Into the World of Creation
The story begins with a completely ordinary individual who is admitted to an academy specializing in Hunters and Awakened people. However, they discover they are unawakened and possess no supernatural ability, making them a target of ridicule.
This person suddenly awakens a unique and unprecedented ability: the power to "Enter Fictional Works" or "Creative Works" that they view.
Initially, they use this power chaotically and experimentally, beginning with entry into short, specific entertainment works. Through these experiences, they successfully upgrade their physical stats and acquire new skills and abilities.
Their quiet life transforms into a series of challenges as they are forced to use their new power to navigate various worlds (whether fantasy, martial arts, or game worlds) with the goals of:
Gaining power from these different realms.
Building an exceptional network of relationships.
Surviving the dangers lurking in every fictional work they enter.
Thus, this once-ordinary person becomes the owner of the strangest and most powerful ability of all, relying on their foresight into the rules and mechanics of every creative work they jump into.