The main benefit is time - saving. Players don't have to tediously go through parts of the story they've already seen. It also enhances the replayability. If a player wants to revisit a specific scene or decision point, fast travel makes it easy.
One way to implement fast travel in a visual novel is through the use of a save - and - load system. By allowing players to save at specific points in the story, they can then load those saves and quickly jump back to those moments. Another option could be to have a chapter - select feature, similar to what many video games have. This would enable players to directly access different parts of the visual novel's narrative without having to replay through all the previous content.
😋I recommend the following two novels to you:
1. "Wei Fei Wicked": This is an ancient romance novel. The plot is quite interesting. The protagonist traveled from the modern world to the ancient world, and a series of wonderful stories happened in ancient times. The plot was fascinating and worth watching.
2. "Foreign Girl": This is an ancient romance novel. The protagonist traveled to ancient times and his identity was very awkward. However, this little girl refused to admit defeat. She worked hard and finally created her own world. The plot of this book is complicated and fascinating. I recommend it to you. I believe you will definitely like it.
I hope you like this fairy's recommendation. Muah ~😗
It could be about sisters who go on a journey. Maybe it's a story that follows their adventures during travel, with various characters they meet, places they visit, and challenges they face along the way in the context of a visual novel.
First, focus on a great story idea. It could be a fantasy adventure, a mystery, or a heartwarming friendship story. Then, develop interesting characters with unique personalities. For the animation part, you can use software like Ren'Py which is beginner - friendly and has a lot of resources available for creating non - erotic visual novels.
In many 'time travel visual novel', it often involves a device or a special ability. For example, in 'Steins; Gate', the Phone Microwave is the key time - travel device. It can send messages to the past, which then alters the present.
The main characters are most likely the sisters. But there could also be other supporting characters like people they meet during their travels, such as local guides, fellow travelers, or new friends they make along the way.
The following are some recommendations for the general attack time-travel novels:
1. "Wang Yida (General Attack)": It was about a famous general attack in the gay circle who was a teacher at an elite school.
2. "Quick Cross-over Strategy: It's Too Hard to Flirt with the Adonis Villain": The female protagonist is bound to a Quick Cross-over System. Every time she transmigrated, she had to conquer a different Adonis Villain, but it was difficult to flirt with her.
3. "The Second Male Lead's Rescue System [Total Attack]": It described a story where the male lead was forced to complete the second male lead's rescue mission, breaking up the male and female leads, or the male and female leads, to help the second male lead, and to conquer the first male lead.
Please note that the novels recommended above may contain different topics and styles. It is recommended to read them according to your personal preferences.
One advantage is its flexibility. RMXP allows for custom scripting, so you can create a fast - forward system that suits your specific visual novel's needs. For example, you can set different fast - forward speeds for different parts of the story.
Well, in RMXP, usually there are specific script commands or plugins that can be used for fast - forward functionality in a visual novel. You might need to search for relevant scripts in the RMXP community forums. Some common methods involve modifying the game's event handling to speed up text display and transitions.