The steps of game creation included program development and art design. The program development mainly involved the development of the server and client, while the art design included scenes, characters, special effects, animation, and so on. Creating a large-scale Triple-A game usually took three to five years, and it was completed by a well-known large-scale game development company. In comparison, mobile games and Mini games had a shorter development cycle, perhaps only a week or a month. Game production also required a development team, which included program developers and art designers. The specific development process included game project establishment, game development, and launch operations. The software and tools used in the game production process included Unity3D, C#+Lua, Intelligence JRrider, Fairy Gui, and so on.
According to the search results provided, the steps to getting started with game creation can be summarized as follows:
1. Create a playable game prototype: Before creating a complete game, create a simple playable prototype that includes the possible gameplay and game mechanics.
2. Add a protagonist: Most games require a character that can be controlled. You can use the game engine's editor to create a protagonist node.
3. Complete the game cycle, including winning, losing, and starting over, so that the game has a complete experience.
4. Learning to write scripts: Game production requires learning programming, and you can use the script writing function provided by the game engine.
5. Use a game engine: It is recommended to use a game engine to develop the game, such as the Unity3D engine or CocosCreator.
In summary, if you wanted to get started with game production, you could first create a simple playable prototype, add a protagonist, and complete the game cycle. At the same time, you could learn to write scripts to implement the logic of the game. Using a game engine could simplify the development process.
" Disqualification of the Human World " was a Japanese novel written by Osamu Dazai. It described the psychological journey of the protagonist, Ye Zang. Ye Cang was an introverted, lonely, and self-abased person. His life was filled with pain and despair.
The setting of the novel was set in Japan in the 1930s. At that time, there was a serious economic crisis, social class division was serious, and people's living conditions were very difficult. Ye Cang's family was not rich. His father was an alcoholic, and his mother was seriously ill. His family was very poor.
Under such circumstances, Ye Cang began to feel confused and uneasy about his identity and existence. He felt that he should not exist in such a family and environment, nor should he become an alcoholic father and a good-for-nothing. He began to think about his value and meaning, wanting to find a path that belonged to him.
In the novel, Ye Zang met some important characters, such as his friends Ah Miao, Ah Liang, Matsumoto, etc. They made him feel warmth and love, making him re-examine his life. Ye Cang had also experienced some painful experiences, such as being arrested by the police and being forced to do manual labor. These experiences made him more aware of his predicament and shortcomings.
Through Ye Zang's mental journey, the novel explored the meaning of human existence, family, friendship, morality and other aspects, reflecting the current situation of Japanese society and the complexity of human nature at that time.
Game production novels were novels that focused on game development and production. Here are five recommended game creation novels:
1. Author of " Game Entertainment Empire ": Drink a glass of red wine. This novel told the story of a protagonist making a game in a parallel universe, showing the charm of the game. There were action and role-playing games, as well as open and linear storylines.
2. [All-rounded Game Designer] Author: Drunk in Green Clothes. The main character was originally the chief planner of a mobile game company. After being bound by a game system, he transmigrated to a parallel world and overturned the gaming industry. The novel was completed, with a total of 2.54 million words.
3. "Reboot the Game Era" author: Drunk in Green Clothes. The main character traveled to an era where the crisis of artificial intelligence had broken out and used black technology to develop all kinds of classic games. The novel was finished.
4. [Future Game Creator] Author: Xue Yue Hua Lian. The male lead was a Harvard graduate. He gave up the opportunity to work in a big company and developed his own independent game. Later on, he obtained the game production system and created all kinds of classic games. The novel was finished.
5. I Have a Group of Earth Players by Drunk in Green Shirt. This novel was about a wage earner with a monthly salary of 5,000 yuan who found meaning in life in a virtual game. The protagonist had his own fleet and colony planet. Although he knew that it was fake, he found happiness in the game.
These novels displayed the charm and creativity of game creation through different storylines and character settings. Whether it was traveling to a parallel world or developing games using black technology, the protagonists fully utilized their design talents and created various classic games. These novels would give readers a brand new experience in game creation.
Here are a few recommended novels that are similar to game creation:
1. Author of " Game Entertainment Empire ": Drink a glass of red wine. This novel told the story of a protagonist making a game in a parallel universe, showing the charm of the game. There were action and role-playing games in the story, as well as open and linear plots.
2. [All-rounded Game Designer] Author: Drunk in Green Clothes. The main character was originally the chief planner of a mobile game company. After being bound by a game system, he transmigrated to a parallel world and overturned the gaming industry. The novel was completed, with a total of 2.54 million words.
3. [Reborn in another world to make games] Author: Tian Moyun. This novel told the story of a protagonist who created a game after being reborn in another world.
4. Author: Annger. This novel was about game production and described the story of the protagonist becoming a game master.
5. "You cleared it again?" Author: 40 This novel was also based on the game's background and told the story of the protagonist clearing the game.
These novels all used game production as their theme, showing the charm and creation process of games. They could give readers the ultimate experience of game creation and the charm of creating games.
The basic steps of making a game included the following: First, determine the type of game and target audience, as well as the theme and gameplay of the game. Secondly, choose a suitable game engine, such as Unity, Pygame, CocosCreator, etc. Then, he learned the basic operations of the game engine he had chosen, including setting creation and character addition. Next, he prepared the materials needed for the game, such as pictures, audio, and so on. On this basis, he would design the game logic, including character setting, level design, enemy generation, scoring mechanism, and so on. Finally, he would use the corresponding technology to write the game code, test it, and finally release and maintain the game.
The standalone game creation software was GameCreator. This game creation tool was a visual game creation tool that did not require any programming foundation. It could create various types of stand-alone games and online games. It provided basic templates for various games, and users could also create their own templates and sell them through built-in custom modules, events, and other functions. The software was easy to use and suitable for users with no programming experience.
There were a few game creation and novel applications that he could recommend. Among them, the " Orange Light Creation Tools app " was a creation artifact designed specifically for orange light game enthusiasts. It could help users create games. In addition, GameCreator was a visual game creation tool that was suitable for people who did not know how to program. They could create various types of games. These apps could be downloaded from the official website.
" The End of the World " was a legendary story about a woman at the end of the Ming Dynasty. The background of the novel was as follows:
Mo Yan studied at Peking University and started writing novels while he was there. In 1985, he published his first novel," The Red Soroliang Family." His subsequent works were successively published in " Fictional World,"" Harvest,"" Mo Yan's literary works were deeply loved by readers and was regarded as one of the representatives of contemporary Chinese literature.
The inspiration for " The World " came from Mo Yan's personal experience and his observation of social reality. Mo Yan once said in an interview that he had experienced rural life and deeply understood the impact of poverty and backwardness on people. Therefore, he described a poor and backward society in the late Ming Dynasty in his novel, reflecting the reality of the society at that time. At the same time, Mo Yan also hoped to explore human nature, love, family, power and other topics through this novel.
Mo Yan spent many years modifying and perfecting the novel. The novel was first published in 2006 and has been published in many versions since then. It has received widespread praise and recognition.
From the myth of the creation of the world, one could experience the insignificance of human beings and the infinite vastness of the universe. In the myth of the creation of the world, humans were only a part of the universe, and the universe was infinitely vast. This sense of infinite vastness made humans seem insignificant in the universe, but it also inspired people to cherish everything in front of them and not underestimate themselves and the lives around them.