For a good character interaction between Garou and Saitama, start with their fundamental differences. Saitama is a hero who is bored with the lack of challenge, while Garou hates heroes. Have them start with a fight, but make it a comical one where Saitama's nonchalance annoys Garou to no end. This can lead to some great dialogue exchanges where Garou tries to taunt Saitama into taking him seriously, but Saitama just doesn't care.
Yes,'Dune 2' was shot in one go. In the search results, an article mentioned that director Dennis Villeneuve said at a press conference that the script for " Dune 3 " was basically complete, and the third chapter would be the final chapter of the series. Moreover," Dune 2 " had been officially announced and was scheduled to be released in 2023. This meant that Dune 2 was shot immediately after the first movie, rather than separately. Therefore, it could be inferred that 'Dune 2' was shot in one go.
The following was the recommended combination for the Seeker's Great Thousand Combo Critical Strike:
1. [Spirit Beasts: Azure Dragon, White Tiger, Nine-Tailed Fox, Wu Zhiqi, Heavenly Horse, and White Marsh.]
2. [Spirit monsters: Tao Wu, Great Bright King, Precious Tool Pavilion Master, Big Tree Demon, Ox Head, Rabbit Demon, Chaos Wolf, Mushroom Demon, Koi Boss, Madam Xiang.]
3. [Divine Power Choice: Vast Elephant Land, Heart Destroyer Seed, Three Heads and Six Arms, Golden Light Shield, Heavenly Laws Embodiment Technique, Icebound Thousand Miles Borrowing Power Technique, Sniper God, Soul Devouring Curse.]
These combinations could help players deal high combo and critical damage in the Dao Seeking Universe, thus ending the battle quickly. However, the specific matching method may vary according to the needs of the player and the different versions of the game. Therefore, players could adjust and try different combinations according to their own situation.
Start with an interesting hook. Maybe it's a sudden appearance of the garou in a world that has no idea what it is. This could create immediate tension and curiosity. Then, gradually introduce the background of the garou as the story progresses. You can also start by creating a profile for your garou character in the context of the crossover. Decide on its personality, goals, and how it will change throughout the story.
There could also be a fanfiction that delves into Garou's past more deeply. Maybe we learn about his family and how his upbringing led him to his current views on heroes and villains. By exploring his childhood traumas and experiences, we can better understand why he is so obsessed with becoming the ultimate monster and how those roots could be the key to his possible transformation in the story.
A really interesting character interaction in Garou fanfiction could be between Garou and Genos. Genos is so focused on becoming stronger and avenging his family, and Garou is on his own path of power - seeking. Their clash could be both physical and ideological. Genos might see Garou as a threat to the order he wants to protect, and Garou might view Genos as just another 'fake' hero.
Starting a 'combo game dev story' involves several steps. Firstly, do your research. Look at existing games and see what combinations of elements have been successful and what hasn't worked. Then, come up with your own unique combo concept. This could be a combination of different target audiences, for example, a game aimed at both casual gamers and hardcore strategy fans. After that, start planning the development process. Consider how you will manage the development of these combined elements. Will you develop them simultaneously or in a sequential order? You also need to think about the resources required. Different combinations may demand different skills and tools. For example, if you're combining 3D graphics with 2D sprites, you'll need artists proficient in both. Finally, start small. Build a prototype to test out your combo concept and see if it has the potential to be a great game.