Vivo Video ContestVivo has organized a number of video competitions, such as the 2021 Vivo Vision mobile photography competition held in Beijing in November 2021; The 2024 Vivo Video and Mobile Photographer Competition was jointly launched by Vivo and Vivo's global imaging strategic partner, Zeiss. A new "macro" submission unit was added, and there were additional awards such as "Special Award of the Organizing Committee,""Best Image Award of S Series" and "Young Photographer Award". There were six submission units,"Portrait","Group Picture","Landscape","Night","Sports" and "macro". A total of 26 awards were selected under different categories. The "Best Work of the Year" was awarded to the six unit champions. The judges were luxurious, including Zeiss photography expert Bertum Hoenlinger and other professionals. There was also the "City Affairs·Human World" mobile photography competition. On November 18th, Hangzhou Station held an event at the Zhejiang Province Intangible Cultural Heritage Museum. The final results were announced on the spot, and 21 groups of works won.
" A Short History of the Future: Legends of the Intelligent Era " was equally exciting. Everyone was welcome to click and read it!
game designGame design referred to the process of designing the game's content and rules. A good game design needed to create goals that would arouse the players 'passion to clear the game and formulate meaningful decision-making rules. Game design involved game rules and gameplay, visual arts, programming, production, sound effects, scriptwriting, game characters, props, scenes, interface, and many other elements. Game designers usually specialize in a specific genre of games, such as tabletop games, card games, or video games. Learning game design required mastering game-related knowledge, such as game history, level design, art, engines, etc., and familiarizing themselves with the game production process through practical projects. The core of game design was the creative experience and rhythm.
Design Game FictionsThere were a few game design novels that he could recommend. First of all, The All-rounded Game Designer was a very unconventional novel. From a design perspective, it talked about how to design games and how to make money. This book also introduced the development of the game for about 10 years, which is definitely not to be missed by readers who like games. In addition," The Founder of Future Games " was also a novel about starting a game company with black technology. The male protagonist had a Harvard degree and gave up his job at a big company to develop his own independent game. In addition, The Art of Game Design: A Book of Lenses is also a great book. It raises more than 100 questions to help designers think about psychology, playability, practicality, storylines, and what makes games interesting. These recommended novels could help readers understand the process and ideas of game design.
Game Design SystemHere are a few recommended game design novels: [All-rounded Game Designer] Author: Drunk in Green Clothes. The main character was originally the chief planner of a mobile game company. After being bound by a game system, he transmigrated to a parallel world and overturned the gaming industry. Completed, a total of 2.54 million words. 2. " Game Design: Is it that easy for you guys to fill it in?" Author: Love to Eat Hotpot Base. The story was about Ye Feng transmigrating to a barren parallel world, obtaining the game production system, and improving his game production ability through the player's ratings. 3. Game Design System, by Pudu Red Dust. This novel told the story of a game designer who transmigrated to a parallel world, obtained the game design system, and overturned the game industry. These are a few recommended game design novels. I hope they will be helpful to you.
Fantasy novel website design tutorial videoThe latest novel website construction video tutorial can be viewed at <anno data-annotation-id ="0fd8fd12 - 4fd2 - 4f16 - 4f16 - 8f16 - 8f111f11111118"></anno></anno>. The specific operations include: first install the pagoda panel, PHP7.2, then install the PHP expansion, fileninfo, in the software store, set the pseudo-static website to Tinkphp, upload the novel source code to the pagoda domain name folder root, then visit the site domain name/install to install, and finally set the basic information of the website, which can be selectively manually published and automatically collected.
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Popular novel website design tutorial videoYou can refer to this tutorial: <strong></strong><strong></strong></strong>
1. install pagoda panel php7.2;
2. To install the php extension in the software store: fileninfo;
3. Make pseudo-static settings on the website: Tinkphp;
4. He uploaded the novel source code to the root of the Pagoda domain name folder.
5. [Visit: website domain name/install, install;]
6. Set up the basic information of the website, selectively manually publish and automatically collect.
In addition, there was a tutorial series on building a basic website launched by Beijing Three Realms Technology Co., Ltd., which was taught by the lecturer. He would talk about server environment deployment, website source code, and modification. It was suitable for a novice to learn to build a website, but it did not mention whether it was a video tutorial.
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How can game design books in fiction help in the actual game design process?Game design books in fiction can provide inspiration. For example, the unique settings in fictional game - related books can spark new ideas for game levels or environments. They can also offer different perspectives on how players might interact with a game world, just like how characters in the books interact with their fictional game worlds.
Game design novel recommendationHere are a few recommended game design novels:
1. [All-rounded Game Designer] Author: Drunk in Green Clothes. The main character was originally the chief planner of a mobile game company. After being bound by a game system, he transmigrated to a parallel world and overturned the gaming industry. Completed, a total of 2.54 million words.
2. [Superpower Exchange] Author: Mad Dragon Yuheng. This novel was about a protagonist designing a game, and there were works by the female protagonist.
3. Author: Annger. This novel was also about the game designed by the protagonist, and there were also works by the female protagonist.
4. " Are you crazy? You call this a game producer?" Author: " Eunuch is a dog." This novel was also about the game designed by the protagonist, and there were also works by the female protagonist.
5. " Game Design: Is it that easy for you guys to fill it in?" Author: Love to Eat Hotpot Base. This novel told the story of the protagonist transmigrating to a barren parallel world in the game and obtaining the game production system.
I hope that the game design novels recommended above can meet your needs.
Grave Robbing Game DesignI recommend " Online Games 'Big Gold Hunt " by the author, The Joy of Knowing the Fish. It was about Pang Xiaodou, the successor of the gold-looting captain, who became a legend in the game. Now that the country was cracking down on tomb raiding, gold looting officers had become history. However, Pang Xiaodou had displayed his gold looting skills to the fullest in the online game. This book combined tomb raiding and online games in a very creative way. There were all kinds of unpredictable tombs and dragon veins that divided gold and fixed acupoints. The reading list commented that this novel had new ideas and good writing style. It was a novel. Grave robbing in the game was a fresh topic, and the plot was exciting. There was also a scene of posturing and slapping faces. It was a cool novel. Although there was a small problem with the beauty studio, it was still pretty good overall. The creative setting and the degree of excitement were both quite high. The author was a newcomer and not very popular, but his results in the game category were quite good. He earned five to six thousand a month. It was really worth it to go and take a look when the time was limited.
'I, Hermione, Traversing Marvel as a Savior' by Hungry Mosquitoes was not bad either. The female protagonist, Lin Qingyun, was lucky enough to pick up the Hogwarts admission letter and transmigrate into Hermione. There were a few transmigration options that involved Harry Potter, Marvel, and many other worlds. However, more than a hundred chapters were still in the HP world and had not entered Marvel. It was a little hard to figure out the author's plan, but overall, it was quite interesting.
'The Beginning Begins with Fishing' was a novel written by 'The Rise of Waves' in the Infinite Universe. The male protagonist, Su Chen, relied on fishing at the beginning to catch the T-virus, the halo of martial arts civilization, and various other things. The story was very novel.
" Tokyo Dangerous Love Game " was a light novel by Owl. The male protagonist Akatsukawa Kamiya has unlocked the dangerous love game. The story between him and the female protagonists is super interesting. The male protagonist was both online, the rhythm was well grasped, the emotions were delicate, and the female protagonist's scenes were balanced. It was a light novel that did not have a stomachache. The recommendation index was quite high.
'Daily Life in the Time of Qin' was a light novel written by Mantuo in the Clouds. It was the same person as Qin Shimingyue. The protagonist was not great after transmigrating. He was a little lazy. He pursued his selfish desires but also did things for the times. The style of writing was refreshing and there were no obvious poisonous points. It was suitable to read when there was a book shortage.
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Are there any books on game design and game culture?Of course, there were books about game design and game culture! Here are some books worth recommending:
Game Design Principles Carmack
2. A Short History of Game Culture A Rose
3 The Psychology of Game Play Yapko
Game Design Patterns Yapko
Game Design Art A Rose
These books covered all aspects of game design, including game mechanics, game design principles, game psychology, game culture, and so on. They can help you better understand the nature and trends of game design and help you improve your game design skills in practice.