I'm not familiar with the 'user friendly Ernesto Bethancourt story'. However, if Ernesto Bethancourt was involved in creating something user - friendly, it might involve aspects like intuitive design, clear instructions, and good user experience. For example, if he developed a software, it could be about making its interface simple and easy to navigate for the average user.
I haven't heard this story. But it might be that Ernesto Bethancourt improved the usability of a product or service. For instance, if it was a website, he might have made it load faster, made the layout more intuitive, or improved the readability of the text.
It could potentially center on the challenges and benefits of user-friendly interfaces and their impact on people's lives. Maybe it explores how technology should adapt to human needs rather than the other way around.
I'm not sure specifically which top stories are associated with Ernesto Valverde at the moment. He is known for his coaching in football. Maybe some of the top stories could be about his successful coaching stints at certain clubs, like his time at Barcelona where he managed some big wins and championships.
Another theme is friendship. Since they start from a not - so - friendly situation, seeing them develop a true friendship is a popular concept. They learn about each other's values and dreams, which brings them closer.
One common theme is the exploration of family. Since Miguel has his own family issues and Ernesto has his past family - like relationship with Hector, their interactions can often be used to explore family values.
A user story is a brief description of a feature or functionality from the perspective of the user. It helps define what the user wants or needs from a product or system.
Basically, a user story in Scrum is a way to capture the requirements from the user's perspective. It typically includes who the user is, what they want to do, and why they want to do it. This helps the development team understand the user's needs and prioritize tasks.