webnovel
room to room chapter 21

room to room chapter 21

Escape Room 10 Chapter 4
The following is the detailed strategy for the fourth chapter of Escape Room: Desperation 10: 1. ** Initial Item Collection and Operation ** - He found wires, keys, and ropes on the left shelf, gears and magnets on the door shelf, and a jack under the computer desk. - Use the key to turn on the computer to complete the Mini games (the password may be different each time, the example is 67480). - Take the wheel next to the container and enter the password to get the gasoline. - He combined the rope and the magnet in the well to obtain the rocking bar. 2. ** Truck-related operations ** - He loaded the three gears and the conveyor belt into the truck, installed the lever, and poured gasoline into it. - He used a jack to lift the truck up and put on the wheels. Then, he opened the door and entered the laboratory. 3. ** Laboratory Operation ** - According to the circuit diagram on the table, he opened the box on the table to get the laser pointer. He used the laser pointer to illuminate the map to get the pattern. - According to the cabinet prompt 7.23 - 7.27, calculate the length of the four-segment line (the example password is 6859). Open the cabinet and get the knob and dial of the scope. - Put the scope knob into the machine and make the two lines overlap to get the password (example: 4176). Use this password to open the socket under the table. After inserting the plug, observe the order of the lights on the table (example: red, blue, green, yellow, purple, green and orange correspond to 1643752). 4. ** Underground Passage and Conference Room Operation ** - He went to the underground passage and loaded the turret into the crane on the right. He arranged the gems according to the order in which the lights lit up. He put down the box to get the battery and wire combination. He opened the door in the middle of the lobby and entered the conference room. - He clicked on the stool on the right side of the door to get the iron hook. According to the drawings on the stool, the left and right sides of the blackboard, and the safe, he opened the table to get the key. - He clicked on the globe and returned to the laboratory according to the instructions of the globe. He clicked on the portrait and entered 1940. Then, he used the key to obtain half of the iron block. - Use the iron hook to open the sewer cover of the underground passage and click on the water pipe to rotate. You will get the rubber plate from the well. - He returned to the meeting room and placed the plastic tray into the projector. He clicked on the blackboard to obtain the pattern. - According to the direction of the blackboard pattern, click on the dog head statue next to the blackboard and enter the other half of the iron block in order. - He placed the two pieces of iron into the door frame and opened the door to enter the study. 5. ** Study Operation ** - He took a fluorescent lamp from the table and placed it in the brain specimen on the left cabinet. According to the number of green dots lit up in the brain (example: 7869), he used the password to open the box on the left table of the conference room to obtain the monitor. - Complete the Mini games in the upper right corner of the study room and place the monitor (Operation: press the green switch and release it three times) to obtain the blue key. - According to the table and cabinet pattern, deduce the password (example: 4238), open the cabinet to obtain ink, pour the ink into the bowl on the table to obtain the password (example: AK95), according to the password, open the corresponding card to obtain four patterns. - Use the pattern as the password to open the box in the upper right corner to obtain the scepter. Mount it into the statue on the wall to obtain the ram's horn. 6. ** Follow-up actions ** - He returned to the living room and typed the letters on the glass into the typing machine, causing a crack to appear on the right wall. He placed the ram's horn into the crack and opened the door to enter the secret room. - Use the blue key to open the blue cabinet to get the book, take the scissors from the cushion, and take the wings from the chair on the right. - Cut the strings of the laboratory with scissors and place them on the piano in the study room. Complete the Tuner game. According to the order of the strings lighting up (example: 56513), click on the big string on the right side of the secret room to get the notes. - Complete the Mini games on the left side of the red cabinet according to the notes and obtain the emerald. - Put the wings into the box on the left under the study table to obtain the red key. Use the red key to open the red cabinet in the secret room to obtain the note and ruby. - According to the note and book, open the cabinet on the right side of the secret room to obtain the planet. Place the planet on the table of the secret room to obtain the sapphire. - Put the three gems into the painting on the right side of the study room to obtain the ancient scroll and complete the fourth chapter.
1 answer
2026-02-24 04:35
What chapter is the best reference point for Room in "The Clothing Design Room"?
Chapter 333 is the strongest chapter-level answer because it starts from [LOL, the little brother turns out to be socially anxious too, he actually... and follows through on You've been cooped up in your room all week staring at this book; if you....
1 answer
2026-06-03 02:40
What chapter is the best reference point for Room in "The Clothing Design Room"?
Chapter 333 is the strongest chapter-level answer because it starts from [LOL, the little brother turns out to be socially anxious too, he actually... and follows through on You've been cooped up in your room all week staring at this book; if you....
1 answer
2026-06-03 03:07
What chapter is the best reference point for Room in "The Clothing Design Room"?
Chapter 333 is the strongest chapter-level answer because it starts from [LOL, the little brother turns out to be socially anxious too, he actually... and follows through on You've been cooped up in your room all week staring at this book; if you....
1 answer
2026-06-02 23:08
What chapter is the best reference point for Room in "The Clothing Design Room"?
Chapter 333 is the strongest chapter-level answer because it starts from [LOL, the little brother turns out to be socially anxious too, he actually... and follows through on You've been cooped up in your room all week staring at this book; if you....
1 answer
2026-06-02 23:51
What chapter is the best reference point for Room in "The Clothing Design Room"?
Chapter 333 is the strongest chapter-level answer because it starts from [LOL, the little brother turns out to be socially anxious too, he actually... and follows through on You've been cooped up in your room all week staring at this book; if you....
1 answer
2026-06-02 17:40
What chapter is the best reference point for Room in "The Clothing Design Room"?
Chapter 333 is the strongest chapter-level answer because it starts from [LOL, the little brother turns out to be socially anxious too, he actually... and follows through on You've been cooped up in your room all week staring at this book; if you....
1 answer
2026-06-02 18:41
Is there an empty room in manhwa chapter 15?
Not sure. You might have to read the chapter to find out for sure.
2 answers
2024-09-28 07:25
Is there an empty room in manhwa chapter 27?
It's hard to say for sure. Maybe you could check some fan forums or reviews to see if others have mentioned it.
1 answer
2024-10-15 13:02
Is there an empty room in manhwa chapter 14?
It's hard to say. Maybe you can check some fan forums or discussions for more specific info. But usually, it depends on the plot and the author's creativity.
2 answers
2024-10-18 09:31
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z