useful), and so on. Qi Books could be used to steal things, treasures, and cities. With Qi Books, as long as one could see them, it was also possible to steal a local book.
** 6. Overall Game Concept **
1. ** Resource Collection **
- This was the core of the game. The resources in the game were divided into various mineral veins (such as wood, ores, etc.), gold coins, rare resources (crystals, sulfur, gems, mercury), wild barracks, treasures, and so on. Wood and ores were basic resources in the early stages. Many buildings needed them, so they had to collect as much as possible in the early stages. Different cities needed different rare resources to build high-level magic guilds. For example, crystals were needed for strongholds and strongholds, gemstones were needed for castles and towers, sulfur was needed for underground cities and fortresses, and mercury was needed for hell and elements.
2. ** Hero Attributes and Skills **
- Heroes had four attributes: attack, defense, strength, and intelligence. Strength affects the power of magic, while wisdom determines the magic reserves (every increase in wisdom increases mana by ten times). Every time a hero leveled up, one of these four attributes would increase by one point at random. Heroes nurtured in different cities had their own characteristics. Warrior heroes were more inclined to attack and defense, while Mage heroes were more likely to increase strength and wisdom. Heroes could learn eight different skills, which were divided into three stages: Basic, Intermediate, and Advanced. Each time they leveled up, they could choose to learn or upgrade two of the skills.
3. ** Skill learning priority **
- Logisticians (Sailing is suitable for water maps) have a higher priority because mobility is very important in the game. Among the four elements, the air and earth elements had the highest priority and were on par with each other. The water element was second, and the fire element was last. For Wizard Heroes, although Intelligence was important, the priority of learning it was slightly lower than Logistics. Warrior Heroes 'offensive, defensive, tactical, and defensive skills can be improved after mastering logistics and the four elements of magic. Diplomacy could make it easier for wild creatures to join the party and could even be subdued through bribery.
4. ** Military Type **
- There were a total of nine cities with a total of 64 military types. Each military type had an upgraded form. After upgrading, the military types would be stronger, and some would even undergo qualitative changes. The priority should be to upgrade the qualitative change military types. Other than the town troops, there were also field troops that could be recruited through the field barracks.
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Invincible Heroes 3 Kiting Techniques GuideIn Heroes 3, kiting relied on two basic principles of computer operations.
Principle 1: The computer will prioritize attacking or pursuing the unit that it uses the least number of rounds. It was important to note that many people mistakenly believed that the computer would attack or chase the troops closest to it. In fact, the computer did not calculate the distance, but calculated the number of rounds needed to hit the target, and thus chose the troops that needed the least rounds. However, in some complicated kiting battles, such as when there were troops at different distances, this difference would be obvious. For example, the two groups of Thunderbirds were five squares and six squares away from Nine. Theoretically, Nine should walk towards the Thunderbird at the fifth square according to the closest distance. However, in actual combat, if it took two rounds for both groups of Thunderbirds to walk, the computer would act according to the second principle.
Principle 2: Under the same conditions, the computer will prioritize attacking or pursuing the most valuable troops. In the example above, when two groups of thunderbirds needed two rounds to reach, Nine Heads would go to the group with three thunderbirds, because three thunderbirds were worth more than one thunderbird.
In actual combat, it was easiest for the computer to kite with only one group of minions. It was the most difficult to kite with seven groups of minions (especially the seven groups of double squads. The double squads would block each other and it would be difficult to accurately calculate the computer's position). It would be easier to kite in open terrain, but it would be more difficult if there were more obstacles. If the map designer was careful, they would usually give the players the treasure of the Spirit of Confinement in this kind of battle. This was because the morale of the computer would affect the effect of kiting (it would be difficult to kite if the morale of the computer was low or high). If the map designer did not give the Spirit of Confinement, the map designer would set this kind of battle in the Cursed Land. This was because kiting usually only required a Slow spell and a Blessing spell at most. The Cursed Land could use a Level 1 spell, but it would also prohibit the morale of the computer.
In addition, using the Blue Butterfly, Vampire, and Grand Demon, which had no attack response, could also make use of the speed difference to kite. It was relatively simple, as one only needed to accurately calculate the positioning of the computer.
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Invincible Heroes 3 Archery Skill GuideArchery was a skill in "Invincible Heroes 3" that could increase the damage of ranged troops. It was divided into three levels:
1. [Beginner Archery]: Increases the damage of ranged troops by 10%. This refers to the basic damage of ranged soldiers. War machines such as ballistae can also enjoy this bonus. Its effect is similar to offensive spells.
2. [Intermediate Archery: Increases the damage of ranged troops by 25%.]
3. [Advanced Archery: Increases the damage of ranged troops by 50%.]
Archery covered all long-range troops and ballistae, but it did not include archer towers and melee attacks. The principle of its effectiveness was the same as the attack, fatal strike, lucky strike, knight's special skill, and other "increase damage" effects. When the attack is greater than the defense, it can increase the basic damage by 50%, and when the attack is less than the defense, it can increase the basic damage by 100%.
However, the practicality of archery in the game was controversial. On one hand, the effect of archery in battle was affected by distance and obstacles. If the long-range troops were too far away from the target or there were obstacles blocking them, the attack bonus would be reduced. Moreover, during the exploration phase, it was not very suitable for some races with weak long-range troops in the early stages. When the level of the army in the early stages of the exploration was low, the damage of archery was limited. Although the high-level army was practical, the number of long-range troops that the hero could bring was limited, and the magic corresponding to the high-level archery was not necessarily 100% accurate in the early stages. On the other hand, archery was suitable for races with more long-range troops, more archery skills, and more ballistae, such as fortresses and castles, to clear the wilderness. It was also very suitable for large-scale battles in the later stages.
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