In KSP, I heard about a player who wanted to create a base on the Mun. They brought all kinds of parts and carefully assembled them on the surface. But then, when they tried to enter the base, they found out they had placed the airlock door facing the wrong way. So they had to disassemble part of the base just to fix that simple yet very funny mistake. It took them a long time to finally get inside their own base.
One possible KSP ghost story could be about an abandoned space station in the Kerbal Space Program universe. Astronauts reported strange noises and flickering lights. When they investigated, they found that some of the systems were activating on their own, as if an unseen presence was trying to communicate or complete a long - forgotten mission. It sent chills down their spines as they tried to figure out what was going on in that desolate, orbiting structure.
Jebediah Kerman is often a popular character in KSP fan fiction. He's already a well - known and adventurous Kerbal in the original game, so in fan fictions, he often takes on heroic roles. Val Kerman is also popular, especially in stories that focus on female - led missions or exploration. Bill Kerman sometimes appears as the tech - savvy Kerbal who can solve all kinds of engineering problems in the fan - created stories.
One great KSP series with a story is 'Kerbal Space Program: Interstellar Quest'. It follows the Kerbals as they attempt to reach and explore other star systems. Another is 'The Kerbal Chronicles' which has a more humorous take on the Kerbals' space adventures, like their misadventures on different planets. And 'Kerbal Space Program: Galactic Explorers' is also good. It focuses on a group of Kerbals on a grand journey across the galaxy, facing various challenges along the way.
A memorable KSP funny story is when a player made a huge rocket that looked like a monstrosity. They were so proud of it until they launched and it exploded within seconds. The shock on their face must have been priceless. Another one is about a player trying to land on Duna but miscalculated and landed in the middle of a sandstorm. Their spacecraft was being tossed around like a toy. It was really funny to see their panicked attempts to regain control.
The isolation is a really scary element. In KSP, the vastness of space already makes Kerbals feel alone. When a ghostly presence is added, it intensifies that feeling of being cut off from help. Another scary part is the unexplained phenomena, like equipment moving on its own or strange noises. It makes the Kerbals question their sanity and safety.
One interesting concept is alternate universe scenarios. For example, what if Kerbal Space Program had a more advanced tech tree from the start? Another is the creation of unique Kerbal characters with their own backstories and personalities. Some fan fictions also explore different planetary systems with strange and exotic planets that are not in the original game.
For beginners, 'Kerbal Space Program: First Steps' is a good series. The story follows a newbie Kerbal who is just starting out in the world of space exploration. It teaches about building simple rockets, launching, and basic orbital maneuvers. There are also helpful tips and explanations throughout the series to help new players get a handle on the game.
The types of geological exploration include basic geological, mineral geological, and general environmental geological. Basic geological research includes regional geological research and scientific research; mineral geological research includes mineral general survey, mineral detailed survey and mineral exploration; broad environmental geological research includes engineering geological research, agricultural geological research, water resources exploration, environmental geological research, geological disasters, tourism geological research, etc.
Interstellar Pioneering was a rigorous game that allowed players to seamlessly travel between planets in spaceships. The game world was intuitive, such as spaceships being affected by the gravity of planets. The game revolved around a perfect time system that would not change because of the player's behavior. The various planets in the game left a deep impression on the players, and the story was also very deep, giving the players a romantic feeling of exploring the universe. Unlike other games, this game did not have the concept of leveling up. The players only gained knowledge in the game, which allowed the players to better explore the game after understanding the world. In terms of novels, I recommend " The Legend of Interstellar Pioneers " and " Interstellar Pioneers ". They were both science fiction novels that could bring readers to explore and imagine interstellar civilizations.