The steps of game creation included program development and art design. The program development mainly involved the development of the server and client, while the art design included scenes, characters, special effects, animation, and so on. Creating a large-scale Triple-A game usually took three to five years, and it was completed by a well-known large-scale game development company. In comparison, mobile games and Mini games had a shorter development cycle, perhaps only a week or a month. Game production also required a development team, which included program developers and art designers. The specific development process included game project establishment, game development, and launch operations. The software and tools used in the game production process included Unity3D, C#+Lua, Intelligence JRrider, Fairy Gui, and so on.
The basic steps of making a game included the following: First, determine the type of game and target audience, as well as the theme and gameplay of the game. Secondly, choose a suitable game engine, such as Unity, Pygame, CocosCreator, etc. Then, he learned the basic operations of the game engine he had chosen, including setting creation and character addition. Next, he prepared the materials needed for the game, such as pictures, audio, and so on. On this basis, he would design the game logic, including character setting, level design, enemy generation, scoring mechanism, and so on. Finally, he would use the corresponding technology to write the game code, test it, and finally release and maintain the game.
According to the search results provided, the steps to getting started with game creation can be summarized as follows: 1. Create a playable game prototype: Before creating a complete game, create a simple playable prototype that includes the possible gameplay and game mechanics. 2. Add a protagonist: Most games require a character that can be controlled. You can use the game engine's editor to create a protagonist node. 3. Complete the game cycle, including winning, losing, and starting over, so that the game has a complete experience. 4. Learning to write scripts: Game production requires learning programming, and you can use the script writing function provided by the game engine. 5. Use a game engine: It is recommended to use a game engine to develop the game, such as the Unity3D engine or CocosCreator. In summary, if you wanted to get started with game production, you could first create a simple playable prototype, add a protagonist, and complete the game cycle. At the same time, you could learn to write scripts to implement the logic of the game. Using a game engine could simplify the development process.
Game production novels were novels that focused on game development and production. Here are five recommended game creation novels: 1. Author of " Game Entertainment Empire ": Drink a glass of red wine. This novel told the story of a protagonist making a game in a parallel universe, showing the charm of the game. There were action and role-playing games, as well as open and linear storylines. 2. [All-rounded Game Designer] Author: Drunk in Green Clothes. The main character was originally the chief planner of a mobile game company. After being bound by a game system, he transmigrated to a parallel world and overturned the gaming industry. The novel was completed, with a total of 2.54 million words. 3. "Reboot the Game Era" author: Drunk in Green Clothes. The main character traveled to an era where the crisis of artificial intelligence had broken out and used black technology to develop all kinds of classic games. The novel was finished. 4. [Future Game Creator] Author: Xue Yue Hua Lian. The male lead was a Harvard graduate. He gave up the opportunity to work in a big company and developed his own independent game. Later on, he obtained the game production system and created all kinds of classic games. The novel was finished. 5. I Have a Group of Earth Players by Drunk in Green Shirt. This novel was about a wage earner with a monthly salary of 5,000 yuan who found meaning in life in a virtual game. The protagonist had his own fleet and colony planet. Although he knew that it was fake, he found happiness in the game. These novels displayed the charm and creativity of game creation through different storylines and character settings. Whether it was traveling to a parallel world or developing games using black technology, the protagonists fully utilized their design talents and created various classic games. These novels would give readers a brand new experience in game creation.
Here are a few recommended novels that are similar to game creation: 1. Author of " Game Entertainment Empire ": Drink a glass of red wine. This novel told the story of a protagonist making a game in a parallel universe, showing the charm of the game. There were action and role-playing games in the story, as well as open and linear plots. 2. [All-rounded Game Designer] Author: Drunk in Green Clothes. The main character was originally the chief planner of a mobile game company. After being bound by a game system, he transmigrated to a parallel world and overturned the gaming industry. The novel was completed, with a total of 2.54 million words. 3. [Reborn in another world to make games] Author: Tian Moyun. This novel told the story of a protagonist who created a game after being reborn in another world. 4. Author: Annger. This novel was about game production and described the story of the protagonist becoming a game master. 5. "You cleared it again?" Author: 40 This novel was also based on the game's background and told the story of the protagonist clearing the game. These novels all used game production as their theme, showing the charm and creation process of games. They could give readers the ultimate experience of game creation and the charm of creating games.
The standalone game creation software was GameCreator. This game creation tool was a visual game creation tool that did not require any programming foundation. It could create various types of stand-alone games and online games. It provided basic templates for various games, and users could also create their own templates and sell them through built-in custom modules, events, and other functions. The software was easy to use and suitable for users with no programming experience.
There were a few game creation and novel applications that he could recommend. Among them, the " Orange Light Creation Tools app " was a creation artifact designed specifically for orange light game enthusiasts. It could help users create games. In addition, GameCreator was a visual game creation tool that was suitable for people who did not know how to program. They could create various types of games. These apps could be downloaded from the official website.
First, play through the game carefully. Don't rush. Absorb all the information given in dialogues, cut - scenes, and tutorials. Second, make notes if possible. Write down important names, events, or relationships. Third, analyze the game's mechanics as they can sometimes be related to the story. For example, in a survival game, the need to gather resources might be linked to a post - apocalyptic story.
The following is a novel recommendation for the opening game King of Fighters: 1. "Gaming Development Country: Making the King of Fighters Single-Pot Stewed Noodles at the Beginning": This novel tells the story of a hardcore gamer, Liu Feng. He was reborn from the past, imagined the future, and recreated his legendary life. Although the details were not provided, it might be related to the King of Fighters game. 2. "Heavens: Opening with the King of Fighters template (Blazing Blade Dance)": This novel was a work of infinite heavens. It described the protagonist shuttling through various original worlds or movies and animations, and loaded with the King of Fighters template. The story might involve elements of the King of Fighters. 3. "I am the King of Fighters, and I dug up Iori Yagami's home at the beginning." This novel was a light novel derived from a doujin work. It told the story of a hot-blooded teenager who worked hard to break through the dimensional wall. The story might involve the King of Fighters. The above is a recommended novel about the opening of the game King of Fighters based on the search results provided.
The creation story of Super Mario Bros. is quite interesting. Shigeru Miyamoto at Nintendo was tasked with creating a new arcade game. He drew inspiration from his childhood experiences exploring caves and climbing trees. The character Mario was initially named Jumpman and was a carpenter in the first game. Miyamoto designed the levels to be challenging yet fun, with different enemies like Goombas and Koopa Troopas. The power - up concept, such as the Super Mushroom that makes Mario bigger, was also his idea. The game's success led to a long - running franchise that has spanned multiple platforms and generations, with new installments constantly evolving the gameplay and story.
Creation and Magic was a multiplayer online role-playing game (MMORPG) developed by the Korean game company, Netease. In the game, players could create their own characters and gradually improve their character's strength by exploring the game world, completing missions, fighting monsters, and leveling up. The game also provided a rich social function. Players could join guilds, team up for adventures, and exchange ideas. Creation and Magic was a game full of creativity and imagination, allowing players to use their imagination to explore the unknown world and improve their skills and abilities.