One horror story could be a publisher changing the core mechanics of a game without the designer's consent. For example, a designer created a unique combat system in a fantasy board game. But the publisher thought it was too complex for the market and simplified it to a generic system, ruining the original charm of the game.
One horror story could be a publisher changing the rules of a game drastically at the last minute without proper communication to the designers. This can lead to a final product that doesn't match the original vision and disappoints the fans who were looking forward to the game based on the initial concept.
Sure. There was a situation where a publisher claimed exclusive rights to a game's IP but then didn't do anything with it. The game designer was left in limbo, unable to find another publisher to work with on spin - offs or expansions because of the legal hold the first publisher had.
In one horror story, a publisher decided to cut costs on the components of a board game without consulting the designers. They used cheaper materials for the game pieces and the board itself. This not only made the game look and feel cheap, but it also affected the gameplay in some cases. For example, the pieces might not fit together properly or the board might get damaged easily. This led to a lot of complaints from customers and a damaged reputation for the game, which was really unfair to the designers who had worked hard on creating a great gameplay experience.
There was a board game that was said to be cursed. In this game, players had to complete a series of tasks in a spooky mansion - themed board. When one player got to a certain room on the board, the lights in the real room they were in started flickering. And then, the player's figure on the board seemed to disappear and reappear in a different location. Everyone was terrified and refused to continue the game.
There's a horror story about a board game that was found in an old attic. The game seemed normal at first, but as the players moved their pieces around the board, they noticed that the board itself was changing. It started to show blood - like stains spreading across it. And whenever a player made a wrong move, a loud screeching noise would come from the box the game was in. They quickly put the game back in the attic and left it there.
There are cases where publishers have been known to delay payments to comic creators for months or even years. Creators rely on these payments to make a living, and such delays can cause financial hardships for them. It also affects their motivation to continue working on the comic. For instance, an artist might have to take on other jobs just to make ends meet while waiting for payment from the publisher.
Another important aspect is the diversity of the stories they publish. A top - notch publisher will not limit itself to a particular genre or type of author. McSweeney's is a publisher that does this well. They publish short stories from different cultures, with different writing styles, and on various themes. This enriches the overall literary landscape and gives more opportunities to different kinds of writers.
One horror ouija board story is about a group of teenagers who used it in an old abandoned house. Strange noises started immediately, and they felt a cold presence. The planchette moved on its own, spelling out terrifying messages. They ran out in fear, and some of them claimed to be haunted by shadowy figures for weeks after.
One horror story is about a group of teens who used a Ouija board. Strange noises started immediately in the house. The planchette moved on its own, spelling out a threatening message. They all felt a cold presence. After that night, one of the teens started having nightmares every night, seeing a dark figure in his room.