According to the search results provided, the steps to getting started with game creation can be summarized as follows: 1. Create a playable game prototype: Before creating a complete game, create a simple playable prototype that includes the possible gameplay and game mechanics. 2. Add a protagonist: Most games require a character that can be controlled. You can use the game engine's editor to create a protagonist node. 3. Complete the game cycle, including winning, losing, and starting over, so that the game has a complete experience. 4. Learning to write scripts: Game production requires learning programming, and you can use the script writing function provided by the game engine. 5. Use a game engine: It is recommended to use a game engine to develop the game, such as the Unity3D engine or CocosCreator. In summary, if you wanted to get started with game production, you could first create a simple playable prototype, add a protagonist, and complete the game cycle. At the same time, you could learn to write scripts to implement the logic of the game. Using a game engine could simplify the development process.
The characters included the protagonist, Lin Ge, the creator, the supporting actor, Chen Weizhi, the Flesh Computer, the supporting actress, Hester, the God of Shepherds, the supporting actress, Ha Er, and the ancestor of the bird demons. Giant Tree Beast King.nn"My Sandcourt Creation Game" by Walker in the Path, a game/game novel with system style, God Creation, game world, special ability, and behind-the-scenes elements.nn User recommendation: The leukemia patient, Lin Ge, did not have much time left. At this time, he obtained an ancient book of Sandcourt and learned that he had the ability called "Creation". He could use the Book of Sandcourt to create Sandcourts. At this moment, the Blue Star was mysterious and silent. Transcendents became legends, and the gods in the universe fell into a deep sleep. Lin Ge stole the power of the gods and created various chambers, creating his own divinity, and finally turning himself into an eternal star! ps. This book draws on the world view of the Black souls series. There is a certain fantastical nature, but not much. In the early stages of the game, there were group portraits, and in the later stages, the main character was an individual. The plot was slow to heat up, and the early stages were chaotic. After the 37th chapter, he officially entered the development of Sandcourt.n I hope you will like this book.n
There were a few novels about interstellar games that he could recommend. The first was 'Super Divine Mechanics'. This novel described the story of the protagonist Han Xiao reincarnating into the game world, becoming a Galaxy elite, and creating games in Galaxy. There was also " Making Games, Starting from Escaping ". This book told the story of the protagonist, Ji Feng, who transmigrated to a parallel world and became a game producer. There were also novels such as " Creating Games, Shocking the Galaxy " and " Galaxy Game Designer " that were also related to interstellar games. The plots of these novels were exciting and suitable for readers who liked the theme of games in other worlds.
We can find some information about the game development tutorial. For example, document [1] mentioned a tutorial that taught you how to make a game step by step, emphasizing the principles of main storyline and side branch allocation, combining theory with practice, simplicity + positive feedback, and teaching to fish. The document [2] mentioned the first episode of an RPG game creation tutorial from scratch, which introduced the steps to download the creation tools and create the basic scenes. The document [3] mentioned a tutorial for making Unity2D games from scratch, emphasizing the fun of making game prototypes and thinking about games. The document [4] mentioned a Cocos Creator manual, which contained a quick tutorial for making the first game. The document [5] mentioned five Unity tutorial for new game developers, including a tutorial on creating the first FPS game using Unity's Microgame. Based on this information, we can conclude that information about the game creation tutorial can be found, but the specific tutorial content needs to be further searched.
There were several software options for creating games. One of them was Builder Box, a game creation software that could create games by dragging and dropping elements without any programming knowledge. The other was GameCreator, which was a visual game creation tool that allowed users to easily create various types of 2D games using the materials built into the software. In addition, there were other game development software, such as Unity, UnrealEngine, Adventure Game Studio, and so on. These applications provided different functions and tools according to different needs and game types. In general, based on one's needs and skill level, one could choose the game creation software that suited them to develop and create the game.
The steps of game creation included program development and art design. The program development mainly involved the development of the server and client, while the art design included scenes, characters, special effects, animation, and so on. Creating a large-scale Triple-A game usually took three to five years, and it was completed by a well-known large-scale game development company. In comparison, mobile games and Mini games had a shorter development cycle, perhaps only a week or a month. Game production also required a development team, which included program developers and art designers. The specific development process included game project establishment, game development, and launch operations. The software and tools used in the game production process included Unity3D, C#+Lua, Intelligence JRrider, Fairy Gui, and so on.
The characters included the male lead, Yue Chuan.nn[Creation] Author: Little Soldier of the Great Qin Empire. This is a game/game novel with system elements, knight elements, and mage elements. It has been completed and can be enjoyed without worry.nn User recommendations: recommendation index *** To create a prosperous era to welcome the arrival of destruction.n I hope you will like this book.n
'Super Divine Mechanic' was a novel that was written by Qi Peijia after being reborn into the galaxy to create games. This novel told the story of the main character, Han Xiao, who had been reborn into the game world and became a Star Ocean expert, creating games in Star Ocean. The plot of this novel was exciting and exciting. It was a good choice for readers who liked games and other worlds.
There were a few game development platforms that could be used to create game applications. The first was the Unity game engine, which was a powerful game development platform that supported multiple programming languages and released to multiple mainstream game platforms. Next was the Orange Light platform. It was a production platform that focused on text adventure games. It operated well and was quite famous. There was also GameCreator, which was a visual game creation tool suitable for people who did not know programming. In addition, there was also the Netease game developer platform, which provided a visual editor and traffic support to help promote maps. These platforms could help developers create game apps. The specific platform to choose depended on the needs and technical level of the developer.
There are many excellent 3D game creation software on the market, some of which are well-known, including PS, 3dsmax, Maya, ZBrush, MaterialPainter, BodyPaint3D, U3D, UE4, Unity, UnrealEngine, Blander, Ambiera CopperCube, etc. Each of these software had its own characteristics. Unity was suitable for small teams or independent developers, while UnrealEngine was more suitable for large game development teams. Maya was the world's top 3D animation software. It was regarded as the industry standard for CG and had a wealth of tools and functions. Blander was a free, open-source, small modeling software that was considered better than most commercial software. Ambiera CopperCube was an 3D engine software designed for top-tier 3D games. In short, it was very important to choose a suitable 3D game creation software according to different needs and team sizes.
There were a few game creation software apps that could be used. Among them, GameCreator was a visual game creation tool that was suitable for people who did not know how to program. It could create various types of games. The Orange Light Creation Tool app was a creation tool designed for Orange Light game enthusiasts. It provided rich materials and editing functions. The Summoning Mobile app provided a simplified game creation and communication process, and the PC also provided a Summoning Engine to complete all types of game creation. In addition, there were other game creation software such as Unity and Unreal Engine 4, but whether there was a corresponding app required further understanding.