Well, generally, start with the Fate route. This route focuses on the relationship between Shirou and Saber. After that, play Unlimited Blade Works, which delves more into Archer's character and his connection to Shirou. And finally, experience Heaven's Feel. It has a darker and more emotional tone compared to the other two routes. Playing in this order allows you to fully appreciate the different layers and development of the story and characters in the Fate/stay night novel.
Yes, starting with the 'Fate' route in the visual novel is often recommended. It sets the basic premise and introduces the main characters and the overall concept of the Holy Grail War. Then you can move on to the other routes like 'Unlimited Blade Works' and 'Heaven's Feel' which expand and deepen the story further.
The 'Fate/stay night Fate Visual Novel' is highly significant in the Fate series. It is the origin of the whole Fate universe. It introduced the core concepts like the Holy Grail War, where different Servants and Masters fight for the Grail. The characters in the visual novel are complex and well - developed, which later became the basis for various adaptations in anime, manga, and games.
The Fate Stay Visual Novel is not dirty. It has rich characters, an intricate plot, and is appreciated by many for its depth and quality. Any perception of it being dirty might be a misunderstanding or based on misinformation.
No, it's not likely to be a new genre. Given the name, it seems more like a non - conforming or misnamed entity rather than a recognized new genre within the Fate series. The Fate series mainly consists of visual novels, anime, and related games which follow certain established patterns and this doesn't seem to fit in as a new genre at first glance.
It is a prequel that sets the stage for the events in the main Fate series. It shows the events of the Fourth Holy Grail War and gives insights into the backstories of many characters.
One common theme is character exploration. Writers often take the well - known Fate Stay characters and dig deeper into their personalities, like exploring Archer's past traumas more thoroughly. Another theme is alternate timelines. They create different scenarios to see how the story could have been different, for example, if Saber had made a different choice at a crucial moment.