One horror story is about a guild leader who suddenly disappeared. The guild was in the middle of planning a big raid. Without the leader, there was chaos. Members didn't know who to listen to for strategies and the whole raid preparation fell apart. People started arguing and blaming each other, and eventually many members left the guild.
The most common is probably loot drama. People get really worked up over who gets what items. They might start calling each other names or trying to undermine others just to get a piece of loot.
A 'wow horror story' might be a camping trip gone wrong. Campers set up their tents near a supposedly abandoned mine. At night, they heard what sounded like mining tools being used deep underground. Then, they saw a strange glow coming from the mine entrance. Terrified, they packed up and left immediately.
One horror story could be about a player who was so addicted to 'wow' that they neglected their real - life relationships. They stopped going out with friends and family, and their social skills deteriorated. All they could think about was the next quest or raid in the game.
One horror story could be when in a World of Warcraft (WoW) pug (pick - up group), the tank suddenly leaves without any warning in the middle of a difficult dungeon run. This leaves the group vulnerable and often leads to a wipe as there's no one to hold the mobs' aggro.
Words like 'sinister', 'haunting', and 'malevolent' are great 'wow words for horror stories'. 'Sinister' implies an evil or threatening intention. For example, a sinister laugh can send shivers down one's spine. 'Haunting' is used to describe something that stays in your mind in a disturbing way, like a haunting melody or a haunted house. 'Malevolent' means having or showing a wish to do evil to others, which is a key element in horror.
One 'wow rp horror story' I heard was about a character who joined a seemingly friendly RP guild. But soon, the guild master started to be overly controlling. They forced everyone to follow strict and really odd role - playing rules. For example, if you didn't use a certain accent in your RP, you'd be punished. It made the whole RP experience feel like a nightmare instead of fun.
Guild Wars 2 story focuses a lot on the personal journey of the character. You have a personal story that progresses as you level up. In WoW, while there are character - specific quests, the overall story is more about the world as a whole. The lore in WoW is more complex and has more of a hierarchical structure. Guild Wars 2's lore is more accessible and easier to understand for new players. Also, WoW's story often involves big, overarching threats like the Burning Legion, while Guild Wars 2's threats are more region - specific and often related to the local events in the game world.
For me, WoW has a better story. It has a very deep and complex lore that spans across multiple continents and races. The storylines in the different expansions are very well - thought - out, like in 'The Burning Crusade' and 'Wrath of the Lich King'. The epic battles and the backstories of the main characters are truly captivating. While Guild Wars 2 has a good story, WoW's just has more depth and a longer history to draw from.
One common theme is the neglect of real - life responsibilities. For example, players may forget to pay bills or take care of their pets because they are so immersed in the game.