I'm not sure which specific story Gandalf is telling as there are many in the Tolkien's works. Maybe it's about the history of Middle - earth, like the battles against the dark forces or the tales of the rings.
Well, Gandalf is from the Ainur. He was among those Maiar who were sent to Middle - earth. His purpose was mainly to help the good against the forces of evil like Sauron. He was created long before the events in Middle - earth started to unfold. Gandalf's origin story is deeply intertwined with the greater cosmology of Tolkien's world. He had powers that were both magical and related to his wisdom and knowledge, which he used to influence the course of events in Middle - earth.
Gandalf originated from a higher spiritual plane. He was dispatched to Middle-earth with a purpose. His background involves being part of a divine order and having a responsibility to bring hope and resistance against evil.
Well, one similarity could be in the style of their design. Beemo is a cute and unique character in Adventure Time, while the Balrog in other stories often has a very distinct and menacing look. In Cave Story, the characters also have their own unique design styles. They might all share the aspect of being part of a world that has its own set of rules and lore. Another similarity could be in their role in the overall narrative. Beemo is important for Finn and Jake's adventures, the Balrog often serves as a major obstacle or threat in its own story, and in Cave Story, characters play crucial roles in the journey through the cave world.
The extended reading was usually divided into the following categories:
1. Academic theses: These articles mainly involve academic research, theoretical discussion, methods, history, culture, society, politics, economics, and other topics.
2. Popular science books: These articles mainly introduce knowledge in the fields of natural science, engineering technology, medicine, biology, environmental science, psychology, etc., as well as the applications and development trends related to these fields.
3. Fictions, poems, essays, and other literary works: These articles mainly introduce the background, style, theme, plot, characters, language, and other aspects of novels, poems, essays, and other literary works.
4. Classics: These articles mainly introduce the reading materials, background, characters, plots, topics, evaluations, and other information about the classics.
5. Theory of literature and art: These articles mainly introduce the research scope, basic views, main schools, and representative works of literature and art.
Humanities and social sciences books: These articles mainly introduce the reading materials, authors, topics, structure, style, and other aspects of humanities and social sciences books.
Fictional novels: These articles mainly introduce the background, character setting, plot construction, theme discussion, and other aspects of fictional novels.
8 Other types of books: These articles mainly introduce the reading materials, authors, topics, evaluations, and other information of other types of books.
Two-dimensional is a term widely used in Japanese anime, games, and culture. It is often used to describe the characters, things, and concepts in fictional two-dimensional worlds or in anime, manga, games, and other media.
The extended meaning of the 2D also included:
1 anime, comics, games and other two-dimensional media: The root of two-dimensional culture lies in these media including anime, comics, games, etc.
2. Virtual world: There are often fictional characters, scenes, and things in the two-dimensional world. These virtual worlds are often called two-dimensional worlds.
3rd level culture: 2D culture is a unique cultural phenomenon that is very popular in Japan and surrounding areas, including anime, comics, games, music, etc.
4th dimension: The " dimension " in the 2D world refers to different spaces that are opposite to the real world.
5 anime characters: anime characters are an important part of the two-dimensional culture. They usually refer to fictional anime characters with unique appearances, personalities, and backgrounds.
Cute culture: Cute culture is an important part of the two-dimensional culture, including cute appearance, gentle personality, etc. These elements often appear in anime, comics, games and other media.
7.2D music: 2D music is a type of music in 2D culture, including pop, rock, electronic and other unique styles.
8th Dimensional Wall: The "Dimensional Wall" in the 2D culture refers to the barrier between the real world and the virtual world. People can't really enter the 2D world.
Two-dimensional was a term widely used in Japanese anime, games, and culture. Its extended meaning included virtual worlds, subculture, anime characters, cute culture, two-dimensional music, and dimensional walls.