Vivo Video ContestVivo has organized a number of video competitions, such as the 2021 Vivo Vision mobile photography competition held in Beijing in November 2021; The 2024 Vivo Video and Mobile Photographer Competition was jointly launched by Vivo and Vivo's global imaging strategic partner, Zeiss. A new "macro" submission unit was added, and there were additional awards such as "Special Award of the Organizing Committee,""Best Image Award of S Series" and "Young Photographer Award". There were six submission units,"Portrait","Group Picture","Landscape","Night","Sports" and "macro". A total of 26 awards were selected under different categories. The "Best Work of the Year" was awarded to the six unit champions. The judges were luxurious, including Zeiss photography expert Bertum Hoenlinger and other professionals. There was also the "City Affairs·Human World" mobile photography competition. On November 18th, Hangzhou Station held an event at the Zhejiang Province Intangible Cultural Heritage Museum. The final results were announced on the spot, and 21 groups of works won.
" A Short History of the Future: Legends of the Intelligent Era " was equally exciting. Everyone was welcome to click and read it!
game designGame design referred to the process of designing the game's content and rules. A good game design needed to create goals that would arouse the players 'passion to clear the game and formulate meaningful decision-making rules. Game design involved game rules and gameplay, visual arts, programming, production, sound effects, scriptwriting, game characters, props, scenes, interface, and many other elements. Game designers usually specialize in a specific genre of games, such as tabletop games, card games, or video games. Learning game design required mastering game-related knowledge, such as game history, level design, art, engines, etc., and familiarizing themselves with the game production process through practical projects. The core of game design was the creative experience and rhythm.
Design Game FictionsThere were a few game design novels that he could recommend. First of all, The All-rounded Game Designer was a very unconventional novel. From a design perspective, it talked about how to design games and how to make money. This book also introduced the development of the game for about 10 years, which is definitely not to be missed by readers who like games. In addition," The Founder of Future Games " was also a novel about starting a game company with black technology. The male protagonist had a Harvard degree and gave up his job at a big company to develop his own independent game. In addition, The Art of Game Design: A Book of Lenses is also a great book. It raises more than 100 questions to help designers think about psychology, playability, practicality, storylines, and what makes games interesting. These recommended novels could help readers understand the process and ideas of game design.
Game Design SystemHere are a few recommended game design novels: [All-rounded Game Designer] Author: Drunk in Green Clothes. The main character was originally the chief planner of a mobile game company. After being bound by a game system, he transmigrated to a parallel world and overturned the gaming industry. Completed, a total of 2.54 million words. 2. " Game Design: Is it that easy for you guys to fill it in?" Author: Love to Eat Hotpot Base. The story was about Ye Feng transmigrating to a barren parallel world, obtaining the game production system, and improving his game production ability through the player's ratings. 3. Game Design System, by Pudu Red Dust. This novel told the story of a game designer who transmigrated to a parallel world, obtained the game design system, and overturned the game industry. These are a few recommended game design novels. I hope they will be helpful to you.
Maze Game DesignMaze game design can be divided into two categories: paper maze and DIY maze.
##1. Paper Maze Design
###(1) Treasure Map
1. ** Preparing Work **
- He would choose the "treasure" that the child loved and hide it somewhere in the house.
- Draw a rough floor plan of the house and draw large furniture on the map.
2. ** Key Points of Design **
- Mark the location of the "treasure" to form a treasure map, and let the child find the "treasure" according to the treasure map.
###(2) Hand-drawn map
1. ** Draw the outer wall (Take a square as an example)**
- Use a pencil to draw a square on the paper. At two corners (or any two positions) that are relatively far away, use an eraser to draw two blank spaces as the starting point and the ending point.
2. ** Draw the route **
- Draw more routes on the outer wall, and wipe out at least two blank spaces on each route, and the blank spaces on each route are staggered from the outer layer.
3. ** Add non-proportional graphics **
- After drawing three or four routes, the child can add different proportions of the drawn route according to his preference to increase the interest.
4. ** Confirm route **
- Ask the child to find the only route he wants to design, and then use a pencil to seal the remaining blank spaces to form a maze map.
###(3) Story Map (Story Maze)
1. ** Drawing a map **
- You can draw a map according to the principle of hand-drawn maps.
2. ** Add Elements **
- Draw small animals on the map and give the map a small story. For example, tell the story of a little mouse getting lost and unable to find its mother. Ask the child to help the little mouse find the right way home. You can also use toys? It was a simulation of driving a little mouse home.
##2. Using Scratch3.0 to Design a Maze Game
1. ** Draw a map of the maze (background drawing)**
- In the lower right corner of the Scratch 3.0 interface, he clicked on the blank background. The finger area on the left would change accordingly. When the "background" option was selected, a panel similar to a drawing tool would appear.
- On the leftmost side was the background list, and in the middle was a background that could be drawn. The name of the tool will be displayed when the mouse is placed on it. You can use it to design a maze map. Note the starting position.
2. ** Change the size of the character **
- First, click the mouse to select the character in the character list, find the size attribute in the character attribute area (the default size is 100), directly enter the number to change the size, and adjust the size of the character according to the map width. The larger the value, the bigger the character, and vice versa.
3. ** Set the keyboard direction keys to control the character's movement (needs to be combined with the relevant instructions to learn to use)**
Game Design ClassThe following is an example of a game lesson plan for the middle class:
#"Small Animals Move" Game Class Teaching Plan
##1. Activity Target
1. Training the child's body coordination and balance.
2. Cultivate children's sense of teamwork and competition.
3. Let the children get to know different small animals in the game and increase their understanding of the living habits of small animals.
##2. Event preparation
1. Make all kinds of small animal headwear (such as little rabbits, little monkeys, little squirrels, etc.), the number of which is equal to the number of children.
2. Set up a starting point and an ending point outdoors or in a spacious room. Place some small baskets at the starting point as a "home", and place some sandbags at the ending point as "food" or "items."
3. Simple obstacles such as small stools and hula hoops.
##3. Activity
###(1) Introduction
1. Teachers wore animal headgear (like a mother rabbit) to attract the attention of the children.
2. The teacher asked,"Children, Mother Rabbit is moving today. But there are too many things at home. Mother Rabbit can't move all of them by herself. She wants to ask the children to help. Are you willing?" Then, introduce the different animal headwear to the children and let the children choose the small animal they want to play.
###(2) Explanation and Practice of the Game Rules
1. Divide the children into groups, eg according to the species of small animals.
2. The teacher explained the rules of the game."The animals have to start from their home at the starting point, bypass the obstacles (pointing to small stools, hula hoops, etc.), reach the finish line to get a sandbag (food or items), and then return along the original road to put the sandbag into the small basket at their home. Let's see which group of animals can move all the sandbags home first."
3. First, a few children were invited to demonstrate. The other children watched, and the teacher guided them on how to bypass obstacles, how to maintain balance, and how to hold sandbags.
###(3) Official Game
1. The game began. The first child of each group put on the headdress and set off. The other children cheered on the side.
2. The teacher would observe the child's performance during the game, give encouragement and guidance in a timely manner, ensure the child's safety, and remind the child to abide by the rules of the game.
3. When all the children in a group had completed one round of transportation, the next round would be carried out until all the groups had completed the prescribed round.
###(4) Game Ending and Closing
1. At the end of the game, the teacher announced the winning group and gave them small rewards (such as small sticker).
2. The teacher and the child reviewed the game process together, asking the child what difficulties he encountered in the game, how he solved them, and letting the child share his feelings.
3. The teacher concluded,"Today, the children are very powerful. They are as hardworking and brave as small animals. They helped the small animals move their homes. The little animals are very grateful to you! Moreover, in the game, the children learned to help each other. They also trained their bodies when they bypassed obstacles."
###(5) Extension Activity
1. In the regional activities after school, relevant materials could be provided to allow children to play the game of "small animals moving" freely to further improve their game skills.
2. Ask the children to tell their families about the small animals they played in the game and the process of the game to enhance their language skills.
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Fantasy novel website design tutorial videoThe latest novel website construction video tutorial can be viewed at <anno data-annotation-id ="0fd8fd12 - 4fd2 - 4f16 - 4f16 - 8f16 - 8f111f11111118"></anno></anno>. The specific operations include: first install the pagoda panel, PHP7.2, then install the PHP expansion, fileninfo, in the software store, set the pseudo-static website to Tinkphp, upload the novel source code to the pagoda domain name folder root, then visit the site domain name/install to install, and finally set the basic information of the website, which can be selectively manually published and automatically collected.
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Popular novel website design tutorial videoYou can refer to this tutorial: <strong></strong><strong></strong></strong>
1. install pagoda panel php7.2;
2. To install the php extension in the software store: fileninfo;
3. Make pseudo-static settings on the website: Tinkphp;
4. He uploaded the novel source code to the root of the Pagoda domain name folder.
5. [Visit: website domain name/install, install;]
6. Set up the basic information of the website, selectively manually publish and automatically collect.
In addition, there was a tutorial series on building a basic website launched by Beijing Three Realms Technology Co., Ltd., which was taught by the lecturer. He would talk about server environment deployment, website source code, and modification. It was suitable for a novice to learn to build a website, but it did not mention whether it was a video tutorial.
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Text design packaging animation video templateThe following are some resources related to text design packaging animation video templates:
- There are AE495 12 sets of video subtitles, animation, hand-drawn cartoon, MG graphics, text, title, effect engineering ae template, suitable for After Effects CC6- CC 2019 or later versions. The resolution is full HD 1920×1080, the file size is 12.85MB, there is no need for third-party plug-ins, and it contains 12 effects.
- The template for creative subtitles, text layout design, animation, and animation is in the file format of AE. The resolution is 1080P, and the file size is 27.45MB. It is recommended to use the AE-software.
- Simple dynamic design PR title text animation video subtitles template, including 25 simple and clean dynamic title text animation video subtitles template, suitable for PR2022, resolution 3840×2160 (4K), file size 10.18MB, no plug-in required.
- AE468 cartoon special effects, colored doodles, hand-drawn elements, text titles, animation video, subtitles, engineering ae template, suitable for After Effects CC6-CC2019 or higher, resolution: Full HD 1920×1080, file size: 11.42MB, number of effects: 10, no third-party plug-ins required.
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What is the Contest of Champions game story about?The Contest of Champions game story is about a battle arena where various champions from different universes are brought together to fight. It's a place full of high - stakes battles and strategic gameplay. Each champion has their own unique abilities and backstories, which add depth to the overall story.
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2024-11-18 06:00