Another theme is the exploration of the psychological aspects. 'The Evil Within' is known for its psychological horror elements. In fanfiction, OCs may be used to further explore the psychological effects of the nightmare world on different characters, how they deal with fear, insanity, etc.
Another option is Archive of Our Own (AO3). It has a large collection of fanfictions. Look for tags related to 'The Evil Within' and 'OC' on the site. Some fictions might focus on creating new characters within the world of 'The Evil Within' and exploring their stories, which can be really engaging.
The development could start with the OC showing kindness to the Keeper. Since the Keeper is often seen as a villain in the game, an act of kindness from the OC, like helping him when he's injured (even if it's in a small way), can start to break down the barriers. Then, they could start to communicate in their own way. Maybe not with words at first, but through gestures and actions. As time goes on, they could form an alliance. The Keeper's brute strength and the OC's intelligence or other skills can complement each other. This alliance can gradually turn into a deeper relationship as they face more and more challenges together.
A unique take on the characters' personalities. For example, if the OC has a very different set of values compared to what's expected in the 'The Evil Within' universe and how she clashes or meshes with the Keeper's nature. Another factor is the setting. Using less - explored areas of the game's world or creating new, imaginative settings within that horror - filled context can make it stand out. Also, an unexpected plot. Maybe instead of the typical 'hate - to - love' story, there's a more complex relationship dynamic where they are forced to be together for reasons other than attraction at first.
Horror is a very common theme. Given that the source material is a horror game, fanfictions often aim to maintain that spooky atmosphere. There are lots of jump scares and descriptions of terrifying creatures.
Well, it could be about the RWBY characters getting trapped in a world similar to that of 'The Evil Within'. Maybe they have to face their own inner demons and fears while also dealing with the nightmarish creatures from the game. For example, Ruby might struggle with her fear of not being able to protect her friends in this new and terrifying environment.
Blending the different horror themes is difficult. 'The Evil Within' has its own style of horror, like the distorted environments and the menacing creatures. When crossing over with another horror franchise, like 'Fatal Frame', you have to find a balance so that neither's horror element overshadows the other and they work together to create a new, cohesive horror experience.
One challenge is maintaining the tone of both franchises. The Evil Within has its own unique brand of psychological horror, and when crossing it with another, like say, Outlast, you have to make sure not to lose that essence. For example, the lighting and sound cues that create the creepy atmosphere in The Evil Within need to be incorporated well with the asylum - based horror of Outlast.
Ruvik in fanfiction is often portrayed as even more complex than in the game. His past traumas are usually explored in more depth, which can sometimes make his actions seem more understandable. Sebastian, on the other hand, may be shown with more internal conflict. He's not just the tough detective; he might struggle more with the moral implications of his actions in the face of Ruvik's chaos. For example, he could question whether Ruvik is truly evil or just a victim of his own circumstances.
It depends on how you define 'popular'. In the vast world of Harry Potter fanfiction, there are so many different sub - genres. 'Evil within' fanfiction likely has a dedicated group of readers who are drawn to the exploration of the seedier, more malevolent aspects of the story. But compared to the more well - known types like Hogwarts - era romances or new magical adventures, it probably has a smaller but passionate audience.