Once upon a birthday, we played a fun game. We all stood in a circle. The rule was when someone said 'left', you had to pass the gift to the person on your left. When it was 'right', pass to the right. It was a free - for - all, with lots of laughter as the gift moved around quickly.
Once upon a time, at a birthday party, we played the left - right game. I started with a small gift. As I said 'left', the gift moved to the person on my left, a shy girl. When it was her turn and she said 'right', it went to a jolly boy on the right. This went on until the music stopped and the person with the gift got to open it. It was a box of chocolates.
In a birthday party, we started the left - right game with a small envelope. It passed left and right among the guests. But then, suddenly, a little dog that was wandering around the party area grabbed the envelope when it was on the floor during a pass. Everyone was shocked. But then we all laughed as the dog's owner gently took the envelope from the dog and the game continued.
You can use the right left game in a birthday story by having a sequence of events in the story that depend on the directions right or left. For instance, at a birthday party in a story, the guests are given directions like 'go left to find the balloons' or 'go right to reach the gift table'. This makes the story more engaging as the readers or listeners can follow along and imagine themselves in the story. Also, it can be used to build suspense. If the main character is following the 'left' directions to reach a big surprise at the end of the birthday party in the story, the listeners will be on the edge of their seats waiting to see if they make it.
There was a birthday party where the right left game was played with a story about the birthday person's life journey. As the story unfolded, and the words 'right' and 'left' were spoken, a small box was passed around. In the end, the person who got the box won a small photo album filled with pictures of the birthday person throughout the years. This added a personal touch to the game and the celebration.
You could have a jungle - themed story. The party guests are explorers in the jungle. 'Left' and 'right' are the paths they take through the thick jungle. Maybe there's a lost temple in the story, and they need to follow the left - right commands to find it. The 'free' part could be that they can decide what kind of tools they carry as explorers. Or a superhero - themed story where 'left' and 'right' are the directions to fly or run to save the city. The free element could be designing their own superhero costumes in the story.
In a birthday game story, we can say there was a free - for - all race. But there were some special rules. When you heard 'left', you had to take a big step to the left. And when 'right' was called, you had to jump to the right. The first one to reach the finish line won.
First, divide the guests into two teams. For the 'left right' part, you can call out commands like 'left foot forward' or 'right hand up'. In a birthday party context, you can relate these commands to the birthday theme, for example, 'left hand touch the birthday cake model' (if you have one). As for the story aspect, you can create a story that the players act out during the game. For instance, a story about a magical birthday adventure where they need to follow the left - right commands to progress in the adventure.
A nature - based theme could be good. For example, the left could represent the day - time world of blooming flowers and chirping birds, and the right could be the night - time world of nocturnal animals and twinkling stars. The story could be about a little creature that explores both worlds.
At a Christmas gathering, they played the right left game with this story. 'On Christmas Eve, Santa was getting ready. His right boot was polished and shiny.' So the item passed to the right. 'But his left glove was missing.' And it went to the left. The story went on to say 'The Christmas bells on the right of the sleigh were ringing merrily' and 'The presents on the left of the sack were for the naughty children'. As the story ended, the person who got the item was the one who had the most excited expression throughout the game, which added to the fun of the whole Christmas event.