Female Genos could be developed with a more empathetic side. Since she is a cyborg, she could struggle with understanding human emotions more deeply. Maybe she starts to learn about love and friendship in a different way compared to male Genos. For example, she might be more sensitive to the feelings of other female characters around her.
Genos is still kicking in the One Punch Man manga. The author has managed to keep him in the storyline without killing him off. There's always the possibility in the future, but for now, he's alive and fighting.
One way is to put Genos in a situation where he's outnumbered. As the enemies attack him from all sides, his defenses are slowly broken down. The writer can describe the attacks hitting him one by one, each causing more damage. They can also make the reader feel Genos' desperation as he realizes he might not be able to survive this time. And then, there's the aftermath. How does he deal with the pain and the damage? Does he become more determined or does he start to doubt himself? These are all aspects that can make a hurt scene for Genos impactful in a fanfiction.
First, consider the role the OC will play. If it's a partner for Genos, think about their combat abilities. For example, if Genos is mainly a physical fighter, the OC could be a support with long - range attacks or healing powers.
I'm pretty sure 'One Shot Two Shot' isn't a true story. It could be a fictional tale crafted to entertain or convey certain themes and emotions, not based on actual events.
Starting a 'combo game dev story' involves several steps. Firstly, do your research. Look at existing games and see what combinations of elements have been successful and what hasn't worked. Then, come up with your own unique combo concept. This could be a combination of different target audiences, for example, a game aimed at both casual gamers and hardcore strategy fans. After that, start planning the development process. Consider how you will manage the development of these combined elements. Will you develop them simultaneously or in a sequential order? You also need to think about the resources required. Different combinations may demand different skills and tools. For example, if you're combining 3D graphics with 2D sprites, you'll need artists proficient in both. Finally, start small. Build a prototype to test out your combo concept and see if it has the potential to be a great game.
There were many options for Combo Attacks in Flower PVP. Different combinations of skills could be used according to different situations and the characteristics of the opponent. There were some recommended combos and techniques that he could refer to. For example, the first set of combos was 3232, which was suitable for Zither Demon, Luo Feng, and Chen Yue, as well as opponents who were more agile and fast. The second set of Combo Attacks was 1232, which was suitable to fight against clumsy opponents like Master Mu, Xuan Zheng, and Valley Master Li Chengen. The third combo was 3132, sealing the inside. Lan Cui got close to the opponent to stack poison and close the distance. The first skill, Quick Snow, directly followed. The fourth set of combos was 1222, which was a branch of the second set of combos. It increased the speed reduction and consumption of heavy opponents. Other than that, there were other combos and techniques, such as Blue Destroy → Fast Snow →(Ink)→ Jade → Uncontrolling Lunar Finger when controlled/Scattering Damage Control when controlling output, etc. In summary, the choice of Hua Jian PVP combos should be flexibly adjusted according to the specific situation and the characteristics of the opponent.