The characters in a good ghost story are important too. They should be relatable so that the audience can put themselves in their shoes. When the character experiences something strange, like seeing a shadowy figure in the corner of their eye, it becomes more terrifying because we can imagine ourselves in that situation. Also, a good ghost story usually has some kind of twist or unexpected ending. It could be that the 'ghost' turns out to be something completely different from what was expected, like a figment of the main character's imagination all along. This keeps the audience on their toes and makes the story more memorable.
A good ghost story often has a spooky setting. For example, an old, abandoned house with creaking floors and shadowy corners. This creates an atmosphere of unease right from the start.
A really good ghost story usually has a well-developed backstory for the ghost, a sense of impending danger, and maybe some elements of the supernatural that are hard to explain. It should make you question what's real and what's not and give you chills down your spine.
A good ghost story often has a sense of mystery. If it gives away too much too soon, it loses its charm. For example, in 'The Woman in Black', the slow revelation of the woman's backstory and her connection to the haunted place keeps the reader or viewer in suspense.
There's also 'The Monkey's Paw' by W.W. Jacobs. A family comes into possession of a mummified monkey's paw that is said to grant three wishes. However, each wish comes with a terrifying and unforeseen consequence, often with a ghostly or supernatural element involved. It's a short but very effective and spooky story.
In Sims 3, no, there is no ghost story. The developers designed the game to be more about the social and personal aspects of the Sims. You can experience various events like Sims getting married, having kids, or advancing in their careers. While there are supernatural elements like ghosts, they are not part of a formal ghost story. You might have a Sim die and become a ghost, but it doesn't trigger a long - drawn - out, pre - made ghost story. It's more about how the living Sims interact with the ghost, which is up to you to decide in the game.
Definitely. In 'Hamlet', the ghost is a crucial part. It appears at a time when Hamlet is already in a state of distress. The ghost's revelations create a sense of unease and mystery throughout the play. It is not just a simple apparition; it has a purpose, which is to make Hamlet avenge its death. This makes the story revolve around this supernatural encounter, much like a typical ghost story.
A good ghost story often has an atmosphere of mystery and suspense. For example, in 'The Haunting of Hill House', the house itself is like a character, full of secrets and strange noises. It makes you feel as if there are things lurking in the shadows that you can't quite explain.