As far as I know, there hasn't been a widespread announcement regarding a Kickstarter for a Megatokyo visual novel. However, it's not impossible. Megatokyo has a decent following, and a visual novel could be an interesting project. The creators would need to consider things like the story, art style, and how they would present the unique aspects of Megatokyo in a visual novel format. If they were to use Kickstarter, they would also need to plan out their campaign carefully to attract backers.
A megatokyo visual novel is likely to be a visual novel based on the Megatokyo universe. It might involve the unique characters, settings, and stories from Megatokyo. Usually, it could include elements like character interactions, decision - making, and following different story arcs related to the Megatokyo world.
Well, start with the major digital game stores. If it's a well - known 'megatokyo visual novel', it might be available on platforms like GOG or itch.io as well. Also, check out any official Megatokyo - related fan communities. They might have information on where to get it, or even share links if it's available for free in some cases. But make sure to follow all the legal and ethical guidelines.
If a Megatokyo visual novel is funded via Kickstarter, there are several things we can look forward to. Firstly, the story would probably be rich and detailed, delving into the various aspects of the Megatokyo setting. We might see a combination of slice - of - life elements and more fantastical elements that are part of the Megatokyo lore. In terms of visuals, it could have beautifully drawn backgrounds and character sprites. The dialogue would be sharp and full of the wit that Megatokyo is known for. There may also be some interesting mini - games or interactive elements added to the visual novel to make it more engaging. Plus, with the support of Kickstarter backers, the developers could potentially collaborate with well - known artists or writers in the industry to bring an even higher level of quality to the project.
It's probably not a popular visual novel. Popular visual novels usually have elements that attract a large audience such as well - developed characters, an engaging plot, and high - quality art. There's not much information available about 'put a sock in it visual novel' which makes it seem like it hasn't made a big splash in the visual novel community. It could be a niche or indie project that only a small number of people are aware of.
It might be. The idea of'soul slayer' could easily fit into a horror theme. Slaying souls sounds like a rather dark and spooky concept, so there's a good chance it has horror elements.
The quality of 'scp thats a visual novel' as a visual novel is subjective. It has a certain following that enjoys the complex and often macabre world it presents. The visual aspects may be well - done in terms of creating an atmosphere that fits the SCP universe. But on the other hand, the content can be quite extreme and not suitable for everyone. For example, some of the storylines might involve grotesque creatures or situations that are not for the faint - of - heart. So, whether it's 'good' or not really varies from person to person.
I doubt it. Given the inappropriate nature of the title, it's not likely to be a mainstream or popular visual novel. Popular visual novels usually have positive themes and engaging stories that appeal to a wide audience.
No, it's not a popular visual novel. I've rarely heard it mentioned in mainstream discussions about visual novels. It seems to be a relatively unknown or niche title.