Well, in Basara Samurai Shodown story, there are different clans and samurai warriors. These characters have their own backstories that shape their actions in the game. For example, a young samurai from a fallen clan might be on a quest to restore his family's name. There are also elements of magic and superhuman abilities in the story which add more depth to the battles and interactions between characters.
First, do your research on both Charlotte and the Samurai Shodown world. Know their unique traits, backstories, and abilities. For Charlotte, her elegance and fighting skills could be highlighted. In Samurai Shodown, the different samurai characters and their swordsmanship styles are important. Then, create an interesting plot. Maybe Charlotte gets transported to the Samurai Shodown world and has to find her way back home while facing various foes and making allies along the way.
One way to find suitable fanfiction is to search for crossovers tagged as 'family - friendly'. Some might imagine Charlotte having a friendly sparring match with a Samurai Shodown character. This could lead to interesting storylines about cultural exchange and mutual respect for combat skills. Maybe she learns a new technique from the samurai, or vice versa.
There are numerous shark attack stories where the victim survives. In fact, with improved beach safety measures and better medical response times, the number of non - fatal shark attack stories has increased. People are more likely to be treated and recover from shark attacks nowadays compared to the past, which means that shark attack stories are not always about death.
You need to master specific combo moves and button sequences. Each character has their unique fatality techniques that you can learn through practice and exploration in the game.
The developers might have restricted fatalities in the story mode of Mortal Kombat XL to maintain a certain level of consistency. They want to tell a story, and fatalities can be quite brutal and might not fit well within the context of the overall story arc. So, it's just a design choice to separate the more violent gameplay elements from the story experience.