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feeling bad after playing visual novel

feeling bad after playing visual novel

After Transmigrating, the Fat Wife Made a Comeback!

After Transmigrating, the Fat Wife Made a Comeback!

Qiao Mei transmigrated into a novel as a supporting character with the same name as her who lacked presence. This supporting character was a country bumpkin who couldn’t get married due to her obesity. According to the original script, this country girl Qiao Mei was a fatty spoiled by her grandfather. However, their relatives were all vicious and cruel people. Her grandfather had poor health, so once he died, the relatives would divide and swallow up his assets. Hence, her grandfather’s greatest wish was to marry Qiao Mei off. For this, even sacrificed and betrayed his good friend’s grandson, Xia Zhe. Grandpa got Xia Zhe drunk and had Qiao Mei forcibly take the strong and handsome Xia Zhe with her body which weighed more than two hundred pounds. Then, grandpa would catch them the next day and force Xia Zhe to marry Qiao Mei. However, that eventually caused the start of Qiao Mei’s unfortunate life. Also, in the original story, Qiao Mei took possession of Xia Zhe’s mysterious jade. But due to Qiao Mei’s stupidity, her cousin's sister had tricked Qiao Mei into giving her the jade, which resulted in the cousin’s family becoming rich. When Qiao Mei transmigrated here, it was during the awkward moment when she was making love to the man after making him drunk. She woke up groggily the next day and grandpa’s team had already appeared at the door. Qiao Mei was frightened. She didn’t want to proceed on the original path and marry a man who didn’t love her. And so, she lied and chased grandpa away. She also pushed the man out before forcing herself to look at her tanned and chubby reflection in the mirror! Alas, she cried at her ugly appearance… Like a sumo wrestler in large cloth underwear, even the plus-sized apparel shops didn’t have clothes in her size. And her face was the size of a pizza, a scorched pizza! Qiao Mei decided to reform her life! The first step, lose weight! The second step, clean up her room! She used to be particular about cleanliness, and although her current house had a huge courtyard, she could only describe it as messy! The third step was to hold onto the jade tightly so her greedy cousin wouldn’t stand a chance! Only, wasn’t the tall and handsome Xia Zhe supposed to hate her according to the original story? Why was he being nicer and nicer to her?
Urban
2450 Chs
Feeling bad after playing visual novel. What could be the reasons?
One possible reason could be that the story had a sad or disturbing ending. Visual novels often have complex and emotional storylines. If the ending was not what you hoped for, like a character you liked died or a relationship ended badly, it can leave you feeling down. Another reason might be that you got too immersed in the game and the emotions of the characters. When you come out of that immersive experience, it can be a bit of a shock to your own emotions.
3 answers
2024-12-01 22:45
Feeling bad after playing visual novel. How can I feel better?
Talking to someone about how you feel can be really helpful. Share your thoughts and feelings about the visual novel with a friend. They might offer a different perspective that can make you feel better. You can also engage in a hobby you love, like painting or reading a different kind of book. This can shift your focus away from the bad feelings. If the visual novel had a particularly disturbing element, you might want to do some positive self - talk, reminding yourself that it was just a fictional story.
2 answers
2024-12-02 15:07
How can one avoid playing a bad visual novel?
Check out sample content. Many visual novels offer a free demo or some sample chapters. This can give you a good sense of the writing style, art quality and overall feel of the game, helping you decide if it's a bad visual novel or not.
1 answer
2024-11-05 22:45
The feeling of playing dnf
Here are some of the players 'feelings about playing the Dungeon Fighter Online (Dungeon Fighter Online) mobile game: ** 1. Operation ** 1. ** Awkward and stuck ** - The operation experience was a little awkward, such as running without the direction button twice in a row. Sharpshooter's jump attack had a slight lag in displacement. Skills like knee strike would have the effect of moving forward a small square in the client-side game, but in the mobile game, it was just lifting the leg on the spot. Some skills 'displacement effects were missing in the mobile game. - For players who were used to making moves, it was difficult to make moves in mobile games. Since he couldn't make moves, his skills could only be placed in the skill bar on the right side of the screen. The skill bar on the small screen phone would take up nearly half of the screen, and as the skills increased in the later stages of the game, the skill bar would take up too much of his field of vision, affecting his perception. Moreover, his movements were not smooth, and his skills were also stuck. 2. ** Fluent and easy to learn (minority opinion)** - There were also some players who thought that the combos of the major classes were extremely smooth and easy to use. They could easily farm and kill monsters. ** 2. Game content ** 1. ** Dungeon related ** - Judging from the dungeon design, mobile games were not as good as version 60. The challenging Ancient Instance Dungeons in the client-side game became easy in the mobile game, and the Tower of Confusion, which was originally used to farm experience, was extremely difficult in the mobile game, and the main mission was also more complicated. Overall, if the client-side game dungeon experience could reach 5 points, the mobile game dungeon would at most get 2 points (1 point was due to the restoration of the music of the 60-degree dungeon). 2. ** Class is related to character ** - There were five classic classes in the initial class selection, but the setting of the clergy being a female clergy was different from before. After choosing the Sharpshooter class, the experience of grinding maps varied from person to person. - There were some problems with harmony in the PK arena. For example, the Berserker's performance made some players feel that it was very funny, as if he had been pranked. It was a strong psychological insult. 3. ** Game Scenery ** - Whether it was the town, the room, or the dungeon, it was crowded. NPCs and enemies were crowded together, making people dizzy. The active click interface was densely packed in every corner of the game, giving people the feeling that it was a cheap mobile game. ** 3. Krypton Gold ** - There were pay-to-win points in the game, such as the Battle Order (Big Moon Card) and Fashion. Players could top up points and Tara currency (which could be traded at the Auction House). ** 4. In terms of social interaction ** - The team system was castrated. For some players who mainly wanted to socialize (such as post-90s players), it couldn't meet their needs well and affect the game experience. However, there were also players who realized that the game was full of WeChat friends, so there was a certain degree of social interaction. ** 5. Picture and Plot ** 1. ** Picture ** - The graphics weren't much different from the client-side game. They were both in a horizontal fighting style. The graphics and the sense of impact were basically passable for a mobile game. There was a familiar logo and classic music. The basic operating experience of the Wailing Cave in the novice storyline was better, and the graphics and special effects were good. There were also interludes of comics to add a sense of story. 2. ** Plot ** - For players who didn't like the story, the newbie story was more amazing.
1 answer
2026-03-29 15:39
The feeling of playing bumper cars
There were many kinds of feelings in the bumper karts: sitting on the bumper karts, you could laugh like a child, as if you were the master of the world; you could feel the true meaning of life and feel enlightened; you could freely express your enthusiasm and experience a truly interesting life. He didn't care about success or failure on the bumper karts. He only wanted to experience the various feelings of life. He could also feel the passage of time. Every turn was a beautiful memory. The sounds of collision and laughter intertwined, like the most beautiful beat of the night. Sitting on the bumper karts allowed one to forget all their worries and only feel the joy of their bodies. It was a wonderful experience. Playing the bumper karts was a kind of pleasure that was like swaying. One could find the true feeling in the rotation. Love was like riding a bumper car, sometimes far and sometimes near, sometimes high and sometimes low. It was only interesting to have someone to accompany you. You can feel the infinite possibilities of life on the bumper karts and become your true self. Even if it was bumpy, he was no longer afraid. He could bravely face the ups and downs of life. Perhaps the bumpy road was to feel the smooth future. He could enjoy the moment to his heart's content, but he couldn't forget to prepare for the future. Translated as: Palace of Pleasure, the novel is equally exciting. Everyone is welcome to click and read it!
1 answer
2026-01-31 20:48
What is 'teaching feeling visual novel' about?
Well, 'teaching feeling visual novel' likely centers around the concept of teaching. It could be about the experiences, challenges, and emotions that come with teaching. In a visual novel, this would be presented through a series of illustrated scenes and dialogues. Maybe it shows different teaching methods and how they impact the students and the teacher alike. There could be various characters, each with their own personalities and goals, all interacting within the framework of this teaching - related theme.
1 answer
2024-11-06 22:56
What chapter is the best reference point for Bad in "Bad feeling"?
Chapter 51 is the strongest chapter-level answer because it starts from Meanwhile, in a cave tens of kilometers away... and follows through on But the three were each surprised by another whole squad in front of them.. The payoff is that the chapter closes with "Oh, smart girl.
1 answer
2026-05-23 03:54
What chapter is the best reference point for Bad in "Bad feeling"?
Chapter 51 is the strongest chapter-level answer because it starts from Meanwhile, in a cave tens of kilometers away... and follows through on But the three were each surprised by another whole squad in front of them.. The payoff is that the chapter closes with "Oh, smart girl.
1 answer
2026-04-29 17:08
Are there any unique features in 'teaching feeling visual novel'?
Yes, it might have unique art styles to depict the educational settings and characters vividly.
2 answers
2024-11-07 03:22
What is 'life with a slave feeling visual novel' about?
I'm not sure specifically as it could cover a wide range of themes. It might be about the experiences of characters within a world where there are elements of a slave - like social structure, and how they navigate through emotions, relationships, and challenges in that setting.
3 answers
2024-12-15 15:40
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