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The trinity of Death: The Swordsman of Rolling Heads.

The trinity of Death: The Swordsman of Rolling Heads.

**The Trinity of Death: The Swordsman of Rolling Heads—by Jhunzkie Rakabuba.*** Ayronee died by his own choice — a rooftop, a fall, a desperate bid for silence after years of mockery ground him to nothing. Death did not deliver peace. An angel delivered an ultimatum instead: live again, or burn forever. He chose life not because he wanted it, but because the alternative was worse. Reborn as Hexia in a medieval fantasy world, gifted with power he never asked for, and bound by one condition that cannot be broken — he cannot die by his own hand. Ever. **Eighteen years of training. Three years of emptiness. A legend built entirely in blood.** By eighteen, Hexia is the Swordsman of Rolling Heads — a protector whose signature technique, the Guillotine, is a perfectly horizontal strike that ends threats with surgical finality. Crimson-eyed and emotionally hollow, he kills fifty bandits in five minutes and walks away feeling nothing. He is not living. He is enduring — waiting for a death that will never come, having reduced his entire world to one pursuit: peace at any cost. **Then Sirenia arrives, and refuses to look away.** Silver-haired, stubborn, and perceptive in the way only the fearless can be, Sirenia sees past the blade and the emptiness to the man being slowly destroyed beneath both. Hexia saves her from an ambush. He heals her. Neither is prepared for what that exchange costs them. Over six months, patient and persistent, she begins dismantling what he spent years constructing — not through force, but through sheer presence. Slowly, painfully, Hexia begins to understand that survival and living are not the same thing. **Then the past returns, and shatters everything.** Lhoralaine — the childhood love Hexia buried in silence — reappears alongside Fred, the man who took her, who has spent years wearing friendship like a mask over something far colder. One confrontation in a tavern. One rolling head. And the world learns what happens when the Swordsman's carefully maintained restraint finally breaks. **What follows is larger than murder.** Fred's death was not merely a killing — it was a key. Ancient seals crack open. Six god-like entities called Ancients stir from imprisonment beneath the world. Angels and demons descend to deliver a verdict no one in that tavern was prepared for: Hexia did not commit a crime. He triggered a countdown. In six years, Ignarok — the Eternal Flame — rises to reduce continents to ash. Every six years after, another Ancient wakes. If all six are freed, the Primal Ancient returns, and existence ends without ceremony. **Six marks. Six heroes. Six years.** A divine hexagram burns into Hexia's palm. Five others bear the same mark scattered across four continents — each wielding an element, each carrying damage the world has not yet seen. Hexia, Sirenia, and Lhoralaine must find them, from Nerissa the void-wielding dwarven princess to strangers whose names and wounds remain unknown, and forge something resembling an army from people who barely know how to survive themselves. This is not a story about heroes who rose to the occasion. It is about a man who wanted to die being forced to save everyone. About two women fighting for the heart of someone who has forgotten it exists. About whether people shattered at the foundations can hold the weight of the world — or whether the weight simply finishes what the breaking began. The Ancients are waking. The mark burns. The clock has started. And Hexia — who asked only for silence — must now decide whether existence, for all its agony, is worth the fight.
Fantasy
70 Chs
The probability of dice rolling
Rolling dice was a classic example of probability. For a single standard die, because it had six sides, each marked with the six numbers 1, 2, 3, 4, 5, and 6, the chances of each number appearing were equal. Therefore, when throwing a single die, the probability of any number appearing in the result was 1/6. When there were multiple dice involved, the probability calculation would be more complicated. Take two dice as an example, if you consider the size of the dice,(1 - 6 is small, 7 - 12 is big), because there are a total of 6×6 = 36 combinations of the number of points on the two dice. Among them, there are 15 cases where the sum is 1 - 6 (small), and there are 21 cases where the sum is 7 - 12 (big). However, since it is impossible for the two dice to appear, the actual probability of small appearing is 5/11 (about 45.45%), and the probability of big appearing is 6/11 (about 54.55%). If there were three dice, each die would have six situations, and there would be a total of 6x6x6 = 216 combinations. For example, if one calculated the probability of rolling a big die, there would be three kinds of big situations (namely, 4, 5, and 6 points) for each die. There were a total of 3×3×3 = 27 kinds. Therefore, the probability of a big situation appearing was 27 × 216 = 1/8. Similarly, the probability of a small situation appearing was also 1/8. The probability of a leopard appearing (three dice with the same number of points, such as 111, 222, etc.) was 6 × 216 = 1/36. In addition, in theory, if the structure of the die was uneven, for example, the dots were hollowed out, and the six small round pits on the six dots were lighter than the one on the opposite side, then the probability of the six appearing would be greater than the one. However, in the ideal standard die situation, the probability of each number was 1/6. At the same time, there were many other situations in the probability calculation of dice rolling, such as the probability calculation of the sum of two dice numbers being odd, which could be solved by different probability methods (such as the step-by-step probability calculation method in junior high school or the combination knowledge method in high school). Hurry up and click on the link below to return to the super classic "Lord of the Mysteries"!
1 answer
2026-07-31 02:15
The Possibility of Rolling Dice
The following was a handwritten mathematical report about the possibility of rolling the dice: ** I. Title ** "Exploring the mystery of the possibilities in dice rolling." ** 2. Section content ** 1. ** Basic Concepts ** - The die was a six-sided dice, and each side was marked with the numbers 1 - 6. When we roll a die, the probability of each number appearing is equal. This is based on the concept of equal probability events. For example, the probability of rolling 1 is 1/6, because there are six possible outcomes, and 1 is only one of them. 2. ** The result of the combination of two dice ** - When two dice were rolled, the combination of the results could be expressed in a table. For example, if the first die rolls 1, the second die may roll 1 - 6, so there are six combinations of (1,1),(1,2),(1,3),(1,4),(1,5), and (1,6). Similarly, when the first die rolled a 2, there were also six combinations, and so on, there would be a total of 6×6 = 36 different combinations. - The sum of the two dice points ranged from 2 (1+1) to 12 (6+6). Among them, there were six combinations with a sum of 7, namely (1/6),(2,5),(3,4),(4,3),(5,2), and (6,1). Therefore, the probability of rolling two dice with a sum of 7 was 6/36 = 1/6. 3. ** Calculation of probability ** - Calculating the probability that the sum of the two dice points is even. First of all, there were two situations where the sum of two dice points was even: odd + odd or even + even. - The probability of the first die rolling an odd number (1, 3, 5) is 3/6 = 1/2, and the probability of the second die rolling an odd number is also 1/2. Then the probability of both dice rolling an odd number is 1/2×1/2 = 1/4. - Similarly, the probability of the first die rolling an even number (2, 4, 6) is 1/2, and the probability of the second die rolling an even number is also 1/2, so the probability of both dice rolling an even number is 1/2×1/2 = 1/4. - Therefore, the probability of rolling two dice with an even number is 1/4+1/4 = 1/2. 4. ** Practice and Expansion ** - The application in the game: Many tabletop games use the mechanism of rolling dice. For example, in the game Monopoly, the number of steps forward is determined by rolling the dice. This involves the probability of the appearance of the non-synchronized number. - Connection with life: In some lottery activities, if the winning number is determined by rolling the dice, the probability knowledge of rolling the dice needs to be used to determine the probability of winning. At the same time, this could also be extended to areas such as risk assessment. For example, in the insurance industry, for some random events, it could be compared to the probability model of rolling dice to conduct risk assessment. Hurry up and click on the link below to return to the super classic "Lord of the Mysteries"!
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2026-07-27 14:48
dice-rolling probability
The condition probability refers to the probability of event A happening under the condition that event B has already happened. It is recorded as P(A| B)。The following is an example analysis of the probability of dice rolling. Suppose we have two dice. Event A is that the sum of the two dice is 8, and Event B is that the first die rolls a 3. First, calculate the probability of event A without any conditions. There were a total of 6×6 = 36 possibilities for the outcome of the two dice. There are five cases where the sum of points is 8:(2,6),(3,5),(4,4),(5,3), and (6,2), so P(A)=5/36. Then, the probability of event B is calculated. The probability of the first die rolling a 3 is 1/6, which is P(B)=1/6. The only situation where both events A and B occur at the same time is (3,5), so P(A Empyrean B)=1/36. According to the formula P(A| B)=P(A Empyrean B)/P(B). Under the condition that the first die rolls a 3, the probability of the sum of the two dice points being 8 is P(A| B)=(1/36)/(1/6)=1/6。 For example, Event C was the difference between the two dice being 1, and Event D was the second die rolling a 4. Similarly, P(C) was first found. There were 10 cases where the difference between the points was 1:(1,2),(2,3),(3,4),(4,5),(5,6),(2,1),(3,2),(4,3),(5,4), and (6,5), so P(C)=10/36. The probability of event D is P(D)=1/6. There are two cases where events C and D occur at the same time: (3,4) and (5,4), so P(C Empyrean D)=2/36. Under the condition that the second die rolls a 4, the probability of the difference between the two dice being 1 is P(C| D)=(2/36)/(1/6)=1/3。 In short, when calculating the conditioned probability of rolling the dice, the key was to clarify the relationship between the events, separately calculate the probability of the event occurring alone and the probability of them occurring at the same time, and then use the conditioned probability formula to calculate. Hurry up and click on the link below to return to the super classic "Lord of the Mysteries"!
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2026-08-01 02:05
The law of the probability of rolling the dice
In the case of two dice, according to probability theory, the probability of each sum was different. There was only one possibility for the sum to be 2 (1 + 1), and there were six possibilities for the sum to be 7 (1 + 6, 2 + 5, 3 + 4, 4 + 3, 5 + 2, 6 + 1). Therefore, the possibility of the sum being 7 was the highest. The possibility of the sum being 2 and 12 (6 + 6) was the lowest, because there was only one combination that could get these two sums. In a large number of dice throwing experiments, the number of times the sum was 7 was the most, and the number of times the sum was 2 and 12 was the least. For the case of three dice, the total number of points ranged from 3 to 18. The closer to the two sides, the lower the probability of appearing. The situation with the highest number and probability should appear in the middle position, such as 9, 10, 11, and 12. The probability of these points appearing could be calculated separately. When calculating, it was necessary to consider the situation where the three points in the point combination were different and the same points existed. For example, when calculating the probability that the sum of the points is 9,(1;2;6),(1;3;5), and (2;3;4) are the three points that are different,(2;2;5),(3;3;3), and (4;4, 1) are the same points, and when they are all different, the three points need to be completely arranged. Hurry up and click on the link below to return to the super classic "Lord of the Mysteries"!
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2026-08-04 01:30
The probability of two people rolling the dice to 6 first
1. For a single die, the probability of rolling a 6 is 1/6. - Consider the case where two people roll the dice to get a 6 first. This can be calculated by calculating the probability that neither of them rolled a 6 and then deducting this probability from 1. - Let the probability of the first person not rolling a 6 on the first roll of the die be <p>(P1 = 5/6>), and the probability of the second person not rolling a 6 on the first roll of the die be <p>(P2 = 5/6>). - Then the probability of both players failing to roll a 6 on the first try is [P = P1> times P2 =(5/6)> times(5/6) = 25/36]. - Therefore, the probability of one of the two people rolling a 6 first is 1 - 25/36 = 11/36. Hurry up and click on the link below to return to the super classic "Lord of the Mysteries"!
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2026-07-31 10:30
How to Write Fiction About Rolling Dice Live?
You need to have a clear idea of the rules and excitement of dice rolling. Build a compelling plot around it and make the characters' reactions and decisions engaging.
2 answers
2024-10-01 22:58
How can dice rolling be incorporated into romance novels?
Another way is to use dice rolling for character development. Each number on the dice could correspond to a different personality trait or action for a character. For instance, if a character rolls a 1, they might become more shy and reserved, while a 6 could make them bold and take a big step forward in their relationship. This can add depth and variety to the characters in the romance novel.
1 answer
2024-11-24 03:08
The Character Introduction of Love Begins From Rolling Dice
The characters included the male lead, Lu Li 'an, the scion who loved scientific research.| A straight-A student with a cold appearance and a rich inner drama| I'm not a genius, I just have 10% more learning ability than ordinary people. Female Lead-Ling Xia, a young girl from the apocalyptic wasteland game.| She was a noob and loved to flirt. "Love Begins With Dice" by Cloud and Pigeon. It was a light novel/original fantasy novel with daily life, relaxing, academic genius, single female protagonist, campus, students, and variety elements. [User recommendation: If you have a die, each side corresponds to a type of golden finger. You can roll it again every day after midnight. You can even customize the die.] Will your monotonous life change? "No." If you had just finished the closed beta two days ago, the female lead of the game, who was a teenage girl, suddenly appeared in front of you- Will your monotonous life change? "Are you dreaming?" What if both happened at the same time? Lu Li 'an looked at the girl in front of him who looked like a British Shorthair cat. Her eyes were alert and uneasy. He reached out his hand to her. "Do you want to come with me?" This time, he definitely wouldn't fail. [Campus romance, single female lead, daily romance, slightly entertaining romance] [Dice's abilities: [Insight],[Time Spark],[Body Swap],[Injury Reversal],[Character Play],[Heart-Hearing]…] I hope you will like this book.
1 answer
2025-02-08 04:49
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