The story of Black Ops 3 is somewhat related to Black Ops 2. Some storylines and events carry over or have references that link the two. But it's not a direct continuation; there are new elements and developments too.
The story of Black Ops 4 is separate from Black Ops 3. They have different settings, characters, and plotlines. Although they belong to the same franchise, the narratives are independent of each other.
The story of Black Ops 4 connects through various plot elements and character developments. It ties together multiple missions and events to form a coherent narrative.
You can usually skip the story by looking for a skip option in the game menu. Sometimes it's labeled clearly, other times you might need to check the settings.
To play the Aether story in Black Ops 4, first, make sure you have the latest version of the game. Then, look for specific campaign missions related to it. Pay attention to the game's instructions and story cues to progress.
Well, there are four. These include Origins, Shadows of Evil, Der Eisendrache, and Gorod Krovi. Each one has its own unique setting, characters, and plot elements that make them distinct from each other.
Well, they're connected in a couple of ways. Character - wise, as I said, there's the Mason family link. But also, some of the shadowy organizations and their motives from Black Ops 1 carry over. In Black Ops 1, there are these behind - the - scenes groups pulling strings. In Black Ops 2, those same or related groups are still at work, just in a different, more high - tech context. It's like the first game laid the foundation for the second one's story to build on.
In Black Ops 2 fanfiction, karma can work in a simple cause - and - effect way. Good deeds lead to positive outcomes and bad deeds lead to negative ones. For example, if a character spares an enemy instead of killing them, they might later be rewarded with information or an ally.