Starry Sky God Domain's God of Ascension novelBased on the information provided, he only knew that the novel " Starry Sky Divine Territory. 1, God of Ascension " was on the novel reading website. There was no more detailed content about the novel. Sorry, he could not provide more information.
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Who are the main characters in 'a god's ascension novel'?Since I don't know the specific 'a god's ascension novel', it's hard to say. But likely there would be the god who is ascending as a main character. There might also be other gods, goddesses, or powerful beings who are either helping or hindering the ascension process.
2 answers
2024-12-06 16:10
The ascension ritual of the mysterious main god's pathwayIn "Lord of Mysteries," different paths of gods had different advancement rituals. The following were some of the advancement rituals:
- [Red Priest pathway: Start a war that engulfs the continent and obtain sufficient victory.] The larger the scale of the war, the more forces would be involved, and the uncontrollable factors would continue to increase. Although it was easier to just start a war, obtaining enough victory meant that there was a high chance of winning the war.
- [The Fool's Path: Fooling time, history, or fate once, but operations involving time, history, and fate are full of risks. Carefully arranged content may eventually discover that the one being fooled by fate is oneself.]
- [Monster Path: Find the right opportunity in the torrent of fate and consume the potion. This advancement is completely dependent on fate and is difficult to control.]
- [Tyrant pathway: Solo a true god and survive. This condition is very harsh. If there are no special arrangements, challenging a true god may result in death.]
- [Wrong Path (Marauder Path): During someone else's Ascension Ceremony, you replace your position and become a god yourself. This advancement requirement is the most ridiculous, and it is easy to be hated by others.]
For ocean-related Sequence pathways:
- Sequence 2 Sea King: The advancement ritual required the establishment of a subordinate underwater kingdom and the consumption of a potion. The acting law required a minister and an army. After all, he was already a Sea King.
- Sequence 1: Poseidon: The advancement ritual requires an underwater kingdom with 20,000 Beyonder creatures to consume the potion. The acting rule is to use the might of a king to rule the entire sea (In the case of a Poseidon, the Poseidon's authorization is required to control the entire sea).
- Series Zero Sea God: The advancement ritual requires one to consume a potion in the depths of the ocean. The acting law is to display skills in front of ordinary people, making them believe that they are the Sea God's emissaries. After becoming a god, they won't be defeated by other gods in the ocean (two against one doesn't count, and Great Old Ones don't count). There is also the Sea God Cluster skill, which can use the power of faith given by believers to cause huge damage. Advancing to the Great Old Ones requires a specific combination of Uniqueness and Beyonder characteristics.
- [Sequence 3 Conqueror: The advancement ritual is to consume the potion while the believers and soldiers kneel down. The acting law is to begin forming one's own army and conquer more sea lands.]
Dark Pathway (Tarot Card Star) Sequence:
- Sequence 9 Sleepless: There was no mention of any special advancement ritual. It was more of a description of the characteristics of the Sequence's powers, such as having excellent vision and having more energy as the night deepened.
- Sequence 8 Midnight Poet: No mention of any special advancement ritual. Inherited Sleepless's special powers. Good at fighting, shooting, climbing, and sensing. Able to use poems to influence surrounding creatures.
- [Sequence 7 Nightmare: No mention of any special advancement ritual. Ability to enter and control other people's dreams.]
- Sequence 6 Soul Assurer: No mention of any special advancement ritual. Powers: can put enemies into a state of slumber, appease mentally unstable people, and reduce the desires of others.
- Sequence 5 Spirit Wizard: No mention of any special advancement ritual. Extremely strong spirituality. Able to seal spirits in battle, control natural spirits, and distinguish various spirits.
- [Sequence 4 Nightwatcher: No mention of any special advancement ritual. Can inflict misfortune on opponents and possess tenacious vitality.]
- Sequence 3 Fear Bishop: No mention of any special advancement ritual. Mastery of the powers of sleep and fear.
- [Sequence 2 Servant of Concealment: No mention of any special advancement ritual. Can place many things into a "secret" state.]
- Sequence 1 Woeful Knight: No mention of any special advancement ritual.
- Sequence 0 Darkness: No mention of any special advancement ritual.
Eternal Sleepers Pathway (Tarot Card Death):
- Sequence 9 Corpse Collector: No mention of any special advancement ritual. Often mistaken by the unintelligent undead. Able to withstand cold, decay, and the corrosion of death. Able to see some evil spirits and understand the characteristics and weaknesses of undead creatures.
- Sequence 8 Gravedigger: There was no mention of any special advancement ritual. It seemed to be able to enter the spiritual world and the kingdom of the dead to search for important "nodes."
- [Sequence 7 Spirit Medium: No mention of any special advancement ritual. Able to communicate with Spirit. It's dangerous to use spirit channeling on living creatures.]
- Sequence 6 Spirit Mentor: No mention of any special advancement ritual. Expands the range of communication compared to a Spirit Medium. It involves the spirit world. Able to recruit messengers and master the Language of the Dead.
- Sequence 5 Gatekeeper: No mention of any special advancement ritual. Able to sense the entrance to the Underworld, summon the bronze door, capture spirits, etc.
- [Sequence 4 Immortal: No mention of any special advancement ritual. Death, resurrection, and amnesia every sixty years, greatly strengthening the abilities of the Pre-Sequence.]
- Sequence 3 Ferryman: No mention of any special advancement ritual. Abilities related to the River of the Underworld.
- Sequence 2 Death Consul: No mention of any special advancement ritual.
- [Sequence 1: Pale Emperor: No mention of any special advancement ritual.]
- [Sequence 0 Eternal Sleeper: No mention of any special advancement ritual.]
Twilight Giant pathway (Tarot Card Power):
- Sequence 9 Warrior: No mention of any special advancement ritual. Begins in the Giant race. Has extraordinary strength and agility, and can use various weapons and combat styles.
- Sequence 8 Pugilist: No mention of any special advancement ritual. Combat expert. Able to weaken the effects of certain Beyonder powers with his body.
- Sequence 7 Weapon Master: No mention of any special advancement ritual. Has super-strong strength, physique, and agility. Able to skillfully use Beyonder weapons and reduce negative effects.
- Sequence 6 Dawn Paladin: No mention of any special advancement ritual. Powers like a giant, able to fill the surroundings with dawn light, condense Dawn Armor on the surface of the body, condense weapons, create a Storm of Light, etc.
- [Sequence 5 Guardian: No mention of any special advancement ritual. Rarely takes damage. Beyonders below High-Sequence Beyonders find it difficult to break through their defenses when they give up on attacking.]
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