Begin with a memorable event. For instance, start with the day you got your first pet. It was an uncommon and special moment that could set an interesting tone for your story.
The 'uncommon goods story' could cover a lot of aspects. It could be about their journey in the business world. Uncommon Goods started as a small business idea to offer goods that are not commonly found in regular stores. They might have faced challenges in terms of finding reliable suppliers who can meet their standards of uniqueness and quality. Over the years, they've grown, and part of their story could be how they've managed to maintain their brand identity. They have a reputation for curating a collection of products that are not only interesting but also have a story behind them. For instance, a piece of jewelry might be made by a local artist who uses traditional techniques passed down through generations. This gives the product a deeper meaning and value, and it's all part of the 'uncommon goods story'.
One uncommon story type could be time - loop stories. For example, 'Groundhog Day' where the main character relives the same day over and over. Another is the epistolary story, which is told through letters or documents, like 'Dracula' which uses diary entries and letters to tell the tale. A third could be the choose - your - own - adventure type of story, where the reader gets to decide the path of the story at certain points.
An author can create an uncommon type of story by playing with the narrative structure. For instance, starting the story from the end and then going back in time. They can also use unique settings, like a world where gravity works differently. Another way is to have characters with very strange or unorthodox abilities or personalities.
Well, it depends on what kind of goods are related to the story. If they are props for the story, perhaps they need to be carefully prepared and arranged. But if we're just talking in a general sense, without more context, it's hard to say for sure whether they are ready. Maybe the goods are always ready as long as the story can start using them.