It could be about a malevolent entity. Maybe 'it's him' refers to a ghost or a monster that has been haunting a place. For example, in many horror stories, there's a particular character or presence that is the source of all the fear. This 'him' might have a tragic backstory that led to his malevolence.
It's a matter of personal perception. If you're easily spooked, you might find Lisey's Story quite frightening. But if you're used to horror, it might not seem that scary to you.
It could be the atmosphere that makes Izzy's story scary. If it's set in a desolate place like an abandoned asylum or a graveyard at midnight, the creepy setting alone can send shivers down your spine. Also, if there are elements like sudden noises, or strange characters with malicious intents, that would definitely add to the scariness.
The unknown elements. In many Annie's scary stories, things like strange noises, mysterious figures, or unexplained events create fear. For example, when Annie hears noises in the attic but doesn't know what's causing them. It could be anything, and our imagination fills in the blanks with the scariest possibilities.
The 5 W's of a scary story are: Who - the characters involved in the story, usually including the victim, the villain or the haunted entity. What - the events or actions that take place, like strange noises, disappearances or unexplained phenomena. Where - the setting of the story, often a spooky place such as an old mansion, a dark forest or an abandoned asylum. When - could be a specific time like midnight or a time period like a full moon night which adds to the scariness. Why - the reason behind the spooky events, although in many scary stories this might be left somewhat mysterious.
The unknown. When there are things that are not fully explained or shown, it scares people. For example, in a haunted house story, if you just hear strange noises but don't see the source clearly, it creates a sense of fear. You start imagining all sorts of terrifying things.
What makes a scary story truly scary is the element of the unknown. When there are things that are left to the imagination, it scares people more. For example, in a story where there's a strange noise in the attic but you don't know what's causing it. It could be anything, and that uncertainty is terrifying.
One reason Eric's RuneScape scary story might be so frightening is the isolation factor. If Eric is alone in a vast and spooky area of the game, such as an abandoned castle or a haunted forest, it can make the player feel vulnerable. The lack of help and the feeling that something could jump out at any moment contribute to the overall scariness. Additionally, if there are elements of the supernatural in the story, like ghosts or cursed objects, that can really up the ante in terms of fear.